Player Matchup

Sobek
Sobek
Silver III
AveryJoestar
Sobek
Silver III
Level 33
God Stats
6W - 6L
1,650 SR
Queue Stats
40W - 40L
1,539 MMR
Solo
Bakasura
Bakasura
Silver I
G3NESISSTORM
Bakasura
Silver I
Level 127
God Stats
1W - 1L
1,649 SR
Queue Stats
14W - 24L
1,537 MMR
Party 1
Izanami
Izanami
Gold V
Sofíe
Izanami
Gold V
Level 145
God Stats
9W - 9L
1,462 SR
Queue Stats
83W - 77L
1,530 MMR
Solo
Agni
Agni
Silver II
Thenightore
Agni
Silver II
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,537 MMR
Party 1
Tyr
Tyr
Bronze III
adriprogamerYT
Tyr
Bronze III
Level 108
God Stats
2W - 3L
1,285 SR
Queue Stats
33W - 17L
1,600 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 103
1,509 SR
1,549 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,611 SR
1,545 MMR
Nemesis
Nemesis
Gold IV
Domido
Nemesis
Gold IV
Level 69
God Stats
6W - 7L
1,672 SR
Queue Stats
43W - 38L
1,562 MMR
Solo
Scylla
Scylla
Gold I
Hatti
Scylla
Gold I
Level 156
God Stats
11W - 12L
1,661 SR
Queue Stats
328W - 330L
1,572 MMR
Solo
Chiron
Chiron
Gold III
Vykid
Chiron
Gold III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold III
esagshei
Osiris
Gold III
Level 153
God Stats
12W - 7L
1,427 SR
Queue Stats
99W - 92L
1,541 MMR
Solo
Khepri
Khepri
Gold I
iceiceісе
Khepri
Gold I
Level 154
God Stats
5W - 2L
1,795 SR
Queue Stats
204W - 206L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,798
371
4,903
15,424
12,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
G3NESISSTORM
Bakasura
15
3 / 8 / 1
9,300
443
7,034
18,443
6,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Sofíe
Izanami
15
0 / 5 / 0
9,282
442
5,053
12,207
5,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 8 / 2
8,731
416
8,466
13,270
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 6 / 0
9,064
432
6,023
25,789
18,604
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Bans
TsukuyomiSetGaneshaNu WaKukulkan

VS

Bans
DanzaburouMercuryNeithThanatosMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Domido
Nemesis
20
8 / 2 / 11
12,747
607
11,775
16,324
9,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Hatti
Scylla
19
10 / 0 / 6
12,332
587
12,332
5,044
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
Vykid
Chiron
19
8 / 0 / 8
12,677
604
13,633
11,421
4,267
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
esagshei
Osiris
19
4 / 2 / 6
12,156
579
20,635
13,835
16,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Khepri
17
2 / 0 / 15
11,704
557
9,653
12,030
12,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
78
4
Kills
32
32
Deaths
4
4
Assists
46
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Nemesis
Domido
Nemesis
8
2
11
6.75
L
Bakasura
G3NESISSTORM
Bakasura
3
8
1
0.44
W
Scylla
Hatti
Scylla
10
0
6
13
L
Izanami
Sofíe
Izanami
0
5
0
0
L
0
8
2
0.13
W
Chiron
Vykid
Chiron
8
0
8
12
L
1
6
0
0.17
W
Osiris
esagshei
Osiris
4
2
6
3.5
W
Khepri
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,479
Damage
68,028
85,133
Taken
58,654
48,043
Mitigated
44,388
21,977
Healing
22,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,903
531
0
3,791
15,424
12,851
0
6,157
9,137
18,141
0
W
Nemesis
Domido
Nemesis
11,775
4,699
0
7,436
16,324
9,636
0
4,644
10,934
0
94,132
L
Bakasura
G3NESISSTORM
Bakasura
7,034
4,376
0
2,846
18,443
6,639
18
4,643
13,670
0
49,648
W
Scylla
Hatti
Scylla
12,332
1,419
0
1,761
5,044
2,023
1,156
2,041
2,647
74,661
0
L
Izanami
Sofíe
Izanami
5,053
2,913
0
2,917
12,207
5,379
135
3,077
9,090
0
75,245
L
8,466
1,064
0
2,243
13,270
4,570
0
5,147
7,935
57,622
0
W
Chiron
Vykid
Chiron
13,633
4,947
1,288
5,375
11,421
4,267
5,232
1,274
9,952
0
112,089
L
6,023
907
0
10,180
25,789
18,604
0
2,679
23,070
284
46,743
W
Osiris
esagshei
Osiris
20,635
7,847
0
3,359
13,835
16,129
2,309
349
12,735
263
89,164
W
Khepri
9,653
1,092
0
3,106
12,030
12,333
879
4,880
6,417
48,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,175
Gold Earned
61,616
526
Minions Killed
636
0
Camps Cleared
0
1,873,164
Distance Traveled
2,104,645
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,798
371
24
1
0
393,935
7
W
Nemesis
12,747
607
135
6
0
455,539
1
L
Bakasura
9,300
443
119
6
0
394,954
1
W
Scylla
12,332
587
133
6
0
406,893
6
L
Izanami
9,282
442
170
8
0
378,322
8
L
Agni
8,731
416
114
5
0
349,077
2
W
Chiron
12,677
604
153
7
0
406,661
8
L
Tyr
9,064
432
99
5
0
356,876
1
W
Osiris
12,156
579
143
7
0
404,343
6
W
Khepri
11,704
557
72
3
0
431,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role