Player Matchup

Hercules
Hercules
Lukatìel
Hercules
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 4L
1,500 Elo+
Party 2
Apollo
Apollo
Phesio
Apollo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 42L
1,579 Elo+
Solo
Raijin
Raijin
SirSandHobbit
Raijin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,559 Elo+
Party 2
Artio
Artio
SteakNEggs9686
Artio
Level 148
God Stats
16W - 8L
1,813 SR
Queue Stats
375W - 357L
1,536 Elo+
Solo
Tiamat
Tiamat
twarner117
Tiamat
Level 104
God Stats
1W - 1L
1,685 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 132
1,600 SR
1,535 Elo+

VS

Team Averages
Level 94
1,532 SR
1,541 Elo+
King Arthur
King Arthur
Aaron5cent
King Arthur
Level 103
God Stats
3W - 2L
1,527 SR
Queue Stats
145W - 125L
1,548 Elo+
Solo
Cerberus
Cerberus
BiteTheDong
Cerberus
Level 77
God Stats
2W - 1L
1,301 SR
Queue Stats
55W - 51L
1,526 Elo+
Party 1
Achilles
Achilles
Oongbar
Achilles
Level 108
God Stats
5W - 2L
1,696 SR
Queue Stats
53W - 50L
1,506 Elo+
Party 1
Scylla
Scylla
PurpleMustache
Scylla
Level 96
God Stats
14W - 10L
1,635 SR
Queue Stats
78W - 74L
1,623 Elo+
Solo
Neith
Neith
lnAvlbe
Neith
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 17L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lukatìel
Hercules
14
3 / 3 / 3
8,356
760
8,165
11,909
11,283
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Apollo
Phesio
Apollo
15
3 / 3 / 4
9,421
856
6,322
9,840
3,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 5 / 4
8,157
742
7,357
8,566
2,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 2 / 2
7,334
667
3,888
11,351
7,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
twarner117
Tiamat
14
3 / 3 / 1
8,207
746
12,338
7,174
6,033
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aaron5cent
King Arthur
15
5 / 2 / 5
8,975
816
7,763
12,659
10,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cerberus
BiteTheDong
Cerberus
15
3 / 2 / 9
8,808
801
6,001
13,952
13,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
Oongbar
Achilles
14
3 / 1 / 5
8,326
757
6,062
9,472
10,020
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
5 / 1 / 8
9,644
877
13,714
5,988
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
lnAvlbe
Neith
14
0 / 4 / 5
7,859
714
7,041
7,572
2,813
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
10
Kills
16
16
Deaths
10
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Aaron5cent
King Arthur
5
2
5
3.75
W
Cerberus
BiteTheDong
Cerberus
3
2
9
3.75
L
Hercules
Lukatìel
Hercules
3
3
3
1.5
W
Achilles
Oongbar
Achilles
3
1
5
5.5
L
Apollo
Phesio
Apollo
3
3
4
1.67
W
5
1
8
9
L
1
5
4
0.6
L
0
2
2
0.5
W
Neith
lnAvlbe
Neith
0
4
5
0.63
L
Tiamat
twarner117
Tiamat
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,070
Damage
40,581
48,840
Taken
49,643
31,277
Mitigated
39,170
12,458
Healing
12,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Aaron5cent
King Arthur
7,763
1,402
0
3,200
12,659
10,151
0
7,780
4,691
255
23,544
W
Cerberus
BiteTheDong
Cerberus
6,001
662
0
3,431
13,952
13,756
1
5,988
7,690
19,672
0
L
Hercules
Lukatìel
Hercules
8,165
1,945
0
3,505
11,909
11,283
0
4,661
7,014
124
15,250
W
Achilles
Oongbar
Achilles
6,062
1,698
0
2,595
9,472
10,020
327
3,292
5,918
0
17,359
L
Apollo
Phesio
Apollo
6,322
4,188
0
0
9,840
3,545
0
3,726
5,912
0
26,048
W
13,714
1,185
0
1,773
5,988
2,430
788
2,963
2,899
35,672
0
L
7,357
445
0
1,055
8,566
2,939
0
4,119
4,276
28,511
0
L
3,888
361
385
4,170
11,351
7,477
1
4,777
6,337
22,412
0
W
Neith
lnAvlbe
Neith
7,041
2,612
0
1,950
7,572
2,813
68
2,841
4,649
0
32,977
L
Tiamat
twarner117
Tiamat
12,338
720
947
2,396
7,174
6,033
0
2,888
4,107
27,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,475
Gold Earned
43,612
229
Minions Killed
232
8
Camps Cleared
7
1,015,935
Distance Traveled
1,032,660
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,975
816
45
4
2
223,457
3
W
Cerberus
8,808
801
45
4
0
210,824
6
L
Hercules
8,356
760
25
2
1
217,950
1
W
Achilles
8,326
757
22
2
1
223,086
0
L
Apollo
9,421
856
68
6
1
195,421
2
W
Scylla
9,644
877
59
5
1
201,857
1
L
Raijin
8,157
742
69
6
0
171,051
1
L
Artio
7,334
667
36
3
6
218,538
2
W
Neith
7,859
714
61
6
3
173,436
0
L
Tiamat
8,207
746
31
3
0
212,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role