Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
FAST SHOT 03
Anubis
Level 68
God Stats
1W - 4L
1,435 SR
Queue Stats
271W - 303L
1,473 Elo+
Party 1
Horus
Horus
ORVAC
Horus
Level 120
God Stats
25W - 18L
1,497 SR
Queue Stats
643W - 651L
1,447 Elo+
Party 1
Sobek
Sobek
WeeDTrollER13
Sobek
Level 66
God Stats
2W - 4L
1,788 SR
Queue Stats
438W - 458L
1,359 Elo+
Solo
Janus
Janus
mauroursino
Janus
Level 89
God Stats
2W - 7L
1,221 SR
Queue Stats
278W - 313L
1,447 Elo+
Solo
Team Averages
Level 81
1,488 SR
1,445 Elo+

VS

Team Averages
Level 91
1,575 SR
1,446 Elo+
Medusa
Medusa
 
Medusa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
KageXRonin
Ares
Level 67
God Stats
14W - 9L
1,542 SR
Queue Stats
54W - 51L
1,428 Elo+
Solo
Loki
Loki
RayCystSwag
Loki
Level 103
God Stats
10W - 7L
1,477 SR
Queue Stats
234W - 249L
1,509 Elo+
Solo
Tyr
Tyr
TheTrueCherokee
Tyr
Level 61
God Stats
10W - 4L
1,671 SR
Queue Stats
77W - 71L
1,360 Elo+
Solo
Vulcan
Vulcan
tres_grudado
Vulcan
Level 105
God Stats
17W - 26L
1,684 SR
Queue Stats
655W - 723L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
1 / 1 / 1
6,060
466
1,282
8,305
2,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
9
0 / 6 / 1
5,475
421
2,137
6,961
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Horus
ORVAC
Horus
9
0 / 3 / 1
5,560
428
2,052
9,511
5,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 3 / 0
6,354
489
4,415
11,617
7,355
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 1
5,835
449
2,843
7,190
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
7 / 0 / 1
7,793
599
8,046
4,666
1,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 6
7,039
541
2,997
7,025
3,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 2 / 1
6,880
529
4,899
6,018
2,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 1 / 4
7,465
574
5,268
8,743
5,688
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
13
3 / 0 / 4
7,525
579
7,140
3,049
993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
17
17
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
1
1
1.5
W
Medusa
 
Medusa
7
0
1
7.5
L
Anubis
0
6
1
0.08
W
1
1
6
4
L
Horus
ORVAC
Horus
0
3
1
0.17
W
3
2
1
1.75
W
3
1
4
5
L
3
3
0
1
L
0
4
1
0.13
W
Vulcan
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,729
Damage
28,350
43,584
Taken
29,501
20,092
Mitigated
13,356
18,508
Healing
10,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,282
199
294
7,073
8,305
2,734
0
1,140
7,127
0
28,788
W
Medusa
 
Medusa
8,046
4,114
0
1,619
4,666
1,462
929
1,157
3,305
0
46,925
L
Anubis
2,137
170
0
930
6,961
2,235
0
1,508
5,453
22,802
0
W
2,997
75
0
1,613
7,025
3,212
231
1,640
5,195
14,483
0
L
Horus
ORVAC
Horus
2,052
974
686
3,759
9,511
5,718
0
1,944
7,499
0
12,843
W
4,899
966
557
584
6,018
2,001
819
1,496
4,522
0
32,406
W
5,268
954
0
5,012
8,743
5,688
207
3,391
5,352
0
36,794
L
4,415
0
0
5,418
11,617
7,355
0
1,762
9,733
29,806
0
L
2,843
194
0
348
7,190
2,050
0
3,351
3,585
32,463
0
W
Vulcan
7,140
2,267
0
1,000
3,049
993
367
1,317
1,732
45,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,284
Gold Earned
36,702
263
Minions Killed
317
0
Camps Cleared
0
1,206,818
Distance Traveled
1,332,669
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,060
466
71
5
0
218,036
2
W
Medusa
7,793
599
77
6
0
238,018
0
L
Anubis
5,475
421
57
4
0
208,115
1
W
Ares
7,039
541
18
1
0
274,317
2
L
Horus
5,560
428
17
1
0
270,826
3
W
Loki
6,880
529
62
5
0
281,553
1
W
Tyr
7,465
574
73
6
0
284,222
3
L
Sobek
6,354
489
58
4
0
252,464
0
L
Janus
5,835
449
60
5
0
257,377
1
W
Vulcan
7,525
579
87
7
0
254,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role