Player Matchup

Hercules
Hercules
BASHL
Hercules
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Neith
Neith
Naxxar
Neith
Level 46
God Stats
2W - 1L
1,512 SR
Queue Stats
3W - 1L
1,655 Elo+
Party 1
Hades
Hades
TangenteMitEnte
Hades
Level 18
God Stats
2W - 0L
1,436 SR
Queue Stats
3W - 0L
1,655 Elo+
Party 1
Raijin
Raijin
Uebernase
Raijin
Level 26
God Stats
2W - 0L
1,421 SR
Queue Stats
3W - 0L
1,655 Elo+
Party 1
Susano
Susano
papaschlumpf1
Susano
Level 25
God Stats
2W - 0L
1,587 SR
Queue Stats
2W - 0L
1,655 Elo+
Party 1
Team Averages
Level 26
1,491 SR
1,624 Elo+

VS

Team Averages
Level 16
1,512 SR
1,444 Elo+
Vamana
Vamana
Jackzerz
Vamana
Level 28
God Stats
12W - 6L
1,821 SR
Queue Stats
299W - 305L
1,431 Elo+
Solo
Arachne
Arachne
Jigoku420
Arachne
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 31L
1,469 Elo+
Party 2
Neith
Neith
ToXiScH26
Neith
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
elbarajas2004
Scylla
Level 13
God Stats
0W - 8L
1,117 SR
Queue Stats
57W - 78L
1,318 Elo+
Solo
Ymir
Ymir
laki2134
Ymir
Level 27
God Stats
28W - 19L
1,624 SR
Queue Stats
132W - 132L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BASHL
Hercules
9
2 / 1 / 6
5,519
502
4,603
6,002
3,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Naxxar
Neith
10
5 / 1 / 3
6,166
561
5,947
5,010
1,274
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 2
6,175
561
5,298
6,539
3,692
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
Uebernase
Raijin
13
7 / 1 / 3
7,565
688
6,663
5,598
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
3 / 1 / 7
6,478
589
3,592
6,114
1,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Jackzerz
Vamana
9
0 / 3 / 3
5,548
504
5,683
9,633
5,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
Jigoku420
Arachne
11
4 / 4 / 0
6,780
616
4,136
8,595
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
ToXiScH26
Neith
8
1 / 4 / 1
5,192
472
2,222
5,193
1,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 6 / 1
4,975
452
3,327
6,284
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
8
1 / 2 / 3
5,500
500
3,862
8,274
7,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
19
Kills
6
6
Deaths
19
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
BASHL
Hercules
2
1
6
5
L
Vamana
Jackzerz
Vamana
0
3
3
0.5
L
Arachne
Jigoku420
Arachne
4
4
0
1
W
Neith
Naxxar
Neith
5
1
3
6.5
W
2
2
2
1.5
L
Neith
ToXiScH26
Neith
1
4
1
0.38
W
Raijin
Uebernase
Raijin
7
1
3
8.5
L
0
6
1
0.08
L
Ymir
1
2
3
1.25
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,103
Damage
19,230
29,263
Taken
37,979
11,667
Mitigated
19,062
11,085
Healing
8,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BASHL
Hercules
4,603
1,567
0
1,850
6,002
3,032
415
2,026
3,783
0
8,750
L
Vamana
Jackzerz
Vamana
5,683
2,557
0
2,704
9,633
5,371
320
2,619
6,644
1,363
27,490
L
Arachne
Jigoku420
Arachne
4,136
3,148
0
3,622
8,595
2,631
0
1,633
6,912
0
28,896
W
Neith
Naxxar
Neith
5,947
3,666
699
2,813
5,010
1,274
1,034
951
3,916
0
28,654
W
5,298
492
0
3,212
6,539
3,692
454
1,204
5,207
24,820
0
L
Neith
ToXiScH26
Neith
2,222
1,084
0
539
5,193
1,910
0
1,603
3,569
0
16,585
W
Raijin
Uebernase
Raijin
6,663
774
0
634
5,598
1,880
258
2,092
3,248
47,530
0
L
3,327
85
0
329
6,284
1,930
160
4,053
2,231
14,840
0
L
Ymir
3,862
1,298
381
1,295
8,274
7,220
0
1,858
6,349
14,497
0
W
3,592
967
0
1,877
6,114
1,789
0
952
5,087
0
22,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,903
Gold Earned
27,995
276
Minions Killed
195
0
Camps Cleared
0
1,124,425
Distance Traveled
924,207
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,519
502
11
1
0
240,308
1
L
Vamana
5,548
504
44
4
0
207,612
0
L
Arachne
6,780
616
66
6
0
208,795
0
W
Neith
6,166
561
65
6
0
211,429
0
W
Hades
6,175
561
64
6
0
189,989
0
L
Neith
5,192
472
39
4
0
166,505
0
W
Raijin
7,565
688
92
8
0
215,820
2
L
Scylla
4,975
452
28
3
0
168,318
3
L
Ymir
5,500
500
18
2
0
172,977
3
W
Susano
6,478
589
44
4
0
266,879
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role