Player Matchup

Medusa
Medusa
Asttartoth
Medusa
Level 13
God Stats
3W - 0L
1,828 SR
Queue Stats
17W - 17L
1,568 Elo+
Solo
Scylla
Scylla
Dogirahm
Scylla
Level 29
God Stats
82W - 54L
1,637 SR
Queue Stats
189W - 174L
1,546 Elo+
Party 1
Osiris
Osiris
DürümGottKing
Osiris
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 69L
1,551 Elo+
Party 1
Pele
Pele
JohnnyTucker
Pele
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
253W - 154L
1,806 Elo+
Solo
Tyr
Tyr
amisolo
Tyr
Level 24
God Stats
5W - 5L
1,398 SR
Queue Stats
172W - 113L
1,637 Elo+
Solo
Team Averages
Level 22
1,573 SR
1,621 Elo+

VS

Team Averages
Level 23
1,562 SR
1,652 Elo+
Artemis
Artemis
Maktaz
Artemis
Level 29
God Stats
13W - 19L
1,451 SR
Queue Stats
118W - 103L
1,626 Elo+
Solo
Kali
Kali
Mind31
Kali
Level 23
God Stats
14W - 8L
1,765 SR
Queue Stats
38W - 33L
1,525 Elo+
Party 2
Achilles
Achilles
MythArts
Achilles
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 7L
1,725 Elo+
Party 2
Hercules
Hercules
Usotopi
Hercules
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 3L
1,827 Elo+
Solo
He Bo
He Bo
laughingman2020
He Bo
Level 29
God Stats
27W - 19L
1,595 SR
Queue Stats
101W - 91L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Asttartoth
Medusa
10
4 / 1 / 4
5,975
598
3,558
4,155
1,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Dogirahm
Scylla
10
3 / 1 / 2
6,096
610
3,304
3,524
1,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
4 / 1 / 6
5,975
598
4,300
5,632
3,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
3 / 2 / 1
6,835
684
3,831
8,016
2,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
12
6 / 1 / 1
7,003
700
7,641
6,691
4,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Maktaz
Artemis
8
1 / 5 / 1
4,972
497
1,934
5,424
1,077
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kali
Mind31
Kali
7
2 / 3 / 0
5,276
528
923
5,383
2,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Achilles
MythArts
Achilles
8
1 / 5 / 0
4,698
470
3,277
8,360
4,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hercules
Usotopi
Hercules
7
0 / 5 / 1
4,315
432
2,150
6,637
2,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 2 / 2
5,923
592
4,609
5,314
1,899
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
20
Kills
6
6
Deaths
20
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
Asttartoth
Medusa
4
1
4
6
W
Scylla
Dogirahm
Scylla
3
1
2
4
W
4
1
6
7
W
3
2
1
1.75
L
Artemis
Maktaz
Artemis
1
5
1
0.3
L
Kali
Mind31
Kali
2
3
0
0.67
L
Achilles
MythArts
Achilles
1
5
0
0.2
L
Hercules
Usotopi
Hercules
0
5
1
0.1
W
Tyr
6
1
1
6.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,634
Damage
12,893
28,018
Taken
31,118
12,564
Mitigated
12,828
10,970
Healing
4,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Asttartoth
Medusa
3,558
1,161
0
2,106
4,155
1,440
320
1,206
2,924
0
32,256
W
Scylla
Dogirahm
Scylla
3,304
568
0
1,511
3,524
1,075
564
1,892
1,632
23,640
0
W
4,300
598
0
2,236
5,632
3,303
121
436
5,004
0
19,171
W
3,831
1,020
0
2,572
8,016
2,697
0
1,201
6,815
0
43,653
L
Artemis
Maktaz
Artemis
1,934
757
0
704
5,424
1,077
0
0
5,424
0
14,208
L
Kali
Mind31
Kali
923
464
0
750
5,383
2,441
0
1,482
3,816
0
15,650
L
Achilles
MythArts
Achilles
3,277
1,678
0
368
8,360
4,419
0
490
7,848
0
14,681
L
Hercules
Usotopi
Hercules
2,150
579
0
1,092
6,637
2,992
0
0
6,637
126
10,229
W
Tyr
7,641
1,660
0
2,545
6,691
4,049
0
0
6,316
0
40,181
L
4,609
214
0
1,539
5,314
1,899
0
1,107
4,089
29,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,884
Gold Earned
25,184
304
Minions Killed
172
0
Camps Cleared
0
978,728
Distance Traveled
864,493
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,975
598
49
5
0
180,532
2
W
Scylla
6,096
610
51
5
0
183,881
0
W
Osiris
5,975
598
39
4
0
198,220
1
W
Pele
6,835
684
94
9
0
205,827
1
L
Artemis
4,972
497
29
3
0
150,024
0
L
Kali
5,276
528
39
4
0
166,131
1
L
Achilles
4,698
470
27
3
0
184,356
0
L
Hercules
4,315
432
25
3
0
188,189
0
W
Tyr
7,003
700
71
7
0
210,268
3
L
He Bo
5,923
592
52
5
0
175,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role