Player Matchup

Mulan
Mulan
AntonioÂlcantara
Mulan
Level 7
God Stats
5W - 7L
1,387 SR
Queue Stats
9W - 11L
1,520 Elo+
Solo
Mercury
Mercury
DonDino047
Mercury
Level 29
God Stats
32W - 18L
1,580 SR
Queue Stats
166W - 179L
1,575 Elo+
Party 2
Scylla
Scylla
FakeLizard
Scylla
Level 8
God Stats
10W - 3L
1,734 SR
Queue Stats
60W - 29L
1,741 Elo+
Solo
Cthulhu
Cthulhu
FocusCro
Cthulhu
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
133W - 124L
1,575 Elo+
Party 2
Neith
Neith
zCiclon
Neith
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
183W - 131L
1,722 Elo+
Solo
Team Averages
Level 18
1,540 SR
1,627 Elo+

VS

Team Averages
Level 22
1,594 SR
1,614 Elo+
Bellona
Bellona
Fridolin2406
Bellona
Level 18
God Stats
1W - 4L
1,500 SR
Queue Stats
192W - 173L
1,630 Elo+
Party 1
Cerberus
Cerberus
Khyr3an
Cerberus
Level 29
God Stats
3W - 3L
1,530 SR
Queue Stats
149W - 120L
1,628 Elo+
Solo
Tiamat
Tiamat
MeatAndSalt
Tiamat
Level 29
God Stats
24W - 13L
1,707 SR
Queue Stats
35W - 29L
1,716 Elo+
Solo
Izanami
Izanami
Neysen06
Izanami
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
NoAimBiber
Sobek
Level 17
God Stats
29W - 17L
1,732 SR
Queue Stats
68W - 55L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
8,508
532
8,076
12,365
7,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Mercury
DonDino047
Mercury
14
2 / 1 / 6
8,130
508
4,784
8,964
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
FakeLizard
Scylla
17
8 / 0 / 2
10,477
655
12,047
8,355
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
FocusCro
Cthulhu
13
2 / 2 / 8
7,683
480
4,663
10,495
3,839
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
zCiclon
Neith
15
7 / 3 / 5
9,020
564
13,975
11,447
3,866
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Fridolin2406
Bellona
14
2 / 3 / 2
8,168
511
7,928
13,407
10,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
Khyr3an
Cerberus
12
3 / 6 / 2
7,684
480
7,771
14,771
5,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
13
1 / 5 / 1
7,503
469
8,991
11,441
6,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Neysen06
Izanami
13
2 / 3 / 1
7,757
485
7,286
9,493
2,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
13
2 / 3 / 2
8,215
513
2,711
10,057
8,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
20
Kills
10
10
Deaths
20
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
4
1
0.38
W
Mercury
DonDino047
Mercury
2
1
6
5
W
Scylla
FakeLizard
Scylla
8
0
2
9
W
Cthulhu
FocusCro
Cthulhu
2
2
8
3
L
Bellona
Fridolin2406
Bellona
2
3
2
1
L
Cerberus
Khyr3an
Cerberus
3
6
2
0.67
L
Tiamat
1
5
1
0.3
L
Izanami
Neysen06
Izanami
2
3
1
0.83
L
Sobek
2
3
2
1
W
Neith
zCiclon
Neith
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,545
Damage
34,687
51,626
Taken
59,169
20,786
Mitigated
34,645
7,281
Healing
16,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,076
1,894
0
2,094
12,365
7,232
96
769
11,221
0
51,928
W
Mercury
DonDino047
Mercury
4,784
2,141
0
226
8,964
3,201
0
3,841
4,934
0
50,726
W
Scylla
FakeLizard
Scylla
12,047
2,086
0
1,670
8,355
2,648
226
6,220
1,647
77,477
0
W
Cthulhu
FocusCro
Cthulhu
4,663
266
529
1,209
10,495
3,839
180
5,758
4,595
21,454
0
L
Bellona
Fridolin2406
Bellona
7,928
2,738
0
4,560
13,407
10,835
255
340
12,642
0
40,577
L
Cerberus
Khyr3an
Cerberus
7,771
434
0
3,280
14,771
5,919
0
5,684
8,854
47,305
0
L
Tiamat
8,991
533
0
3,886
11,441
6,165
1,100
5,818
5,373
44,962
0
L
Izanami
Neysen06
Izanami
7,286
4,812
0
2,347
9,493
2,880
0
678
8,815
0
45,043
L
Sobek
2,711
335
0
2,392
10,057
8,846
0
3,671
6,300
15,911
0
W
Neith
zCiclon
Neith
13,975
6,772
0
1,553
11,447
3,866
75
2,051
9,336
0
64,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,818
Gold Earned
39,327
521
Minions Killed
395
0
Camps Cleared
0
1,504,300
Distance Traveled
1,496,887
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,508
532
118
7
0
285,674
0
W
Mercury
8,130
508
83
5
0
345,478
3
W
Scylla
10,477
655
162
10
0
311,721
5
W
Cthulhu
7,683
480
33
2
0
307,364
5
L
Bellona
8,168
511
84
5
0
307,527
1
L
Cerberus
7,684
480
123
8
0
282,598
1
L
Tiamat
7,503
469
80
5
0
300,571
3
L
Izanami
7,757
485
92
6
0
273,067
6
L
Sobek
8,215
513
16
1
0
333,124
1
W
Neith
9,020
564
125
8
0
254,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role