Player Matchup

Tiamat
Tiamat
REALMAN PROTOGY
Tiamat
Level 121
God Stats
185W - 191L
1,549 SR
Queue Stats
354W - 364L
1,509 Elo+
Solo
King Arthur
King Arthur
SkinnyANOINTED1
King Arthur
Level 123
God Stats
0W - 4L
1,500 SR
Queue Stats
132W - 140L
1,501 Elo+
Solo
Artemis
Artemis
arnoltmaximus
Artemis
Level 146
God Stats
10W - 3L
1,534 SR
Queue Stats
177W - 179L
1,481 Elo+
Solo
Artio
Artio
isker
Artio
Level 86
God Stats
40W - 40L
1,482 SR
Queue Stats
265W - 273L
1,509 Elo+
Solo
Mercury
Mercury
xXMrDabsXx
Mercury
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,567 Elo+
Solo
Team Averages
Level 110
1,513 SR
1,513 Elo+

VS

Team Averages
Level 68
1,676 SR
1,644 Elo+
He Bo
He Bo
 
He Bo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Sirflexhellot
Neith
Level 40
God Stats
432W - 385L
1,799 SR
Queue Stats
448W - 412L
1,763 Elo+
Party 1
Nu Wa
Nu Wa
Super_DaveOOG
Nu Wa
Level 109
God Stats
11W - 2L
1,658 SR
Queue Stats
279W - 262L
1,582 Elo+
Solo
Ymir
Ymir
bigdrew128
Ymir
Level 34
God Stats
354W - 148L
1,924 SR
Queue Stats
354W - 152L
1,874 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 0
8,829
883
11,628
13,960
10,667
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
SkinnyANOINTED1
King Arthur
13
0 / 8 / 0
8,210
821
2,480
19,266
13,195
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
15
0 / 3 / 1
8,652
865
7,699
10,797
4,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
isker
Artio
14
0 / 4 / 1
8,287
829
2,779
21,622
19,354
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
xXMrDabsXx
Mercury
14
0 / 9 / 1
8,401
840
4,606
18,716
5,695
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

130

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
16 / 0 / 10
12,548
1,255
28,357
5,894
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
 
Sun Wukong
17
3 / 0 / 23
10,404
1,040
13,530
10,350
10,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 0 / 12
10,071
1,007
10,167
4,146
1,785
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Boots

Boots

+6%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 0 / 18
10,042
1,004
11,778
1,956
757
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 1 / 19
9,751
975
11,712
10,676
11,057
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
112
1
Kills
30
30
Deaths
1
3
Assists
82
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
16
0
10
21
W
Sun Wukong
 
Sun Wukong
3
0
23
14.5
L
1
6
0
0.17
W
4
0
12
10
L
King Arthur
SkinnyANOINTED1
King Arthur
0
8
0
0
W
4
0
18
13
L
Artemis
0
3
1
0.17
W
3
1
19
12.5
L
Artio
isker
Artio
0
4
1
0.13
L
Mercury
xXMrDabsXx
Mercury
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,192
Damage
75,544
84,361
Taken
33,022
53,088
Mitigated
26,676
7,053
Healing
3,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
28,357
680
0
756
5,894
2,382
0
3,682
2,212
50,577
0
W
Sun Wukong
 
Sun Wukong
13,530
2,022
0
688
10,350
10,695
0
3,209
7,141
5,280
14,901
L
11,628
420
472
2,287
13,960
10,667
0
7,620
6,269
41,391
0
W
10,167
5,583
0
434
4,146
1,785
0
2,030
2,116
0
38,435
L
King Arthur
SkinnyANOINTED1
King Arthur
2,480
239
0
443
19,266
13,195
0
11,424
7,774
0
20,047
W
11,778
4,349
846
326
1,956
757
0
819
1,137
24,603
0
L
Artemis
7,699
2,988
0
2,086
10,797
4,177
0
7,076
3,573
0
27,801
W
11,712
1,068
0
0
10,676
11,057
0
4,667
6,009
15,770
0
L
Artio
isker
Artio
2,779
196
222
956
21,622
19,354
0
14,591
6,769
11,713
0
L
Mercury
xXMrDabsXx
Mercury
4,606
2,210
0
587
18,716
5,695
0
13,111
5,361
0
21,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,379
Gold Earned
52,816
183
Minions Killed
188
3
Camps Cleared
9
793,895
Distance Traveled
940,652
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,548
1,255
61
6
4
203,080
1
W
Sun Wukong
10,404
1,040
9
1
2
214,502
3
L
Tiamat
8,829
883
45
5
1
176,581
0
W
Neith
10,071
1,007
66
7
1
159,739
0
L
King Arthur
8,210
821
43
4
0
132,301
0
W
Nu Wa
10,042
1,004
44
4
2
176,909
0
L
Artemis
8,652
865
52
5
0
119,664
1
W
Ymir
9,751
975
8
1
0
186,422
0
L
Artio
8,287
829
9
1
1
164,184
0
L
Mercury
8,401
840
34
3
1
201,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role