Player Matchup

Cthulhu
Cthulhu
FireEyedLink
Cthulhu
Level 13
God Stats
1W - 4L
1,568 SR
Queue Stats
2W - 5L
1,183 Elo+
Party 1
Artemis
Artemis
T-I-GUH
Artemis
Level 156
God Stats
4W - 3L
1,615 SR
Queue Stats
22W - 20L
1,792 Elo+
Party 1
Tiamat
Tiamat
legalize_uwu
Tiamat
Level 105
God Stats
9W - 5L
1,543 SR
Queue Stats
18W - 14L
1,610 Elo+
Party 1
Team Averages
Level 91
1,575 SR
1,528 Elo+

VS

Team Averages
Level 28
1,600 SR
1,617 Elo+
Kuzenbo
Kuzenbo
HUEY594
Kuzenbo
Level 26
God Stats
2W - 4L
1,557 SR
Queue Stats
13W - 15L
1,567 Elo+
Solo
Danzaburou
Danzaburou
PTYR44
Danzaburou
Level 12
God Stats
115W - 59L
1,598 SR
Queue Stats
128W - 70L
1,729 Elo+
Party 2
Bacchus
Bacchus
dido2012
Bacchus
Level 47
God Stats
20W - 12L
1,645 SR
Queue Stats
178W - 113L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FireEyedLink
Cthulhu
8
0 / 0 / 3
7,882
525
2,801
4,589
3,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
T-I-GUH
Artemis
16
8 / 0 / 5
11,042
736
13,290
9,119
3,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
15
6 / 2 / 7
10,755
717
18,693
11,114
9,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HUEY594
Kuzenbo
10
0 / 6 / 1
8,401
560
4,177
15,002
8,187
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
PTYR44
Danzaburou
13
2 / 5 / 0
9,667
644
10,517
14,790
5,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
dido2012
Bacchus
13
0 / 3 / 2
9,466
631
4,252
13,144
13,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
14
Kills
2
2
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FireEyedLink
Cthulhu
0
0
3
1.5
L
Kuzenbo
HUEY594
Kuzenbo
0
6
1
0.08
L
Danzaburou
PTYR44
Danzaburou
2
5
0
0.4
W
Artemis
T-I-GUH
Artemis
8
0
5
10.5
L
Bacchus
dido2012
Bacchus
0
3
2
0.33
W
Tiamat
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,784
Damage
18,946
24,822
Taken
42,936
17,093
Mitigated
27,444
10,351
Healing
12,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FireEyedLink
Cthulhu
2,801
98
0
275
4,589
3,752
0
1,236
3,353
6,132
0
L
Kuzenbo
HUEY594
Kuzenbo
4,177
1,075
0
3,584
15,002
8,187
9
7,239
7,259
31,150
0
L
Danzaburou
PTYR44
Danzaburou
10,517
4,276
0
3,629
14,790
5,711
859
7,724
6,590
0
51,104
W
Artemis
T-I-GUH
Artemis
13,290
6,864
0
6,228
9,119
3,859
664
3,004
6,115
0
50,788
L
Bacchus
dido2012
Bacchus
4,252
389
1,089
4,290
13,144
13,546
54
5,124
7,585
24,299
0
W
Tiamat
18,693
1,729
0
3,848
11,114
9,482
0
4,285
6,829
55,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,679
Gold Earned
27,534
184
Minions Killed
207
0
Camps Cleared
0
671,742
Distance Traveled
743,475
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,882
525
7
0
0
143,070
0
L
Kuzenbo
8,401
560
43
3
0
238,449
5
L
Danzaburou
9,667
644
110
7
0
228,293
1
W
Artemis
11,042
736
83
6
0
246,763
1
L
Bacchus
9,466
631
54
4
0
276,733
2
W
Tiamat
10,755
717
94
6
0
281,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role