Player Matchup

Sol
Sol
Arma_Toxica
Sol
Level 29
God Stats
7W - 4L
1,500 SR
Queue Stats
70W - 71L
1,439 Elo+
Solo
Cthulhu
Cthulhu
Haruno2004
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Neith
Neith
Kamm99
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
xSmokescreen64x
Fenrir
Level 18
God Stats
17W - 18L
1,627 SR
Queue Stats
49W - 64L
1,439 Elo+
Solo
Bellona
Bellona
非洲咸鱼
Bellona
Level 18
God Stats
4W - 3L
1,500 SR
Queue Stats
66W - 60L
1,516 Elo+
Solo
Team Averages
Level 14
1,525 SR
1,479 Elo+

VS

Team Averages
Level 7
1,500 SR
1,446 Elo+
Scylla
Scylla
BlueKnightGG
Scylla
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 126L
1,317 Elo+
Solo
Apollo
Apollo
RoyMustanGOD
Apollo
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
Teaky
Bellona
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
192W - 208L
1,414 Elo+
Solo
Cthulhu
Cthulhu
Xx7LxX
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kali
Kali
to12pepir
Kali
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 1
8,232
549
5,747
6,572
1,832
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Haruno2004
Cthulhu
8
1 / 2 / 3
5,988
399
2,502
6,777
3,519
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes

Shoes

+6%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
Kamm99
Neith
10
1 / 6 / 3
6,560
437
4,253
7,334
2,345
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
7 / 1 / 3
8,652
577
5,663
8,936
5,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
非洲咸鱼
Bellona
15
6 / 3 / 3
9,072
605
11,448
14,009
10,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
8 / 2 / 2
8,816
588
7,909
5,901
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
11
2 / 5 / 2
6,868
458
4,388
9,853
3,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Teaky
Bellona
12
4 / 5 / 0
7,422
495
9,348
15,049
10,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Xx7LxX
Cthulhu
9
0 / 4 / 4
6,257
417
2,019
9,150
4,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kali
5
2 / 4 / 3
5,720
381
1,510
3,900
1,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
27
20
Kills
16
17
Deaths
20
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
5
1
1.1
L
Scylla
8
2
2
4.5
W
Cthulhu
Haruno2004
Cthulhu
1
2
3
1.25
W
Neith
Kamm99
Neith
1
6
3
0.42
L
Apollo
2
5
2
0.6
L
Bellona
Teaky
Bellona
4
5
0
0.8
L
Cthulhu
Xx7LxX
Cthulhu
0
4
4
0.5
L
Kali
2
4
3
0.88
W
7
1
3
8.5
W
Bellona
非洲咸鱼
Bellona
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,613
Damage
25,174
43,628
Taken
43,853
23,219
Mitigated
20,796
11,658
Healing
10,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,747
800
665
1,809
6,572
1,832
3,464
1,738
4,638
40,928
0
L
Scylla
7,909
1,122
0
500
5,901
1,945
1,245
2,263
3,638
41,690
0
W
Cthulhu
Haruno2004
Cthulhu
2,502
556
0
132
6,777
3,519
0
3,400
3,154
9,485
0
W
Neith
Kamm99
Neith
4,253
2,775
0
828
7,334
2,345
283
2,763
4,450
0
22,131
L
Apollo
4,388
2,564
0
2,739
9,853
3,261
198
3,432
6,421
0
32,740
L
Bellona
Teaky
Bellona
9,348
3,103
0
4,959
15,049
10,322
0
597
14,452
0
34,848
L
Cthulhu
Xx7LxX
Cthulhu
2,019
325
0
1,270
9,150
4,242
0
882
8,268
16,552
0
L
Kali
1,510
632
0
696
3,900
1,026
0
1,075
2,825
0
6,909
W
5,663
1,642
0
1,266
8,936
5,097
44
302
8,634
0
51,875
W
Bellona
非洲咸鱼
Bellona
11,448
3,505
0
6,958
14,009
10,426
494
1,185
12,824
0
49,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,504
Gold Earned
35,083
313
Minions Killed
245
0
Camps Cleared
0
1,196,905
Distance Traveled
1,059,479
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,232
549
63
4
0
227,692
0
L
Scylla
8,816
588
81
5
0
228,100
4
W
Cthulhu
5,988
399
10
1
0
216,071
3
W
Neith
6,560
437
46
3
0
200,553
2
L
Apollo
6,868
458
54
4
0
260,239
0
L
Bellona
7,422
495
65
4
0
250,325
0
L
Cthulhu
6,257
417
28
2
0
208,187
3
L
Kali
5,720
381
17
1
0
112,628
2
W
Fenrir
8,652
577
83
6
0
291,793
3
W
Bellona
9,072
605
111
7
0
260,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role