Player Matchup

Chaac
Chaac
Basiachuki
Chaac
Level 24
God Stats
9W - 7L
1,379 SR
Queue Stats
110W - 127L
1,309 Elo+
Solo
Bastet
Bastet
Han1ki
Bastet
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 63L
1,396 Elo+
Solo
Ymir
Ymir
Krchnavek
Ymir
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 62L
1,500 Elo+
Party 2
Hachiman
Hachiman
PanPetko
Hachiman
Level 67
God Stats
5W - 3L
1,500 SR
Queue Stats
72W - 96L
1,321 Elo+
Party 2
Discordia
Discordia
Sk3cHy
Discordia
Level 8
God Stats
5W - 4L
1,421 SR
Queue Stats
12W - 19L
1,288 Elo+
Solo
Team Averages
Level 27
1,460 SR
1,363 Elo+

VS

Team Averages
Level 20
1,515 SR
1,319 Elo+
Danzaburou
Danzaburou
CSqn4d
Danzaburou
Level 23
God Stats
4W - 4L
1,757 SR
Queue Stats
38W - 47L
1,268 Elo+
Party 1
Pele
Pele
Ghost Szucsa
Pele
Level 27
God Stats
2W - 6L
1,285 SR
Queue Stats
61W - 78L
1,263 Elo+
Party 1
Izanami
Izanami
TheThenix
Izanami
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,091 Elo+
Solo
Fenrir
Fenrir
riri124
Fenrir
Level 28
God Stats
12W - 10L
1,532 SR
Queue Stats
164W - 201L
1,340 Elo+
Solo
Bellona
Bellona
Хисса29
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
4 / 0 / 1
6,429
584
3,516
5,358
3,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bastet
Han1ki
Bastet
11
4 / 0 / 1
6,462
587
1,595
5,777
1,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
10
2 / 0 / 6
6,245
568
1,074
2,888
1,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
PanPetko
Hachiman
10
3 / 0 / 5
6,111
556
5,754
5,970
1,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Sk3cHy
Discordia
10
1 / 2 / 3
5,803
528
3,731
4,226
973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CSqn4d
Danzaburou
4
1 / 2 / 0
4,449
404
1,175
3,342
932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 0 / 0
3,537
322
0
132
24
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
TheThenix
Izanami
7
1 / 3 / 0
4,813
438
1,774
4,683
1,254
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
riri124
Fenrir
6
0 / 3 / 0
4,373
398
1,474
5,755
2,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Хисса29
Bellona
6
0 / 6 / 1
4,235
385
2,532
8,145
5,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
14
Kills
2
2
Deaths
14
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
4
0
1
4.5
L
Danzaburou
CSqn4d
Danzaburou
1
2
0
0.5
L
0
0
0
0
W
Bastet
Han1ki
Bastet
4
0
1
4.5
W
Ymir
2
0
6
5
W
Hachiman
PanPetko
Hachiman
3
0
5
5.5
W
Discordia
Sk3cHy
Discordia
1
2
3
1.25
L
Izanami
TheThenix
Izanami
1
3
0
0.33
L
Fenrir
riri124
Fenrir
0
3
0
0
L
Bellona
Хисса29
Bellona
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,670
Damage
6,955
24,219
Taken
22,057
9,027
Mitigated
9,604
11,072
Healing
3,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
3,516
229
0
3,261
5,358
3,638
597
0
5,358
0
27,490
L
Danzaburou
CSqn4d
Danzaburou
1,175
354
0
1,392
3,342
932
46
1,348
1,994
0
9,435
L
0
0
0
0
132
24
0
0
132
0
0
W
Bastet
Han1ki
Bastet
1,595
574
0
3,338
5,777
1,677
0
0
5,702
0
30,707
W
Ymir
1,074
223
0
640
2,888
1,242
453
0
2,813
12,352
0
W
Hachiman
PanPetko
Hachiman
5,754
3,908
0
3,243
5,970
1,497
2,365
0
5,824
0
33,539
W
Discordia
Sk3cHy
Discordia
3,731
340
0
590
4,226
973
532
0
4,151
26,080
0
L
Izanami
TheThenix
Izanami
1,774
1,239
0
86
4,683
1,254
246
920
3,570
0
13,270
L
Fenrir
riri124
Fenrir
1,474
236
0
1,250
5,755
2,197
0
613
5,117
0
8,074
L
Bellona
Хисса29
Bellona
2,532
821
0
410
8,145
5,197
0
1,924
6,196
0
10,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,050
Gold Earned
21,407
265
Minions Killed
69
0
Camps Cleared
0
1,052,073
Distance Traveled
608,994
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,429
584
51
5
0
234,758
1
L
Danzaburou
4,449
404
15
1
0
79,885
2
L
Pele
3,537
322
0
0
0
18,641
0
W
Bastet
6,462
587
73
7
0
215,737
0
W
Ymir
6,245
568
35
3
0
220,404
1
W
Hachiman
6,111
556
55
5
0
190,225
1
W
Discordia
5,803
528
51
5
0
190,949
0
L
Izanami
4,813
438
26
2
0
128,151
0
L
Fenrir
4,373
398
16
1
0
182,186
0
L
Bellona
4,235
385
12
1
0
200,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role