Player Matchup

Geb
Geb
JtheWade
Geb
Level 53
God Stats
3W - 1L
1,724 SR
Queue Stats
58W - 38L
1,646 Elo+
Party 1
Cupid
Cupid
LittleBoy69
Cupid
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 93L
1,447 Elo+
Solo
Merlin
Merlin
MADvGOD
Merlin
Level 100
God Stats
2W - 4L
1,500 SR
Queue Stats
278W - 303L
1,348 Elo+
Party 3
Ah Puch
Ah Puch
Skat420
Ah Puch
Level 59
God Stats
1W - 1L
1,605 SR
Queue Stats
68W - 37L
1,610 Elo+
Party 1
Ullr
Ullr
annaghmore
Ullr
Level 87
God Stats
3W - 5L
1,500 SR
Queue Stats
302W - 326L
1,348 Elo+
Party 3
Team Averages
Level 81
1,566 SR
1,480 Elo+

VS

Team Averages
Level 99
1,600 SR
1,469 Elo+
Pele
Pele
Alkyona
Pele
Level 88
God Stats
5W - 6L
1,733 SR
Queue Stats
384W - 394L
1,496 Elo+
Solo
Jormungandr
Jormungandr
BigENTley
Jormungandr
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,334 Elo+
Party 2
Nemesis
Nemesis
LuminosityNC
Nemesis
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,462 Elo+
Party 2
Nox
Nox
Mattrock14
Nox
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Sasoukye
Cabrakan
Level 61
God Stats
2W - 4L
1,764 SR
Queue Stats
130W - 137L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 11
11,108
653
12,408
27,680
27,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
4 / 4 / 10
11,760
692
14,630
14,397
7,144
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
MADvGOD
Merlin
19
3 / 3 / 11
11,513
677
19,283
14,426
7,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Skat420
Ah Puch
20
10 / 3 / 7
13,556
797
30,876
19,170
8,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
0 / 6 / 15
10,225
601
14,021
20,533
9,483
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Alkyona
Pele
20
5 / 5 / 12
11,804
694
15,794
23,979
12,863
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jormungandr
BigENTley
Jormungandr
19
3 / 5 / 19
11,827
696
15,218
23,659
31,297
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
LuminosityNC
Nemesis
19
7 / 5 / 12
12,471
734
18,703
20,637
12,282
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

20
7 / 2 / 14
12,692
747
21,857
15,374
8,258
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
Sasoukye
Cabrakan
18
2 / 2 / 17
11,839
696
10,702
19,773
27,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
98
19
Kills
24
24
Deaths
19
54
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Pele
Alkyona
Pele
5
5
12
2.2
W
Jormungandr
BigENTley
Jormungandr
3
5
19
2.5
L
2
8
11
0.94
L
4
4
10
2.25
W
Nemesis
LuminosityNC
Nemesis
7
5
12
2.6
L
Merlin
MADvGOD
Merlin
3
3
11
2.83
W
7
2
14
7
W
Cabrakan
Sasoukye
Cabrakan
2
2
17
5.25
L
Ah Puch
Skat420
Ah Puch
10
3
7
4.5
L
0
6
15
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,218
Damage
82,274
96,206
Taken
103,422
59,861
Mitigated
92,400
41,169
Healing
44,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Alkyona
Pele
15,794
2,254
3,520
7,017
23,979
12,863
1,351
14,024
9,486
0
46,400
W
Jormungandr
BigENTley
Jormungandr
15,218
2,422
3,879
1,890
23,659
31,297
765
12,374
10,806
40,226
0
L
12,408
1,367
1,076
4,415
27,680
27,526
102
10,129
17,551
16,691
0
L
14,630
6,719
7,841
4,405
14,397
7,144
1,791
9,088
5,309
0
34,224
W
Nemesis
LuminosityNC
Nemesis
18,703
5,551
3,240
5,364
20,637
12,282
1,630
14,487
5,696
639
23,048
L
Merlin
MADvGOD
Merlin
19,283
1,158
2,671
1,920
14,426
7,131
634
9,867
4,559
46,190
0
W
21,857
587
6,306
4,741
15,374
8,258
1,069
9,095
6,031
50,694
0
W
Cabrakan
Sasoukye
Cabrakan
10,702
868
3,999
4,852
19,773
27,700
469
10,661
8,836
18,368
0
L
Ah Puch
Skat420
Ah Puch
30,876
931
4,241
8,139
19,170
8,577
946
11,369
7,801
49,126
0
L
14,021
6,085
3,022
3,439
20,533
9,483
1,560
7,963
12,570
0
22,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,162
Gold Earned
60,633
180
Minions Killed
216
0
Camps Cleared
0
1,533,462
Distance Traveled
1,620,609
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,804
694
52
3
0
328,446
0
W
Jormungandr
11,827
696
72
4
0
297,606
2
L
Geb
11,108
653
5
0
0
303,115
0
L
Cupid
11,760
692
47
3
0
300,322
0
W
Nemesis
12,471
734
5
0
0
349,159
0
L
Merlin
11,513
677
67
4
0
303,188
0
W
Nox
12,692
747
67
4
0
336,886
0
W
Cabrakan
11,839
696
20
1
0
308,512
0
L
Ah Puch
13,556
797
46
3
0
332,569
0
L
Ullr
10,225
601
15
1
0
294,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role