Player Matchup

Bellona
Bellona
Captainilluminor
Bellona
Level 17
God Stats
4W - 3L
1,544 SR
Queue Stats
13W - 11L
1,490 Elo+
Party 1
Ymir
Ymir
Pisoglentiss
Ymir
Level 28
God Stats
40W - 29L
1,583 SR
Queue Stats
140W - 121L
1,524 Elo+
Party 1
Chang'e
Chang'e
buIgarianfarmer
Chang'e
Level 8
God Stats
5W - 4L
1,290 SR
Queue Stats
38W - 27L
1,496 Elo+
Solo
Mercury
Mercury
crazyNecro
Mercury
Level 27
God Stats
17W - 16L
1,578 SR
Queue Stats
77W - 69L
1,584 Elo+
Party 1
Apollo
Apollo
kostaskostas123
Apollo
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 19
1,499 SR
1,519 Elo+

VS

Team Averages
Level 9
1,594 SR
1,462 Elo+
Pele
Pele
Tayrem
Pele
Level 5
God Stats
2W - 5L
1,500 SR
Queue Stats
186W - 225L
1,545 Elo+
Party 2
Amaterasu
Amaterasu
Vintum
Amaterasu
Level 3
God Stats
4W - 1L
1,738 SR
Queue Stats
7W - 3L
1,475 Elo+
Solo
Cthulhu
Cthulhu
sandstom
Cthulhu
Level 5
God Stats
1W - 2L
1,673 SR
Queue Stats
10W - 10L
1,496 Elo+
Party 2
Zeus
Zeus
二刀流太刀猿
Zeus
Level 28
God Stats
5W - 6L
1,561 SR
Queue Stats
519W - 570L
1,472 Elo+
Party 2
Neith
Neith
诺灬雪丶
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
6,482
499
4,202
9,532
6,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
4 / 1 / 9
7,441
572
4,939
7,029
5,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 1 / 7
7,713
593
7,638
6,592
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
crazyNecro
Mercury
12
4 / 3 / 4
7,191
553
3,358
9,072
2,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
7 / 0 / 4
7,609
585
5,435
5,528
1,711
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Tayrem
Pele
9
0 / 6 / 4
5,876
452
4,066
9,484
2,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Amaterasu
Vintum
Amaterasu
13
6 / 3 / 1
8,105
623
7,276
10,616
7,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
sandstom
Cthulhu
9
1 / 4 / 2
6,092
469
2,993
7,952
3,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 3 / 0
6,342
488
5,025
5,611
1,680
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 3 / 0
5,699
438
1,618
5,118
1,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
19
Kills
9
9
Deaths
19
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
4
3
0.63
W
4
1
9
8.5
L
Pele
Tayrem
Pele
0
6
4
0.33
L
Amaterasu
Vintum
Amaterasu
6
3
1
2.17
W
3
1
7
6.5
W
Mercury
crazyNecro
Mercury
4
3
4
2
W
7
0
4
9
L
Cthulhu
sandstom
Cthulhu
1
4
2
0.5
L
1
3
0
0.33
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,572
Damage
20,978
37,753
Taken
38,781
18,580
Mitigated
16,181
12,078
Healing
9,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,202
1,758
0
921
9,532
6,623
730
454
8,717
0
28,688
W
4,939
707
0
1,401
7,029
5,412
96
2,524
4,484
14,110
0
L
Pele
Tayrem
Pele
4,066
1,221
0
2,214
9,484
2,504
0
2,616
6,717
0
23,208
L
Amaterasu
Vintum
Amaterasu
7,276
3,528
0
3,892
10,616
7,584
474
1,670
8,551
0
41,230
W
7,638
415
650
3,101
6,592
2,169
288
2,394
4,177
47,157
0
W
Mercury
crazyNecro
Mercury
3,358
1,616
0
2,411
9,072
2,665
112
1,172
7,875
0
29,719
W
5,435
3,659
258
3,336
5,528
1,711
1,488
1,474
4,054
0
40,993
L
Cthulhu
sandstom
Cthulhu
2,993
158
84
842
7,952
3,337
0
3,188
4,695
15,107
0
L
5,025
151
0
1,253
5,611
1,680
266
2,066
3,339
30,871
0
L
1,618
753
0
972
5,118
1,076
0
2,574
2,460
0
21,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,436
Gold Earned
32,114
319
Minions Killed
276
0
Camps Cleared
0
1,267,494
Distance Traveled
1,187,821
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,482
499
65
5
0
238,284
5
W
Ymir
7,441
572
15
1
0
266,644
4
L
Pele
5,876
452
43
3
0
264,470
0
L
Amaterasu
8,105
623
95
7
0
226,469
2
W
Chang'e
7,713
593
97
7
0
259,276
4
W
Mercury
7,191
553
59
5
0
288,908
1
W
Apollo
7,609
585
83
6
0
214,382
2
L
Cthulhu
6,092
469
30
2
0
241,407
2
L
Zeus
6,342
488
67
5
0
222,988
3
L
Neith
5,699
438
41
3
0
232,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role