Player Matchup

Chang'e
Chang'e
MeProUNoo
Chang'e
Level 18
God Stats
2W - 1L
1,544 SR
Queue Stats
46W - 36L
1,543 Elo+
Solo
Kukulkan
Kukulkan
ReaperGRIM195
Kukulkan
Level 26
God Stats
10W - 5L
1,500 SR
Queue Stats
14W - 22L
1,335 Elo+
Solo
Cthulhu
Cthulhu
SkinkePung
Cthulhu
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
298W - 284L
1,495 Elo+
Party 1
Medusa
Medusa
Venoxulous
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,590 Elo+
Party 1
Loki
Loki
antherkey212
Loki
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,641 Elo+
Solo
Team Averages
Level 19
1,509 SR
1,521 Elo+

VS

Team Averages
Level 28
1,496 SR
1,565 Elo+
Sobek
Sobek
MoreTeaPlease
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 14L
1,723 Elo+
Party 2
Heimdallr
Heimdallr
Okanid
Heimdallr
Level 29
God Stats
11W - 12L
1,494 SR
Queue Stats
49W - 44L
1,529 Elo+
Solo
Discordia
Discordia
PMSweetie
Discordia
Level 26
God Stats
5W - 2L
1,589 SR
Queue Stats
53W - 35L
1,568 Elo+
Party 2
Osiris
Osiris
Valourdio
Osiris
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
306W - 345L
1,497 Elo+
Solo
Janus
Janus
h4t3all2
Janus
Level 27
God Stats
11W - 19L
1,399 SR
Queue Stats
31W - 39L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MeProUNoo
Chang'e
20
5 / 2 / 13
15,853
991
10,675
22,838
9,257
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
ReaperGRIM195
Kukulkan
20
3 / 4 / 14
15,110
944
20,588
14,546
9,137
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
SkinkePung
Cthulhu
20
3 / 4 / 17
15,543
971
19,456
36,420
42,828
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Venoxulous
Medusa
20
6 / 7 / 16
16,084
1,005
23,973
22,505
11,565
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
10 / 11 / 9
16,382
1,024
24,929
32,335
15,066
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

42

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 3 / 17
15,864
992
14,688
33,133
57,654
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
Okanid
Heimdallr
20
15 / 10 / 9
18,426
1,152
53,652
30,727
18,188
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Discordia
PMSweetie
Discordia
20
7 / 4 / 12
16,570
1,036
24,714
15,906
8,240
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
Valourdio
Osiris
16
0 / 2 / 2
11,888
743
1,381
4,887
2,126
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Janus
h4t3all2
Janus
20
5 / 8 / 16
16,025
1,002
26,164
19,992
9,574
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
84
27
Kills
28
28
Deaths
27
69
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Chang'e
MeProUNoo
Chang'e
5
2
13
5.75
L
1
3
17
3.17
L
Heimdallr
Okanid
Heimdallr
15
10
9
1.95
L
Discordia
PMSweetie
Discordia
7
4
12
3.25
W
Kukulkan
ReaperGRIM195
Kukulkan
3
4
14
2.5
W
Cthulhu
SkinkePung
Cthulhu
3
4
17
2.88
L
Osiris
Valourdio
Osiris
0
2
2
0.5
W
Medusa
Venoxulous
Medusa
6
7
16
2
W
10
11
9
1.32
L
Janus
h4t3all2
Janus
5
8
16
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,621
Damage
120,599
128,644
Taken
104,645
87,853
Mitigated
95,782
21,842
Healing
12,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
MeProUNoo
Chang'e
10,675
1,139
9,436
8,521
22,838
9,257
0
14,180
8,658
43,983
0
L
14,688
2,091
0
4,441
33,133
57,654
0
19,558
13,575
21,554
0
L
Heimdallr
Okanid
Heimdallr
53,652
42,991
0
6,397
30,727
18,188
0
14,164
16,563
0
96,568
L
Discordia
PMSweetie
Discordia
24,714
2,147
0
180
15,906
8,240
0
7,732
8,174
71,233
0
W
Kukulkan
ReaperGRIM195
Kukulkan
20,588
1,938
0
156
14,546
9,137
0
8,469
6,075
50,553
0
W
Cthulhu
SkinkePung
Cthulhu
19,456
531
232
759
36,420
42,828
0
13,846
22,574
53,267
0
L
Osiris
Valourdio
Osiris
1,381
305
0
0
4,887
2,126
0
2,386
2,501
34
2,990
W
Medusa
Venoxulous
Medusa
23,973
8,326
0
0
22,505
11,565
0
12,042
10,463
0
51,278
W
24,929
8,481
0
2,738
32,335
15,066
0
17,063
15,272
0
43,476
L
Janus
h4t3all2
Janus
26,164
2,524
202
858
19,992
9,574
0
6,879
13,113
56,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,972
Gold Earned
78,773
321
Minions Killed
289
8
Camps Cleared
6
1,705,194
Distance Traveled
1,310,009
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
15,853
991
60
4
4
355,213
0
L
Sobek
15,864
992
8
1
1
307,153
0
L
Heimdallr
18,426
1,152
105
7
1
291,934
1
L
Discordia
16,570
1,036
102
6
0
306,736
0
W
Kukulkan
15,110
944
86
5
0
345,735
4
W
Cthulhu
15,543
971
96
6
0
407,035
1
L
Osiris
11,888
743
4
0
1
95,599
0
W
Medusa
16,084
1,005
52
3
1
301,807
0
W
Loki
16,382
1,024
27
2
3
295,404
1
L
Janus
16,025
1,002
70
4
3
308,587
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role