Player Matchup

Cthulhu
Cthulhu
Scorehni
Cthulhu
Level 27
God Stats
5W - 1L
1,500 SR
Queue Stats
11W - 4L
1,530 Elo+
Party 2
Ra
Ra
TheAlmightyJesus
Ra
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 30L
1,508 Elo+
Party 2
Cupid
Cupid
vinno7
Cupid
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 33L
1,549 Elo+
Party 2
Team Averages
Level 57
1,500 SR
1,529 Elo+

VS

Team Averages
Level 42
1,445 SR
1,382 Elo+
Sobek
Sobek
Aros26
Sobek
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 27L
1,449 Elo+
Party 1
Chaac
Chaac
Sorakdh
Chaac
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
djaros
Tiamat
Level 17
God Stats
11W - 24L
1,335 SR
Queue Stats
25W - 50L
1,197 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Scorehni
Cthulhu
8
2 / 1 / 4
5,562
927
2,810
4,311
3,240
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8
3 / 0 / 3
5,618
936
2,045
1,875
457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cupid
vinno7
Cupid
8
1 / 0 / 5
5,325
888
2,299
2,284
783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aros26
Sobek
6
0 / 1 / 0
4,537
756
97
3,327
1,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chaac
Sorakdh
Chaac
6
0 / 1 / 0
4,358
726
1,305
2,626
1,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
djaros
Tiamat
7
1 / 4 / 0
4,740
790
1,296
4,099
1,993
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
6
Kills
1
1
Deaths
6
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sobek
Aros26
Sobek
0
1
0
0
W
Cthulhu
Scorehni
Cthulhu
2
1
4
4
L
Chaac
Sorakdh
Chaac
0
1
0
0
W
3
0
3
4.5
L
Tiamat
djaros
Tiamat
1
4
0
0.25
W
Cupid
vinno7
Cupid
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,154
Damage
2,698
8,470
Taken
10,052
4,480
Mitigated
5,185
2,817
Healing
2,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Aros26
Sobek
97
37
0
1,151
3,327
1,674
0
1,161
2,018
3,561
0
W
Cthulhu
Scorehni
Cthulhu
2,810
362
0
0
4,311
3,240
493
660
3,601
9,912
0
L
Chaac
Sorakdh
Chaac
1,305
123
0
761
2,626
1,518
0
1,063
1,471
0
8,876
W
2,045
185
814
541
1,875
457
469
181
1,083
15,062
0
L
Tiamat
djaros
Tiamat
1,296
240
0
428
4,099
1,993
0
2,264
1,697
5,601
0
W
Cupid
vinno7
Cupid
2,299
1,461
69
1,393
2,284
783
1,768
559
1,650
0
14,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,505
Gold Earned
13,635
76
Minions Killed
28
0
Camps Cleared
0
366,001
Distance Traveled
218,274
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,537
756
5
1
0
67,585
2
W
Cthulhu
5,562
927
16
3
0
122,291
0
L
Chaac
4,358
726
17
3
0
75,711
1
W
Ra
5,618
936
29
5
0
125,414
0
L
Tiamat
4,740
790
6
1
0
74,978
0
W
Cupid
5,325
888
31
5
0
118,296
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role