Player Matchup

Osiris
Osiris
DiegoLm
Osiris
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 133L
1,588 Elo+
Solo
Ullr
Ullr
Euphe
Ullr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Gelocatil
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Pyrozerker
Hun Batz
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
QillJuice
Zeus
Level 79
God Stats
1W - 1L
1,728 SR
Queue Stats
166W - 174L
1,542 Elo+
Solo
Team Averages
Level 136
1,546 SR
1,526 Elo+

VS

Team Averages
Level 132
1,461 SR
1,561 Elo+
Sol
Sol
CTPAJIL
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Forfax0
Chaac
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
ParaX2940
Achilles
Level 88
God Stats
1W - 1L
1,298 SR
Queue Stats
134W - 83L
1,688 Elo+
Solo
Ne Zha
Ne Zha
im0nit
Ne Zha
Level 159
God Stats
11W - 11L
1,506 SR
Queue Stats
1,000W - 960L
1,616 Elo+
Solo
Eset
Eset
sarumarr
Eset
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DiegoLm
Osiris
17
5 / 2 / 8
9,801
754
15,129
16,215
17,401
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ullr
Euphe
Ullr
15
2 / 3 / 8
9,364
720
12,868
14,183
7,368
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ganesha
Gelocatil
Ganesha
16
0 / 4 / 13
9,714
747
6,319
17,962
19,423
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
Pyrozerker
Hun Batz
14
1 / 6 / 3
8,366
644
9,246
14,926
8,595
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
17
8 / 5 / 6
10,789
830
25,816
11,374
5,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
3 / 3 / 4
10,489
807
16,328
13,749
5,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Forfax0
Chaac
17
3 / 3 / 12
10,195
784
9,490
20,207
20,127
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
ParaX2940
Achilles
16
4 / 4 / 7
10,236
787
10,347
18,339
23,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
im0nit
Ne Zha
17
3 / 3 / 8
10,090
776
13,888
19,108
9,447
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Eset
18
7 / 3 / 4
10,853
835
14,330
11,359
6,421
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
55
16
Kills
20
20
Deaths
16
38
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Sol
3
3
4
1.67
L
Osiris
DiegoLm
Osiris
5
2
8
4.5
L
Ullr
Euphe
Ullr
2
3
8
2
W
Chaac
Forfax0
Chaac
3
3
12
3
L
Ganesha
Gelocatil
Ganesha
0
4
13
1.63
W
Achilles
ParaX2940
Achilles
4
4
7
1.88
L
Hun Batz
Pyrozerker
Hun Batz
1
6
3
0.42
L
Zeus
8
5
6
2.2
W
Ne Zha
im0nit
Ne Zha
3
3
8
2.33
W
Eset
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,378
Damage
64,383
74,660
Taken
82,762
58,357
Mitigated
65,257
20,304
Healing
35,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
16,328
2,821
3,289
5,433
13,749
5,429
2,568
7,088
6,204
38,627
0
L
Osiris
DiegoLm
Osiris
15,129
2,256
2,238
3,213
16,215
17,401
168
9,078
6,941
0
25,376
L
Ullr
Euphe
Ullr
12,868
4,276
255
1,593
14,183
7,368
1,288
6,099
7,914
0
27,644
W
Chaac
Forfax0
Chaac
9,490
1,444
2,322
6,400
20,207
20,127
1,456
6,702
13,000
0
19,456
L
Ganesha
Gelocatil
Ganesha
6,319
302
2,377
4,312
17,962
19,423
151
6,791
11,121
17,491
0
W
Achilles
ParaX2940
Achilles
10,347
829
798
5,043
18,339
23,833
0
4,174
13,580
429
18,979
L
Hun Batz
Pyrozerker
Hun Batz
9,246
823
4,291
1,691
14,926
8,595
510
5,561
9,215
0
17,719
L
Zeus
25,816
1,178
246
88
11,374
5,570
147
3,558
7,766
37,359
0
W
Ne Zha
im0nit
Ne Zha
13,888
1,007
92
6,032
19,108
9,447
276
8,278
10,230
0
32,255
W
Eset
14,330
546
3,411
3,043
11,359
6,421
935
4,427
6,540
24,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,034
Gold Earned
51,863
136
Minions Killed
152
0
Camps Cleared
0
1,160,748
Distance Traveled
1,266,354
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,489
807
59
5
0
257,150
6
L
Osiris
9,801
754
33
3
0
272,098
3
L
Ullr
9,364
720
36
3
0
241,059
0
W
Chaac
10,195
784
23
2
0
243,446
3
L
Ganesha
9,714
747
2
0
0
199,727
2
W
Achilles
10,236
787
9
1
0
259,348
0
L
Hun Batz
8,366
644
23
2
0
251,312
0
L
Zeus
10,789
830
42
3
0
196,552
2
W
Ne Zha
10,090
776
31
2
0
265,097
1
W
Eset
10,853
835
30
2
0
241,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role