Player Matchup

Izanami
Izanami
Felurian1331
Izanami
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
107W - 113L
1,505 Elo+
Solo
Sylvanus
Sylvanus
LilVic
Sylvanus
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
117W - 123L
1,500 Elo+
Solo
Scylla
Scylla
SerVer96
Scylla
Level 7
God Stats
1W - 5L
1,500 SR
Queue Stats
26W - 40L
1,213 Elo+
Party 1
Bellona
Bellona
Trevikk
Bellona
Level 27
God Stats
9W - 5L
1,906 SR
Queue Stats
111W - 139L
1,526 Elo+
Party 1
Nemesis
Nemesis
asp89
Nemesis
Level 16
God Stats
4W - 11L
1,573 SR
Queue Stats
56W - 57L
1,534 Elo+
Solo
Team Averages
Level 17
1,596 SR
1,456 Elo+

VS

Team Averages
Level 19
1,507 SR
1,449 Elo+
Izanami
Izanami
Anem11
Izanami
Level 18
God Stats
11W - 5L
1,500 SR
Queue Stats
153W - 144L
1,504 Elo+
Solo
King Arthur
King Arthur
EllPunch
King Arthur
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,323 Elo+
Solo
Ymir
Ymir
Mescaa
Ymir
Level 17
God Stats
2W - 3L
1,477 SR
Queue Stats
16W - 17L
1,509 Elo+
Solo
Olorun
Olorun
Shappow
Olorun
Level 16
God Stats
8W - 5L
1,409 SR
Queue Stats
82W - 104L
1,423 Elo+
Party 2
Nemesis
Nemesis
Valarym
Nemesis
Level 26
God Stats
8W - 6L
1,647 SR
Queue Stats
125W - 154L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Felurian1331
Izanami
13
2 / 3 / 4
7,767
555
7,360
12,192
3,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
LilVic
Sylvanus
11
4 / 4 / 3
7,121
509
6,774
12,692
7,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Scylla
SerVer96
Scylla
9
0 / 7 / 1
6,005
429
2,232
7,808
3,357
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Trevikk
Bellona
11
1 / 7 / 0
6,609
472
5,908
11,919
9,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
asp89
Nemesis
11
2 / 6 / 1
6,994
500
5,988
8,761
4,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anem11
Izanami
12
3 / 3 / 3
7,751
554
10,484
9,881
2,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
EllPunch
King Arthur
15
10 / 0 / 1
9,331
667
11,007
11,230
6,651
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
Mescaa
Ymir
11
2 / 3 / 6
7,701
550
4,999
9,552
6,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
Shappow
Olorun
14
6 / 2 / 5
8,951
639
7,998
7,348
2,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
Valarym
Nemesis
14
6 / 1 / 3
8,672
619
6,644
9,805
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
9
Kills
27
27
Deaths
9
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
Anem11
Izanami
3
3
3
1.5
W
King Arthur
EllPunch
King Arthur
10
0
1
10.5
L
Izanami
Felurian1331
Izanami
2
3
4
1.33
L
Sylvanus
LilVic
Sylvanus
4
4
3
1.38
W
Ymir
Mescaa
Ymir
2
3
6
1.67
L
Scylla
SerVer96
Scylla
0
7
1
0.07
W
Olorun
Shappow
Olorun
6
2
5
4.25
L
Bellona
Trevikk
Bellona
1
7
0
0.14
W
Nemesis
Valarym
Nemesis
6
1
3
7.5
L
Nemesis
asp89
Nemesis
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,262
Damage
41,132
53,372
Taken
47,816
28,867
Mitigated
21,380
13,946
Healing
21,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Anem11
Izanami
10,484
7,738
0
5,217
9,881
2,548
1,272
3,106
6,775
0
43,818
W
King Arthur
EllPunch
King Arthur
11,007
2,144
0
4,038
11,230
6,651
0
41
10,797
0
48,617
L
Izanami
Felurian1331
Izanami
7,360
5,158
0
4,714
12,192
3,926
0
2,253
9,939
0
62,189
L
Sylvanus
LilVic
Sylvanus
6,774
2,285
1,517
3,951
12,692
7,573
0
3,883
8,809
17,960
0
W
Ymir
Mescaa
Ymir
4,999
1,698
0
2,333
9,552
6,201
318
2,843
6,484
19,757
0
L
Scylla
SerVer96
Scylla
2,232
591
0
395
7,808
3,357
0
5,309
2,499
17,608
0
W
Olorun
Shappow
Olorun
7,998
4,304
473
3,710
7,348
2,643
2,554
2,552
4,650
39,637
0
L
Bellona
Trevikk
Bellona
5,908
2,812
0
2,294
11,919
9,233
50
351
11,514
0
28,028
W
Nemesis
Valarym
Nemesis
6,644
3,720
0
5,428
9,805
3,337
0
118
9,637
0
56,016
L
Nemesis
asp89
Nemesis
5,988
2,834
0
1,075
8,761
4,778
0
1,201
7,560
0
45,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,496
Gold Earned
42,406
304
Minions Killed
371
0
Camps Cleared
0
1,157,375
Distance Traveled
1,400,657
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,751
554
74
5
0
262,635
1
W
King Arthur
9,331
667
86
6
0
270,272
2
L
Izanami
7,767
555
110
8
0
230,517
4
L
Sylvanus
7,121
509
38
3
0
247,373
2
W
Ymir
7,701
550
23
2
0
274,777
1
L
Scylla
6,005
429
36
3
0
171,561
2
W
Olorun
8,951
639
95
7
0
297,588
1
L
Bellona
6,609
472
51
4
0
244,837
0
W
Nemesis
8,672
619
93
7
0
295,385
1
L
Nemesis
6,994
500
69
5
0
263,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role