Player Matchup

Cthulhu
Cthulhu
Ghandi bbd
Cthulhu
Level 11
God Stats
2W - 4L
1,487 SR
Queue Stats
10W - 30L
1,064 Elo+
Party 2
Izanami
Izanami
TJTRAPPY
Izanami
Level 16
God Stats
8W - 7L
1,539 SR
Queue Stats
34W - 44L
1,246 Elo+
Party 2
Ra
Ra
tempered_storm
Ra
Level 28
God Stats
10W - 11L
1,459 SR
Queue Stats
40W - 42L
1,340 Elo+
Solo
Team Averages
Level 18
1,495 SR
1,217 Elo+

VS

Team Averages
Level 44
1,573 SR
1,302 Elo+
Tiamat
Tiamat
Doubleheems
Tiamat
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 26L
1,316 Elo+
Party 1
Danzaburou
Danzaburou
Dvov
Danzaburou
Level 74
God Stats
11W - 15L
1,720 SR
Queue Stats
33W - 55L
1,302 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ParrkZ
Tsukuyomi
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 23L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ghandi bbd
Cthulhu
11
2 / 1 / 3
8,809
587
4,001
6,976
6,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
TJTRAPPY
Izanami
10
1 / 4 / 1
8,286
552
4,291
10,235
3,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
2 / 4 / 1
9,231
615
6,252
9,406
4,128
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
3 / 2 / 2
9,354
624
8,007
7,363
5,417
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Dvov
Danzaburou
15
6 / 1 / 2
11,184
746
11,504
9,201
3,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
ParrkZ
Tsukuyomi
11
0 / 2 / 4
8,703
580
2,145
7,951
2,695
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
5
Kills
9
9
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
3
2
2
2
W
Danzaburou
Dvov
Danzaburou
6
1
2
7
L
Cthulhu
Ghandi bbd
Cthulhu
2
1
3
3.5
W
Tsukuyomi
ParrkZ
Tsukuyomi
0
2
4
1
L
Izanami
TJTRAPPY
Izanami
1
4
1
0.38
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,544
Damage
21,656
26,617
Taken
24,515
14,533
Mitigated
11,324
5,867
Healing
3,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
8,007
1,467
0
1,011
7,363
5,417
541
3,233
4,025
26,710
0
W
Danzaburou
Dvov
Danzaburou
11,504
4,997
0
2,221
9,201
3,212
2,459
3,449
5,577
0
71,286
L
Cthulhu
Ghandi bbd
Cthulhu
4,001
468
206
641
6,976
6,874
0
2,634
4,342
14,797
0
W
Tsukuyomi
ParrkZ
Tsukuyomi
2,145
181
0
325
7,951
2,695
109
3,535
4,266
0
18,494
L
Izanami
TJTRAPPY
Izanami
4,291
2,316
0
1,589
10,235
3,531
182
3,130
7,105
0
16,406
L
6,252
317
923
2,508
9,406
4,128
55
2,265
7,141
44,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,326
Gold Earned
29,241
124
Minions Killed
152
0
Camps Cleared
0
731,180
Distance Traveled
791,426
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,354
624
21
1
0
268,321
0
W
Danzaburou
11,184
746
98
7
0
261,876
3
L
Cthulhu
8,809
587
14
1
0
252,850
2
W
Tsukuyomi
8,703
580
33
2
0
261,229
4
L
Izanami
8,286
552
30
2
0
212,710
0
L
Ra
9,231
615
80
5
0
265,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role