Player Matchup

Thanatos
Thanatos
Silver II
CJsodirty
Thanatos
Silver II
Level 68
God Stats
35W - 52L
1,438 SR
Queue Stats
210W - 230L
1,062 MMR
Solo
Rama
Rama
Silver I
Desteyus
Rama
Silver I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver III
Jowrsh
Cthulhu
Silver III
Level 87
God Stats
13W - 10L
1,716 SR
Queue Stats
120W - 132L
1,093 MMR
Solo
Agni
Agni
Silver II
ZeroWorries
Agni
Silver II
Level 87
God Stats
6W - 4L
1,516 SR
Queue Stats
97W - 104L
1,048 MMR
Solo
Kukulkan
Kukulkan
Silver I
droxxxtarck
Kukulkan
Silver I
Level 148
God Stats
4W - 0L
1,830 SR
Queue Stats
90W - 110L
1,076 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,600 SR
1,156 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,587 SR
1,082 MMR
Chang'e
Chang'e
Silver I
Brogrez4Life
Chang'e
Silver I
Level 103
God Stats
19W - 13L
1,802 SR
Queue Stats
390W - 397L
1,125 MMR
Solo
King Arthur
King Arthur
Silver I
FappleWasTaken
King Arthur
Silver I
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 37L
1,106 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver IV
GiftMe
Tsukuyomi
Silver IV
Level 92
God Stats
16W - 15L
1,497 SR
Queue Stats
464W - 488L
554 MMR
Solo
Ganesha
Ganesha
Silver II
JammedQuill
Ganesha
Silver II
Level 156
God Stats
18W - 20L
1,639 SR
Queue Stats
395W - 405L
1,122 MMR
Solo
Neith
Neith
Silver II
NerfScyllaDotEXE
Neith
Silver II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CJsodirty
Thanatos
17
10 / 4 / 6
10,253
570
13,591
15,183
5,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
15
1 / 2 / 5
8,937
497
7,502
10,834
3,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Jowrsh
Cthulhu
12
2 / 2 / 12
8,351
464
8,872
12,707
8,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
6 / 1 / 8
10,057
559
18,603
9,743
3,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
droxxxtarck
Kukulkan
17
8 / 3 / 3
10,992
611
11,156
10,186
4,270
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
ScyllaApolloNu WaSet

VS

Bans
DanzaburouCu ChulainnNemesisYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Brogrez4Life
Chang'e
13
4 / 6 / 3
8,160
453
6,380
13,461
4,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
FappleWasTaken
King Arthur
12
5 / 7 / 0
8,471
471
11,357
23,787
17,008
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
GiftMe
Tsukuyomi
14
2 / 4 / 7
8,949
497
9,004
14,237
4,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
JammedQuill
Ganesha
10
0 / 6 / 5
7,247
403
6,118
16,818
7,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 4 / 2
8,878
493
6,060
11,645
4,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
29
27
Kills
12
12
Deaths
27
34
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Brogrez4Life
Chang'e
4
6
3
0.92
W
Thanatos
CJsodirty
Thanatos
10
4
6
3.25
W
Rama
1
2
5
1.75
L
King Arthur
FappleWasTaken
King Arthur
5
7
0
0.71
L
Tsukuyomi
GiftMe
Tsukuyomi
2
4
7
1.38
L
Ganesha
JammedQuill
Ganesha
0
6
5
0.42
W
Cthulhu
Jowrsh
Cthulhu
2
2
12
4
L
1
4
2
0.5
W
6
1
8
10
W
Kukulkan
droxxxtarck
Kukulkan
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,724
Damage
38,919
58,653
Taken
79,948
25,075
Mitigated
37,885
27,019
Healing
22,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Brogrez4Life
Chang'e
6,380
622
1,610
3,449
13,461
4,443
46
6,608
6,853
41,387
0
W
Thanatos
CJsodirty
Thanatos
13,591
4,415
0
17,151
15,183
5,764
0
2,030
13,019
0
67,427
W
Rama
7,502
6,051
0
3,124
10,834
3,212
738
3,466
7,277
0
59,792
L
King Arthur
FappleWasTaken
King Arthur
11,357
1,667
0
4,680
23,787
17,008
0
12,756
11,031
0
41,966
L
Tsukuyomi
GiftMe
Tsukuyomi
9,004
2,098
0
4,392
14,237
4,891
0
6,855
7,382
0
58,879
L
Ganesha
JammedQuill
Ganesha
6,118
406
0
3,841
16,818
7,376
0
8,250
8,568
25,263
0
W
Cthulhu
Jowrsh
Cthulhu
8,872
417
175
1,184
12,707
8,516
0
3,073
9,534
25,805
0
L
6,060
2,045
0
4,866
11,645
4,167
0
4,162
7,483
0
55,784
W
18,603
1,401
216
3,677
9,743
3,313
210
2,638
6,915
67,235
0
W
Kukulkan
droxxxtarck
Kukulkan
11,156
1,540
0
1,492
10,186
4,270
0
758
9,410
68,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,590
Gold Earned
41,705
459
Minions Killed
405
0
Camps Cleared
0
1,796,677
Distance Traveled
1,626,477
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,160
453
84
5
0
306,404
2
W
Thanatos
10,253
570
100
6
0
382,157
1
W
Rama
8,937
497
98
5
0
329,342
1
L
King Arthur
8,471
471
67
4
0
328,716
1
L
Tsukuyomi
8,949
497
109
6
0
361,469
1
L
Ganesha
7,247
403
7
0
0
316,654
9
W
Cthulhu
8,351
464
26
1
0
395,613
6
L
Neith
8,878
493
138
8
0
313,234
2
W
Agni
10,057
559
96
5
0
351,727
4
W
Kukulkan
10,992
611
139
8
0
337,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role