Player Matchup

Cerberus
Cerberus
Auriculus
Cerberus
Level 97
God Stats
5W - 0L
1,954 SR
Queue Stats
46W - 37L
1,696 Elo+
Party 1
Guan Yu
Guan Yu
ColostomyBag
Guan Yu
Level 88
God Stats
5W - 2L
1,505 SR
Queue Stats
575W - 411L
1,720 Elo+
Party 1
Agni
Agni
Rezzerekt
Agni
Level 143
God Stats
11W - 11L
1,557 SR
Queue Stats
244W - 229L
1,565 Elo+
Solo
Team Averages
Level 109
1,672 SR
1,660 Elo+

VS

Team Averages
Level 115
1,719 SR
1,645 Elo+
Horus
Horus
BriBriJ
Horus
Level 128
God Stats
0W - 1L
1,822 SR
Queue Stats
26W - 13L
1,778 Elo+
Party 2
Nu Wa
Nu Wa
CyberMaid
Nu Wa
Level 106
God Stats
15W - 14L
1,740 SR
Queue Stats
300W - 264L
1,575 Elo+
Solo
Tiamat
Tiamat
KevinKuchiki
Tiamat
Level 112
God Stats
4W - 4L
1,595 SR
Queue Stats
205W - 104L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Auriculus
Cerberus
15
10 / 0 / 14
12,524
835
12,101
15,905
16,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Guan Yu
ColostomyBag
Guan Yu
15
11 / 2 / 13
11,531
769
12,294
17,889
18,431
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Agni
14
3 / 0 / 18
10,250
683
10,057
8,009
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BriBriJ
Horus
10
0 / 9 / 1
8,016
534
6,571
16,597
11,741
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
CyberMaid
Nu Wa
11
1 / 8 / 1
8,722
581
7,140
11,180
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
13
1 / 7 / 1
9,077
605
11,300
11,322
4,846
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
5
24
Kills
2
2
Deaths
24
45
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Auriculus
Cerberus
10
0
14
17
L
Horus
BriBriJ
Horus
0
9
1
0.06
W
Guan Yu
ColostomyBag
Guan Yu
11
2
13
8.75
L
Nu Wa
CyberMaid
Nu Wa
1
8
1
0.19
L
Tiamat
1
7
1
0.21
W
Agni
3
0
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,452
Damage
25,011
41,803
Taken
39,099
37,239
Mitigated
18,993
19,529
Healing
5,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Auriculus
Cerberus
12,101
365
0
2,562
15,905
16,458
255
7,080
8,503
39,028
0
L
Horus
BriBriJ
Horus
6,571
2,928
545
1,860
16,597
11,741
0
9,887
6,710
0
18,283
W
Guan Yu
ColostomyBag
Guan Yu
12,294
1,502
5,357
9,452
17,889
18,431
528
6,919
10,611
0
46,868
L
Nu Wa
CyberMaid
Nu Wa
7,140
1,674
0
1,323
11,180
2,406
457
6,714
4,466
31,716
0
L
Tiamat
11,300
1,597
0
1,649
11,322
4,846
610
5,619
5,703
42,781
0
W
Agni
10,057
827
0
2,158
8,009
2,350
1,924
3,735
4,176
54,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,305
Gold Earned
25,815
209
Minions Killed
144
0
Camps Cleared
0
834,340
Distance Traveled
707,436
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,524
835
53
4
0
304,367
0
L
Horus
8,016
534
21
1
0
259,921
5
W
Guan Yu
11,531
769
59
4
0
282,741
5
L
Nu Wa
8,722
581
44
3
0
215,339
5
L
Tiamat
9,077
605
79
5
0
232,176
1
W
Agni
10,250
683
97
6
0
247,232
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role