Player Matchup

Merlin
Merlin
Krevet6989
Merlin
Level 29
God Stats
5W - 7L
1,627 SR
Queue Stats
237W - 226L
1,635 Elo+
Solo
Tiamat
Tiamat
MeatAndSalt
Tiamat
Level 29
God Stats
24W - 13L
1,720 SR
Queue Stats
35W - 29L
1,724 Elo+
Solo
Neith
Neith
Taijko
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,816 Elo+
Solo
Loki
Loki
kortuspor
Loki
Level 27
God Stats
3W - 4L
1,473 SR
Queue Stats
81W - 74L
1,618 Elo+
Solo
Cerberus
Cerberus
theblueshell6
Cerberus
Level 5
God Stats
8W - 5L
1,500 SR
Queue Stats
102W - 103L
1,794 Elo+
Solo
Team Averages
Level 19
1,564 SR
1,718 Elo+

VS

Team Averages
Level 26
1,630 SR
1,665 Elo+
Kali
Kali
Arnick5
Kali
Level 28
God Stats
2W - 0L
1,787 SR
Queue Stats
144W - 82L
1,687 Elo+
Solo
Izanami
Izanami
Frôglike
Izanami
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
292W - 281L
1,796 Elo+
Solo
Ra
Ra
GandalfTheStud
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 10L
1,768 Elo+
Solo
Osiris
Osiris
arachne976
Osiris
Level 28
God Stats
4W - 1L
1,596 SR
Queue Stats
286W - 225L
1,531 Elo+
Solo
Terra
Terra
djproplayer
Terra
Level 27
God Stats
4W - 2L
1,765 SR
Queue Stats
169W - 191L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Krevet6989
Merlin
10
3 / 1 / 1
5,842
584
4,739
4,132
1,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
8
0 / 2 / 0
4,716
472
3,835
4,912
2,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Taijko
Neith
7
0 / 5 / 1
4,302
430
2,438
5,842
1,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
9
1 / 5 / 0
5,148
515
3,022
7,749
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
theblueshell6
Cerberus
8
0 / 1 / 1
4,898
490
2,378
6,507
2,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Arnick5
Kali
9
1 / 0 / 2
5,431
543
2,277
6,255
1,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
Frôglike
Izanami
9
5 / 2 / 3
5,851
585
7,167
6,867
1,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 2 / 0
6,137
614
1,802
4,187
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
arachne976
Osiris
11
4 / 0 / 0
6,110
611
4,580
8,504
4,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
3 / 0 / 4
5,934
593
2,409
4,178
1,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
14
14
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kali
Arnick5
Kali
1
0
2
2
W
Izanami
Frôglike
Izanami
5
2
3
3.25
W
1
2
0
0.5
L
Merlin
Krevet6989
Merlin
3
1
1
3.5
L
Tiamat
0
2
0
0
L
Neith
Taijko
Neith
0
5
1
0.1
W
Osiris
arachne976
Osiris
4
0
0
4
W
3
0
4
5
L
Loki
1
5
0
0.2
L
Cerberus
theblueshell6
Cerberus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,412
Damage
18,235
29,142
Taken
29,991
9,071
Mitigated
11,330
11,348
Healing
13,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
Arnick5
Kali
2,277
1,208
0
1,730
6,255
1,977
0
297
5,936
0
29,825
W
Izanami
Frôglike
Izanami
7,167
4,605
0
3,239
6,867
1,827
119
2,425
4,344
0
42,594
W
1,802
435
132
884
4,187
1,418
142
2,192
1,779
44,632
0
L
Merlin
Krevet6989
Merlin
4,739
559
0
1,420
4,132
1,102
0
1,301
2,761
28,349
0
L
Tiamat
3,835
586
0
2,572
4,912
2,471
0
0
4,912
21,350
0
L
Neith
Taijko
Neith
2,438
1,516
0
1,468
5,842
1,171
477
799
5,043
0
16,394
W
Osiris
arachne976
Osiris
4,580
1,321
0
5,709
8,504
4,280
0
3,205
4,939
0
34,896
W
2,409
680
212
1,385
4,178
1,828
0
2,067
2,041
6,153
0
L
Loki
3,022
862
0
2,568
7,749
2,052
0
998
6,714
0
25,782
L
Cerberus
theblueshell6
Cerberus
2,378
339
0
3,320
6,507
2,275
0
1,006
5,501
16,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,906
Gold Earned
29,463
214
Minions Killed
325
0
Camps Cleared
0
865,794
Distance Traveled
969,498
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,431
543
67
7
0
205,779
1
W
Izanami
5,851
585
76
8
0
161,739
3
W
Ra
6,137
614
99
10
0
197,668
6
L
Merlin
5,842
584
61
6
0
172,539
4
L
Tiamat
4,716
472
50
5
0
162,325
2
L
Neith
4,302
430
30
3
0
164,948
0
W
Osiris
6,110
611
76
8
0
196,442
3
W
Terra
5,934
593
7
1
0
207,870
3
L
Loki
5,148
515
53
5
0
177,010
2
L
Cerberus
4,898
490
20
2
0
188,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role