Player Matchup

Guan Yu
Guan Yu
Derunbakannte
Guan Yu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Geb
Geb
Gummdumm
Geb
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ZumBamFlex
Ah Muzen Cab
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Vulcan
Vulcan
hecate312
Vulcan
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Arachne
Arachne
pieninck
Arachne
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 27
1,500 SR
1,500 Elo+

VS

Team Averages
Level 14
1,438 SR
1,439 Elo+
Tiamat
Tiamat
Alestium
Tiamat
Level 15
God Stats
2W - 5L
1,264 SR
Queue Stats
23W - 24L
1,413 Elo+
Party 1
Set
Set
Gahriar
Set
Level 20
God Stats
2W - 1L
1,598 SR
Queue Stats
19W - 21L
1,455 Elo+
Party 1
Osiris
Osiris
OXAID
Osiris
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,449 Elo+
Solo
Cerberus
Cerberus
SenzaZucchero
Cerberus
Level 18
God Stats
7W - 6L
1,574 SR
Queue Stats
27W - 33L
1,473 Elo+
Party 1
Neith
Neith
Vintum
Neith
Level 4
God Stats
2W - 1L
1,253 SR
Queue Stats
7W - 3L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
10
3 / 1 / 1
5,382
489
2,856
5,586
3,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 0 / 1
5,510
501
2,665
4,583
1,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
ZumBamFlex
Ah Muzen Cab
7
0 / 4 / 0
4,580
416
2,955
6,593
1,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
hecate312
Vulcan
11
5 / 2 / 1
6,555
596
5,535
5,044
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
pieninck
Arachne
1
0 / 0 / 0
3,624
329
0
294
54
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Alestium
Tiamat
11
1 / 2 / 1
6,424
584
2,608
5,361
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Set
9
2 / 1 / 1
5,626
511
1,590
4,654
2,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
OXAID
Osiris
10
1 / 3 / 0
5,747
522
2,783
5,686
4,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
SenzaZucchero
Cerberus
9
1 / 3 / 1
5,523
502
1,399
5,635
2,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Vintum
Neith
11
2 / 1 / 2
6,254
569
6,711
7,539
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
10
Kills
7
7
Deaths
10
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Alestium
Tiamat
1
2
1
0.75
L
Guan Yu
3
1
1
3.5
W
Set
2
1
1
2.5
L
2
0
1
2.5
W
Osiris
OXAID
Osiris
1
3
0
0.33
W
Cerberus
SenzaZucchero
Cerberus
1
3
1
0.5
W
Neith
Vintum
Neith
2
1
2
3
L
Ah Muzen Cab
ZumBamFlex
Ah Muzen Cab
0
4
0
0
L
Vulcan
hecate312
Vulcan
5
2
1
2.75
L
Arachne
pieninck
Arachne
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,011
Damage
15,091
22,100
Taken
28,875
8,502
Mitigated
14,313
4,243
Healing
7,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Alestium
Tiamat
2,608
108
0
1,028
5,361
2,526
557
3,600
1,761
26,957
0
L
Guan Yu
2,856
638
0
1,150
5,586
3,658
0
555
4,781
0
16,008
W
Set
1,590
473
0
40
4,654
2,444
0
997
3,657
0
28,979
L
2,665
263
0
776
4,583
1,908
0
626
3,911
12,530
0
W
Osiris
OXAID
Osiris
2,783
840
0
275
5,686
4,571
308
184
5,264
0
29,292
W
Cerberus
SenzaZucchero
Cerberus
1,399
75
0
1,020
5,635
2,467
25
888
4,747
13,558
0
W
Neith
Vintum
Neith
6,711
3,388
0
4,684
7,539
2,305
0
2,531
5,008
0
45,529
L
Ah Muzen Cab
ZumBamFlex
Ah Muzen Cab
2,955
642
0
1,756
6,593
1,415
0
389
6,204
0
22,510
L
Vulcan
hecate312
Vulcan
5,535
1,431
0
468
5,044
1,467
0
2,205
2,653
26,480
0
L
Arachne
pieninck
Arachne
0
0
0
93
294
54
0
0
294
0
939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,651
Gold Earned
29,574
144
Minions Killed
330
0
Camps Cleared
0
833,575
Distance Traveled
1,001,548
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,424
584
79
7
0
212,058
1
L
Guan Yu
5,382
489
27
2
0
216,426
1
W
Set
5,626
511
59
5
0
222,023
4
L
Geb
5,510
501
14
1
0
198,273
0
W
Osiris
5,747
522
69
6
0
182,341
2
W
Cerberus
5,523
502
31
3
0
211,598
1
W
Neith
6,254
569
92
8
0
173,528
2
L
Ah Muzen Cab
4,580
416
44
4
0
174,595
0
L
Vulcan
6,555
596
54
5
0
224,838
2
L
Arachne
3,624
329
5
0
0
19,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role