Player Matchup

Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Danke_Sehr
Tiamat
Level 136
God Stats
33W - 23L
1,611 SR
Queue Stats
203W - 233L
1,538 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Horkt
Tsukuyomi
Level 26
God Stats
11W - 4L
1,959 SR
Queue Stats
209W - 169L
1,650 Elo+
Party 2
Rama
Rama
Lajin Buu
Rama
Level 85
God Stats
2W - 2L
1,597 SR
Queue Stats
247W - 227L
1,619 Elo+
Party 2
Sobek
Sobek
VarietyPack
Sobek
Level 46
God Stats
2W - 1L
1,635 SR
Queue Stats
25W - 24L
1,525 Elo+
Party 1
Team Averages
Level 88
1,661 SR
1,566 Elo+

VS

Team Averages
Level 78
1,578 SR
1,551 Elo+
Olorun
Olorun
 
Olorun
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
FightMeIRLXD
Erlang Shen
Level 18
God Stats
6W - 4L
1,716 SR
Queue Stats
141W - 78L
1,678 Elo+
Party 3
Medusa
Medusa
Natasi Medici
Medusa
Level 149
God Stats
8W - 9L
1,835 SR
Queue Stats
195W - 207L
1,591 Elo+
Party 4
Athena
Athena
The Uncle Ky
Athena
Level 49
God Stats
11W - 14L
1,500 SR
Queue Stats
502W - 513L
1,533 Elo+
Party 4
Ravana
Ravana
Řåëłï
Ravana
Level 44
God Stats
0W - 2L
1,341 SR
Queue Stats
25W - 39L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
4 / 0 / 1
6,064
674
6,226
4,401
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
Danke_Sehr
Tiamat
11
1 / 1 / 1
6,023
669
4,502
4,186
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
Horkt
Tsukuyomi
8
2 / 2 / 2
5,085
565
2,652
4,064
1,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
9
2 / 0 / 1
5,174
575
2,095
3,718
911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 0 / 6
5,239
582
2,590
4,186
2,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
0 / 3 / 1
4,938
549
2,955
7,527
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
FightMeIRLXD
Erlang Shen
9
2 / 1 / 1
5,090
566
1,938
6,374
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 0
4,548
505
2,999
3,320
744
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Athena
6
0 / 4 / 1
4,087
454
807
5,491
2,485
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ravana
Řåëłï
Ravana
9
1 / 1 / 0
5,093
566
2,922
6,487
2,712
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
10
Kills
3
3
Deaths
10
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
1
4.5
L
Olorun
 
Olorun
0
3
1
0.17
W
Tiamat
Danke_Sehr
Tiamat
1
1
1
1.5
L
Erlang Shen
FightMeIRLXD
Erlang Shen
2
1
1
2.5
W
Tsukuyomi
Horkt
Tsukuyomi
2
2
2
1.5
W
Rama
2
0
1
2.5
L
0
1
0
0
L
Athena
0
4
1
0.13
W
1
0
6
4
L
Ravana
Řåëłï
Ravana
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,065
Damage
11,621
20,555
Taken
29,199
7,951
Mitigated
10,656
8,910
Healing
9,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,226
154
0
2,701
4,401
1,253
451
1,386
3,015
31,407
0
L
Olorun
 
Olorun
2,955
1,176
280
3,904
7,527
2,180
0
4,487
2,676
25,866
0
W
Tiamat
Danke_Sehr
Tiamat
4,502
893
0
2,153
4,186
2,656
43
0
4,186
30,321
0
L
Erlang Shen
FightMeIRLXD
Erlang Shen
1,938
915
0
3,244
6,374
2,535
0
1,419
4,828
0
23,007
W
Tsukuyomi
Horkt
Tsukuyomi
2,652
706
0
1,379
4,064
1,129
0
800
3,264
0
16,795
W
Rama
2,095
1,504
0
1,119
3,718
911
702
36
3,682
0
28,410
L
2,999
786
0
240
3,320
744
0
477
2,843
0
25,036
L
Athena
807
140
140
340
5,491
2,485
0
2,497
2,890
7,803
0
W
2,590
273
0
1,558
4,186
2,002
390
1,540
2,646
7,236
0
L
Ravana
Řåëłï
Ravana
2,922
622
0
1,786
6,487
2,712
50
3,500
2,644
0
26,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,585
Gold Earned
23,756
223
Minions Killed
230
0
Camps Cleared
0
853,717
Distance Traveled
763,493
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,064
674
57
6
0
175,481
2
L
Olorun
4,938
549
62
7
0
159,460
1
W
Tiamat
6,023
669
84
9
0
157,126
3
L
Erlang Shen
5,090
566
57
6
0
133,576
2
W
Tsukuyomi
5,085
565
30
3
0
188,632
0
W
Rama
5,174
575
48
5
0
164,884
2
L
Medusa
4,548
505
39
4
0
142,745
6
L
Athena
4,087
454
17
2
0
177,398
2
W
Sobek
5,239
582
4
0
0
167,594
2
L
Ravana
5,093
566
55
6
0
150,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role