Player Matchup

Fenrir
Fenrir
Fluffy Wolf iTz
Fenrir
Level 27
God Stats
35W - 37L
1,503 SR
Queue Stats
130W - 132L
1,483 Elo+
Solo
Ymir
Ymir
Skandlane
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,506 Elo+
Solo
Nu Wa
Nu Wa
chriskahle
Nu Wa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,339 Elo+
Solo
Merlin
Merlin
shotoe-axe
Merlin
Level 29
God Stats
11W - 15L
1,445 SR
Queue Stats
152W - 158L
1,487 Elo+
Party 1
Guan Yu
Guan Yu
xDarkHawkZz-Ice
Guan Yu
Level 28
God Stats
2W - 6L
1,431 SR
Queue Stats
173W - 181L
1,491 Elo+
Party 1
Team Averages
Level 22
1,476 SR
1,461 Elo+

VS

Team Averages
Level 22
1,529 SR
1,467 Elo+
Ao Kuang
Ao Kuang
HOTRS_CZE
Ao Kuang
Level 20
God Stats
22W - 10L
1,722 SR
Queue Stats
48W - 42L
1,498 Elo+
Party 2
Zeus
Zeus
PiTrs_CZE
Zeus
Level 28
God Stats
6W - 7L
1,368 SR
Queue Stats
155W - 180L
1,476 Elo+
Party 2
Izanami
Izanami
Vintaige
Izanami
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
74W - 73L
1,480 Elo+
Solo
Cthulhu
Cthulhu
lucky154planet
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,254 Elo+
Solo
Cerberus
Cerberus
sanity_zapper2
Cerberus
Level 29
God Stats
20W - 19L
1,556 SR
Queue Stats
84W - 69L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,787
519
3,053
10,465
3,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
10
1 / 4 / 1
7,113
474
3,489
11,140
4,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
11
0 / 1 / 3
6,867
458
4,550
3,212
844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
shotoe-axe
Merlin
14
3 / 3 / 1
8,402
560
4,919
6,652
1,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 2 / 1
7,560
504
4,082
11,336
6,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
HOTRS_CZE
Ao Kuang
15
4 / 1 / 2
8,760
584
4,941
10,464
6,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Zeus
14
1 / 3 / 0
8,116
541
3,699
5,913
1,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Vintaige
Izanami
14
3 / 1 / 3
8,308
554
5,204
7,216
2,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

2
0 / 1 / 0
4,591
306
303
1,455
473
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
14
3 / 1 / 3
8,288
553
11,160
11,093
6,658
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
7
Kills
11
11
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
Ao Kuang
HOTRS_CZE
Ao Kuang
4
1
2
5
W
Zeus
1
3
0
0.33
L
Ymir
1
4
1
0.38
W
Izanami
Vintaige
Izanami
3
1
3
4.5
L
Nu Wa
0
1
3
1.5
W
0
1
0
0
W
Cerberus
3
1
3
4.5
L
Merlin
shotoe-axe
Merlin
3
3
1
1.17
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,093
Damage
25,307
42,805
Taken
36,141
17,694
Mitigated
18,053
12,417
Healing
14,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,053
956
0
5,456
10,465
3,746
0
1,789
8,676
0
50,367
W
Ao Kuang
HOTRS_CZE
Ao Kuang
4,941
1,712
39
5,193
10,464
6,377
135
1,325
9,095
49,556
14,858
W
Zeus
3,699
303
0
1,306
5,913
1,822
1,292
3,292
2,621
44,143
0
L
Ymir
3,489
773
0
415
11,140
4,882
289
4,383
6,757
29,248
0
W
Izanami
Vintaige
Izanami
5,204
3,236
0
3,056
7,216
2,723
906
2,904
4,287
0
54,084
L
Nu Wa
4,550
300
0
110
3,212
844
154
728
2,484
31,848
0
W
303
183
0
0
1,455
473
0
1,287
168
651
0
W
Cerberus
11,160
295
0
5,383
11,093
6,658
562
4,150
6,643
48,400
0
L
Merlin
shotoe-axe
Merlin
4,919
196
0
771
6,652
1,666
0
4,942
1,710
43,903
0
L
4,082
631
702
4,963
11,336
6,556
401
7,996
3,340
0
40,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,729
Gold Earned
38,063
384
Minions Killed
438
0
Camps Cleared
0
1,503,473
Distance Traveled
1,172,345
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,787
519
95
6
0
314,347
1
W
Ao Kuang
8,760
584
114
8
0
355,794
0
W
Zeus
8,116
541
98
7
0
266,645
0
L
Ymir
7,113
474
40
3
0
292,407
0
W
Izanami
8,308
554
108
7
0
250,404
5
L
Nu Wa
6,867
458
53
4
0
287,545
2
W
Cthulhu
4,591
306
0
0
0
28,485
1
W
Cerberus
8,288
553
118
8
0
271,017
1
L
Merlin
8,402
560
97
6
0
272,349
3
L
Guan Yu
7,560
504
99
7
0
336,825
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role