Player Matchup

Set
Set
Dadoxer
Set
Level 8
God Stats
2W - 1L
1,306 SR
Queue Stats
6W - 8L
1,258 Elo+
Party 1
Geb
Geb
GayRimaConEbrei
Geb
Level 8
God Stats
2W - 0L
1,721 SR
Queue Stats
6W - 8L
1,258 Elo+
Party 1
Izanami
Izanami
Historia2000
Izanami
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Kali
Kali
kappa1501
Kali
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,296 Elo+
Party 1
Scylla
Scylla
ySilverZz
Scylla
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Team Averages
Level 5
1,505 SR
1,362 Elo+

VS

Team Averages
Level 4
1,500 SR
1,458 Elo+
Bellona
Bellona
Jawdr0ps
Bellona
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 9L
1,500 Elo+
Solo
Raijin
Raijin
Masaki1zawa
Raijin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,091 Elo+
Solo
Hades
Hades
Sselade
Hades
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
21W - 24L
1,699 Elo+
Solo
Neith
Neith
SykoAJR
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
shadowzv
Bakasura
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
13
5 / 6 / 4
8,494
500
5,398
12,407
5,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 0 / 4
9,219
542
3,468
8,719
8,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Historia2000
Izanami
13
5 / 7 / 6
8,675
510
5,512
11,395
4,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kali
12
0 / 8 / 4
7,690
452
2,473
11,235
4,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
ySilverZz
Scylla
13
8 / 8 / 1
9,200
541
7,514
11,431
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jawdr0ps
Bellona
19
12 / 0 / 1
11,186
658
16,648
12,381
9,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
9
4 / 8 / 5
7,145
420
4,908
7,635
2,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hades
Sselade
Hades
14
9 / 6 / 6
9,043
532
5,677
10,267
4,692
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Neith
SykoAJR
Neith
1
0 / 1 / 0
4,860
286
155
616
145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Bakasura
shadowzv
Bakasura
12
2 / 8 / 2
7,673
451
2,901
14,519
4,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
41
20
Kills
27
29
Deaths
23
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Set
5
6
4
1.17
W
2
0
4
4
W
Izanami
Historia2000
Izanami
5
7
6
1.14
L
Bellona
Jawdr0ps
Bellona
12
0
1
12.5
L
Raijin
4
8
5
0.81
L
Hades
Sselade
Hades
9
6
6
2
L
Neith
SykoAJR
Neith
0
1
0
0
W
Kali
0
8
4
0.25
L
Bakasura
shadowzv
Bakasura
2
8
2
0.38
W
Scylla
ySilverZz
Scylla
8
8
1
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,365
Damage
30,289
55,187
Taken
45,418
25,612
Mitigated
21,344
9,389
Healing
15,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
5,398
2,510
0
3,151
12,407
5,106
2,713
1,568
10,649
0
41,866
W
3,468
557
0
297
8,719
8,874
1,328
530
8,169
40,008
0
W
Izanami
Historia2000
Izanami
5,512
3,860
0
2,120
11,395
4,093
3,165
4,752
6,643
0
28,132
L
Bellona
Jawdr0ps
Bellona
16,648
7,308
0
8,956
12,381
9,991
0
2,441
9,880
0
85,280
L
Raijin
4,908
1,166
0
274
7,635
2,213
126
2,144
5,391
17,006
0
L
Hades
Sselade
Hades
5,677
1,297
0
1,951
10,267
4,692
590
3,274
6,746
20,205
0
L
Neith
SykoAJR
Neith
155
78
0
9
616
145
0
327
289
0
201
W
Kali
2,473
1,355
0
1,479
11,235
4,143
980
674
10,389
0
28,888
L
Bakasura
shadowzv
Bakasura
2,901
1,990
0
4,552
14,519
4,303
0
2,337
12,130
0
36,637
W
Scylla
ySilverZz
Scylla
7,514
1,131
0
2,342
11,431
3,396
0
3,061
8,297
39,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,278
Gold Earned
39,907
313
Minions Killed
313
0
Camps Cleared
0
1,572,654
Distance Traveled
1,141,759
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,494
500
73
4
0
346,446
0
W
Geb
9,219
542
69
4
0
345,471
1
W
Izanami
8,675
510
56
3
0
280,670
7
L
Bellona
11,186
658
184
11
0
345,238
1
L
Raijin
7,145
420
33
2
0
199,478
0
L
Hades
9,043
532
33
2
0
253,077
2
L
Neith
4,860
286
0
0
0
27,004
0
W
Kali
7,690
452
59
3
0
316,586
1
L
Bakasura
7,673
451
63
4
0
316,962
0
W
Scylla
9,200
541
56
3
0
283,481
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role