Player Matchup

Fenrir
Fenrir
Darkenswift
Fenrir
Level 64
God Stats
22W - 21L
1,582 SR
Queue Stats
215W - 231L
1,498 Elo+
Solo
Ymir
Ymir
Moisty Flabs
Ymir
Level 130
God Stats
1W - 5L
1,566 SR
Queue Stats
224W - 223L
1,557 Elo+
Party 2
Nu Wa
Nu Wa
iiitsy
Nu Wa
Level 61
God Stats
12W - 8L
1,626 SR
Queue Stats
178W - 180L
1,463 Elo+
Solo
Medusa
Medusa
o0echogamer0o
Medusa
Level 87
God Stats
4W - 6L
1,341 SR
Queue Stats
64W - 67L
1,417 Elo+
Party 2
King Arthur
King Arthur
winter5
King Arthur
Level 74
God Stats
0W - 2L
1,251 SR
Queue Stats
134W - 122L
1,550 Elo+
Party 2
Team Averages
Level 83
1,473 SR
1,497 Elo+

VS

Team Averages
Level 83
1,567 SR
1,515 Elo+
Artemis
Artemis
Beaver-Floss
Artemis
Level 102
God Stats
28W - 20L
1,669 SR
Queue Stats
323W - 288L
1,582 Elo+
Solo
Ymir
Ymir
Ninja_Skills911
Ymir
Level 69
God Stats
23W - 21L
1,536 SR
Queue Stats
32W - 40L
1,500 Elo+
Party 1
Tiamat
Tiamat
Pao-Com-Durex207
Tiamat
Level 93
God Stats
4W - 2L
1,471 SR
Queue Stats
231W - 256L
1,464 Elo+
Party 1
Sun Wukong
Sun Wukong
Phoeph
Sun Wukong
Level 66
God Stats
10W - 8L
1,612 SR
Queue Stats
149W - 129L
1,522 Elo+
Solo
Fenrir
Fenrir
veddinok1062
Fenrir
Level 87
God Stats
7W - 8L
1,550 SR
Queue Stats
126W - 131L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 3 / 2
7,536
538
4,196
9,103
3,356
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
4 / 2 / 2
7,178
513
8,149
12,691
8,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nu Wa
iiitsy
Nu Wa
12
1 / 5 / 2
7,060
504
9,284
8,276
3,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 4 / 6
6,259
447
5,649
9,690
2,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
winter5
King Arthur
10
2 / 4 / 0
6,399
457
4,174
8,755
6,207
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Beaver-Floss
Artemis
11
1 / 2 / 3
6,357
454
6,143
9,514
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 7 / 3
6,994
500
8,527
15,265
8,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 2 / 1
7,709
551
7,605
8,753
6,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Phoeph
Sun Wukong
15
7 / 1 / 3
8,776
627
9,710
12,167
6,221
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
12
4 / 2 / 1
7,231
517
4,017
9,734
3,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
14
Kills
18
18
Deaths
14
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artemis
Beaver-Floss
Artemis
1
2
3
1.25
L
Fenrir
5
3
2
2
L
4
2
2
2.5
W
3
7
3
0.64
W
3
2
1
1.75
W
Sun Wukong
Phoeph
Sun Wukong
7
1
3
8.5
L
Nu Wa
iiitsy
Nu Wa
1
5
2
0.4
L
2
4
6
1.25
W
Fenrir
4
2
1
2.25
L
King Arthur
winter5
King Arthur
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,452
Damage
36,002
48,515
Taken
55,433
24,510
Mitigated
26,860
10,549
Healing
17,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Beaver-Floss
Artemis
6,143
2,934
0
4,381
9,514
2,567
255
3,366
6,039
0
29,144
L
Fenrir
4,196
1,521
0
2,369
9,103
3,356
672
1,502
7,465
0
35,875
L
8,149
1,927
540
3,208
12,691
8,971
0
4,970
7,678
32,591
0
W
8,527
3,202
413
2,395
15,265
8,637
0
5,752
9,404
22,256
0
W
7,605
889
0
4,134
8,753
6,233
720
3,661
4,844
48,556
0
W
Sun Wukong
Phoeph
Sun Wukong
9,710
1,922
0
3,329
12,167
6,221
974
2,716
9,310
0
50,535
L
Nu Wa
iiitsy
Nu Wa
9,284
1,201
42
1,555
8,276
3,022
528
4,177
3,861
40,997
0
L
5,649
2,497
312
1,893
9,690
2,954
310
4,992
4,624
0
22,957
W
Fenrir
4,017
1,896
0
2,667
9,734
3,202
0
1,180
8,403
0
34,160
L
King Arthur
winter5
King Arthur
4,174
41
0
630
8,755
6,207
0
0
8,755
0
27,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,432
Gold Earned
37,067
296
Minions Killed
334
0
Camps Cleared
0
1,112,413
Distance Traveled
1,277,844
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,357
454
45
3
0
228,408
0
L
Fenrir
7,536
538
55
4
0
284,903
6
L
Ymir
7,178
513
52
4
0
215,991
0
W
Ymir
6,994
500
31
2
0
239,619
0
W
Tiamat
7,709
551
114
8
0
237,702
3
W
Sun Wukong
8,776
627
86
6
0
266,295
2
L
Nu Wa
7,060
504
98
7
0
219,085
4
L
Medusa
6,259
447
36
3
0
224,744
0
W
Fenrir
7,231
517
58
4
0
305,820
0
L
King Arthur
6,399
457
55
4
0
167,690
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role