Player Matchup

Tyr
Tyr
AndrxMontiel
Tyr
Level 41
God Stats
2W - 1L
1,593 SR
Queue Stats
69W - 70L
1,518 Elo+
Solo
Tiamat
Tiamat
ChaerinLeefted
Tiamat
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,419 Elo+
Party 2
Danzaburou
Danzaburou
DaFziNNha
Danzaburou
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Sol
Sol
MuRm3r
Sol
Level 65
God Stats
0W - 3L
1,274 SR
Queue Stats
12W - 13L
1,615 Elo+
Solo
Loki
Loki
skateguba
Loki
Level 98
God Stats
1W - 1L
1,714 SR
Queue Stats
2W - 3L
1,419 Elo+
Party 2
Team Averages
Level 64
1,516 SR
1,494 Elo+

VS

Team Averages
Level 63
1,564 SR
1,557 Elo+
Ymir
Ymir
BigOlDingus
Ymir
Level 66
God Stats
51W - 38L
1,621 SR
Queue Stats
228W - 231L
1,600 Elo+
Party 1
Ullr
Ullr
LordKnightmare3
Ullr
Level 109
God Stats
2W - 1L
1,289 SR
Queue Stats
12W - 2L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Pyumers
Aphrodite
Level 58
God Stats
33W - 22L
1,819 SR
Queue Stats
188W - 174L
1,626 Elo+
Party 1
Neith
Neith
RagedUnicorn
Neith
Level 6
God Stats
38W - 37L
1,442 SR
Queue Stats
49W - 49L
1,433 Elo+
Party 1
Khepri
Khepri
ThiccPeachy
Khepri
Level 75
God Stats
166W - 129L
1,646 SR
Queue Stats
244W - 218L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 0
9,515
865
8,408
16,565
16,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 2 / 1
8,927
812
9,315
9,040
5,870
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
DaFziNNha
Danzaburou
15
0 / 1 / 1
9,273
843
9,799
10,153
4,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
MuRm3r
Sol
16
0 / 0 / 1
9,719
884
14,402
7,809
2,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
15
0 / 1 / 1
8,929
812
4,590
6,889
2,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

225

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 7
9,308
846
8,786
13,650
14,070
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 0 / 5
10,043
913
10,451
10,937
5,244
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
Pyumers
Aphrodite
16
3 / 0 / 3
10,334
939
11,393
8,101
5,096
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 0 / 5
9,422
857
5,730
8,017
3,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
16
1 / 0 / 6
9,606
873
9,578
7,861
7,983
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
1
Kills
7
7
Deaths
1
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
0
1
7
3.5
L
0
2
1
0.25
L
Danzaburou
DaFziNNha
Danzaburou
0
1
1
0.5
W
2
0
5
4.5
L
Sol
MuRm3r
Sol
0
0
1
0.5
W
Aphrodite
Pyumers
Aphrodite
3
0
3
4.5
W
1
0
5
3.5
W
Khepri
1
0
6
4
L
Loki
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,514
Damage
45,938
50,456
Taken
48,566
31,926
Mitigated
35,848
11,399
Healing
14,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,408
245
0
3,104
16,565
16,283
0
10,035
6,530
0
18,655
W
8,786
700
0
0
13,650
14,070
0
6,274
7,209
21,735
0
L
9,315
866
0
1,366
9,040
5,870
0
4,553
4,487
21,110
0
L
Danzaburou
DaFziNNha
Danzaburou
9,799
3,060
0
2,813
10,153
4,076
0
7,116
3,037
0
29,169
W
10,451
4,402
0
220
10,937
5,244
0
5,116
5,800
0
36,527
L
Sol
MuRm3r
Sol
14,402
3,621
0
3,735
7,809
2,932
0
5,049
2,760
46,028
0
W
Aphrodite
Pyumers
Aphrodite
11,393
887
8,606
4,746
8,101
5,096
0
4,730
3,346
35,348
0
W
5,730
3,369
0
732
8,017
3,455
0
4,107
3,885
0
15,314
W
Khepri
9,578
196
0
0
7,861
7,983
0
3,490
4,256
23,674
0
L
Loki
4,590
849
0
381
6,889
2,765
0
3,004
3,885
0
17,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,363
Gold Earned
48,713
209
Minions Killed
239
8
Camps Cleared
4
1,043,954
Distance Traveled
1,058,990
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,515
865
28
3
0
220,265
1
W
Ymir
9,308
846
18
2
1
203,257
0
L
Tiamat
8,927
812
16
1
0
209,883
0
L
Danzaburou
9,273
843
67
6
2
171,433
1
W
Ullr
10,043
913
97
9
3
201,826
0
L
Sol
9,719
884
69
6
6
201,929
0
W
Aphrodite
10,334
939
61
6
0
217,378
0
W
Neith
9,422
857
26
2
0
197,699
0
W
Khepri
9,606
873
37
3
0
238,830
0
L
Loki
8,929
812
29
3
0
240,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role