Player Matchup

Apollo
Apollo
KonoKirbyDa
Apollo
Level 25
God Stats
1W - 0L
1,318 SR
Queue Stats
2W - 5L
1,131 Elo+
Solo
Hera
Hera
MoodPiza
Hera
Level 17
God Stats
5W - 2L
1,500 SR
Queue Stats
105W - 103L
1,126 Elo+
Party 1
Hercules
Hercules
Promisenotasmurf
Hercules
Level 28
God Stats
2W - 0L
1,715 SR
Queue Stats
102W - 79L
1,639 Elo+
Solo
Thor
Thor
axcess1
Thor
Level 17
God Stats
3W - 3L
1,348 SR
Queue Stats
54W - 59L
1,244 Elo+
Party 1
Cthulhu
Cthulhu
dinonugggetzzz
Cthulhu
Level 12
God Stats
7W - 5L
1,387 SR
Queue Stats
11W - 15L
1,226 Elo+
Party 1
Team Averages
Level 20
1,454 SR
1,273 Elo+

VS

Team Averages
Level 10
1,536 SR
1,491 Elo+
Ymir
Ymir
Angel9102
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,252 Elo+
Solo
Neith
Neith
Vintum
Neith
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 3L
1,763 Elo+
Solo
Tiamat
Tiamat
WhereIsTheMap
Tiamat
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
sniperrifle3000
Set
Level 16
God Stats
1W - 3L
1,682 SR
Queue Stats
6W - 7L
1,440 Elo+
Solo
Guan Yu
Guan Yu
yatagarasu51
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
1 / 3 / 2
5,725
520
2,486
5,591
1,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
11
6 / 3 / 1
6,611
601
6,267
4,828
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 1 / 0
7,496
681
3,222
5,827
2,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
axcess1
Thor
9
2 / 3 / 1
5,784
526
2,020
7,201
3,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 2 / 1
5,660
515
3,130
7,839
3,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 7 / 3
4,625
420
357
7,848
3,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Vintum
Neith
14
8 / 0 / 0
7,809
710
11,179
6,741
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
1 / 1 / 0
4,774
434
1,768
2,271
671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
3 / 5 / 1
5,979
544
1,982
8,341
2,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
yatagarasu51
Guan Yu
9
0 / 7 / 1
5,101
464
1,805
8,020
5,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
16
Kills
12
12
Deaths
20
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
7
3
0.21
W
Apollo
1
3
2
0.67
W
Hera
6
3
1
2.17
W
5
1
0
5
L
Neith
Vintum
Neith
8
0
0
8
L
1
1
0
1
W
Thor
axcess1
Thor
2
3
1
0.83
W
2
2
1
1.25
L
3
5
1
0.7
L
Guan Yu
yatagarasu51
Guan Yu
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,125
Damage
17,091
31,286
Taken
33,221
11,723
Mitigated
13,958
6,718
Healing
9,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
357
248
0
120
7,848
3,027
0
545
7,253
15,042
0
W
Apollo
2,486
1,771
0
622
5,591
1,408
0
62
5,529
0
26,642
W
Hera
6,267
3,017
0
0
4,828
1,318
1,122
0
4,678
29,491
0
W
3,222
814
0
2,869
5,827
2,754
193
1,548
4,059
0
42,500
L
Neith
Vintum
Neith
11,179
5,464
0
5,011
6,741
2,231
0
2,585
4,106
0
56,920
L
1,768
136
0
1,018
2,271
671
0
0
2,196
13,183
0
W
Thor
axcess1
Thor
2,020
890
0
965
7,201
3,175
0
150
7,051
0
29,777
W
3,130
652
0
2,262
7,839
3,068
29
145
7,694
15,502
0
L
1,982
1,001
0
2,502
8,341
2,780
0
937
7,354
0
24,464
L
Guan Yu
yatagarasu51
Guan Yu
1,805
161
50
814
8,020
5,249
0
5,330
2,665
0
15,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,276
Gold Earned
28,288
296
Minions Killed
200
0
Camps Cleared
0
979,300
Distance Traveled
830,566
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,625
420
14
1
0
167,843
1
W
Apollo
5,725
520
59
5
0
188,551
2
W
Hera
6,611
601
50
5
0
180,933
0
W
Hercules
7,496
681
98
9
0
207,574
0
L
Neith
7,809
710
96
9
0
184,046
2
L
Tiamat
4,774
434
20
2
0
106,830
1
W
Thor
5,784
526
61
6
0
199,340
0
W
Cthulhu
5,660
515
28
3
0
202,902
1
L
Set
5,979
544
51
5
0
196,947
0
L
Guan Yu
5,101
464
19
2
0
174,900
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role