Player Matchup

Amaterasu
Amaterasu
BeyondBrownHD
Amaterasu
Level 20
God Stats
1W - 1L
1,776 SR
Queue Stats
106W - 108L
1,704 Elo+
Solo
Nemesis
Nemesis
Borovetz
Nemesis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,697 Elo+
Party 2
Janus
Janus
C DoT2990
Janus
Level 19
God Stats
4W - 5L
1,776 SR
Queue Stats
16W - 14L
1,728 Elo+
Party 2
Chronos
Chronos
GSH Gemini
Chronos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 26L
1,712 Elo+
Solo
Jormungandr
Jormungandr
YungGuapo1374
Jormungandr
Level 40
God Stats
13W - 5L
1,852 SR
Queue Stats
15W - 6L
1,717 Elo+
Party 2
Team Averages
Level 23
1,681 SR
1,712 Elo+

VS

Team Averages
Level 38
1,645 SR
1,765 Elo+
Mulan
Mulan
DontThrowPlease
Mulan
Level 29
God Stats
3W - 1L
1,651 SR
Queue Stats
154W - 84L
1,734 Elo+
Solo
Neith
Neith
UmaruCD12
Neith
Level 16
God Stats
5W - 0L
1,693 SR
Queue Stats
139W - 111L
1,676 Elo+
Solo
Horus
Horus
Xx_Bow-Nasty_xX
Horus
Level 124
God Stats
13W - 6L
1,628 SR
Queue Stats
148W - 97L
1,905 Elo+
Party 1
Scylla
Scylla
iDONTlikeSMITEok
Scylla
Level 7
God Stats
4W - 0L
1,753 SR
Queue Stats
83W - 44L
1,905 Elo+
Party 1
Kuzenbo
Kuzenbo
z_hunnid30
Kuzenbo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BeyondBrownHD
Amaterasu
13
1 / 10 / 2
7,977
469
6,364
17,572
8,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Borovetz
Nemesis
13
1 / 2 / 5
8,032
472
6,883
13,876
5,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
C DoT2990
Janus
12
3 / 8 / 2
7,571
445
4,537
11,911
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
GSH Gemini
Chronos
15
1 / 1 / 0
8,795
517
6,169
13,060
5,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
YungGuapo1374
Jormungandr
11
1 / 7 / 4
7,368
433
6,573
11,976
8,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 12
9,663
568
11,269
13,298
8,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
UmaruCD12
Neith
17
11 / 1 / 5
11,016
648
14,498
11,760
4,788
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
5 / 1 / 8
9,099
535
5,499
9,999
4,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
5 / 2 / 9
9,295
547
13,777
7,109
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
z_hunnid30
Kuzenbo
17
1 / 0 / 5
9,795
576
7,945
10,618
9,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
67
7
Kills
28
28
Deaths
7
13
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BeyondBrownHD
Amaterasu
1
10
2
0.2
L
Nemesis
Borovetz
Nemesis
1
2
5
1.75
L
Janus
C DoT2990
Janus
3
8
2
0.5
W
6
3
12
4
L
Chronos
GSH Gemini
Chronos
1
1
0
1
W
Neith
UmaruCD12
Neith
11
1
5
13.5
W
5
1
8
9
L
Jormungandr
YungGuapo1374
Jormungandr
1
7
4
0.43
W
5
2
9
4.75
W
Kuzenbo
z_hunnid30
Kuzenbo
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,526
Damage
52,988
68,395
Taken
52,784
32,588
Mitigated
29,326
15,665
Healing
20,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BeyondBrownHD
Amaterasu
6,364
2,710
0
4,841
17,572
8,576
0
1,475
16,097
0
37,204
L
Nemesis
Borovetz
Nemesis
6,883
2,463
0
2,500
13,876
5,708
0
3,399
10,402
0
56,012
L
Janus
C DoT2990
Janus
4,537
221
0
1,197
11,911
3,734
0
2,859
9,027
42,173
0
W
11,269
2,105
0
3,921
13,298
8,647
0
5,691
7,391
0
36,497
L
Chronos
GSH Gemini
Chronos
6,169
2,099
0
5,099
13,060
5,929
0
7,581
5,083
56,050
3,168
W
Neith
UmaruCD12
Neith
14,498
7,420
0
5,831
11,760
4,788
4,219
1,412
10,348
0
79,261
W
5,499
2,524
1,519
4,268
9,999
4,151
0
3,027
6,854
0
46,080
L
Jormungandr
YungGuapo1374
Jormungandr
6,573
752
0
2,028
11,976
8,641
0
5,887
6,064
22,824
0
W
13,777
1,012
0
970
7,109
2,263
539
2,808
4,199
62,803
0
W
Kuzenbo
z_hunnid30
Kuzenbo
7,945
2,150
0
4,200
10,618
9,477
401
3,535
7,083
65,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,743
Gold Earned
48,868
387
Minions Killed
502
0
Camps Cleared
0
1,581,032
Distance Traveled
1,654,172
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,977
469
65
4
0
298,022
1
L
Nemesis
8,032
472
95
6
0
371,195
3
L
Janus
7,571
445
85
5
0
291,727
1
W
Mulan
9,663
568
47
3
0
352,741
3
L
Chronos
8,795
517
119
7
0
309,710
3
W
Neith
11,016
648
132
8
0
309,956
3
W
Horus
9,099
535
92
5
0
344,167
3
L
Jormungandr
7,368
433
23
1
0
310,378
2
W
Scylla
9,295
547
100
6
0
314,942
5
W
Kuzenbo
9,795
576
131
8
0
332,366
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role