Player Matchup

Sobek
Sobek
Dabbab
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
GentleKebab
Ravana
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,723 Elo+
Solo
He Bo
He Bo
March1s
He Bo
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Nemesii
Ah Puch
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Tilumos
Chang'e
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 112L
1,648 Elo+
Solo
Team Averages
Level 100
1,500 SR
1,574 Elo+

VS

Team Averages
Level 143
1,586 SR
1,512 Elo+
Izanami
Izanami
CaptainSkadi
Izanami
Level 154
God Stats
12W - 3L
2,023 SR
Queue Stats
389W - 322L
1,541 Elo+
Solo
Scylla
Scylla
Errid
Scylla
Level 117
God Stats
8W - 4L
1,655 SR
Queue Stats
257W - 262L
1,488 Elo+
Solo
Merlin
Merlin
OnceOpen
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
TheRegret
Sylvanus
Level 159
God Stats
4W - 2L
1,500 SR
Queue Stats
558W - 538L
1,500 Elo+
Solo
Pele
Pele
narkin
Pele
Level 126
God Stats
17W - 17L
1,253 SR
Queue Stats
500W - 483L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dabbab
Sobek
13
0 / 9 / 10
8,439
649
8,518
22,459
21,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
15
2 / 7 / 11
9,123
702
10,392
12,700
6,426
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
March1s
He Bo
18
9 / 6 / 4
10,748
827
17,148
15,579
6,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Nemesii
Ah Puch
18
5 / 4 / 12
10,036
772
17,941
14,591
7,300
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Tilumos
Chang'e
18
4 / 6 / 11
10,228
787
10,037
17,597
7,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CaptainSkadi
Izanami
19
10 / 2 / 19
11,757
904
19,261
15,964
8,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Errid
Scylla
18
7 / 7 / 14
11,214
863
16,626
13,728
6,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
OnceOpen
Merlin
19
4 / 3 / 22
11,430
879
12,547
10,739
5,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
TheRegret
Sylvanus
17
1 / 4 / 24
9,721
748
9,784
18,457
23,083
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
narkin
Pele
17
10 / 5 / 11
11,082
852
15,774
17,528
23,387
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
122
20
Kills
32
32
Deaths
21
48
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Izanami
CaptainSkadi
Izanami
10
2
19
9.75
L
Sobek
Dabbab
Sobek
0
9
10
0.56
W
Scylla
Errid
Scylla
7
7
14
2
L
Ravana
2
7
11
1.07
L
He Bo
March1s
He Bo
9
6
4
1.83
L
Ah Puch
Nemesii
Ah Puch
5
4
12
2.75
W
Merlin
OnceOpen
Merlin
4
3
22
5
W
Sylvanus
TheRegret
Sylvanus
1
4
24
3.25
L
Chang'e
Tilumos
Chang'e
4
6
11
1.58
W
Pele
narkin
Pele
10
5
11
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,036
Damage
73,992
82,926
Taken
76,416
48,264
Mitigated
66,573
30,991
Healing
39,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CaptainSkadi
Izanami
19,261
9,838
316
4,122
15,964
8,019
2,261
12,014
3,810
0
42,358
L
Sobek
Dabbab
Sobek
8,518
258
602
3,555
22,459
21,076
150
6,995
15,209
15,678
0
W
Scylla
Errid
Scylla
16,626
1,459
1,703
2,345
13,728
6,525
656
8,023
5,659
25,934
0
L
Ravana
10,392
3,092
792
1,184
12,700
6,426
936
7,043
5,497
0
13,412
L
He Bo
March1s
He Bo
17,148
816
1,705
2,409
15,579
6,057
198
8,181
7,204
28,929
0
L
Ah Puch
Nemesii
Ah Puch
17,941
1,223
1,663
5,288
14,591
7,300
396
7,494
6,899
34,804
0
W
Merlin
OnceOpen
Merlin
12,547
596
1,734
2,706
10,739
5,559
1,179
8,433
2,202
37,899
0
W
Sylvanus
TheRegret
Sylvanus
9,784
1,322
12,542
7,418
18,457
23,083
351
13,503
4,650
14,767
0
L
Chang'e
Tilumos
Chang'e
10,037
485
7,769
6,024
17,597
7,405
50
8,187
9,160
22,947
0
W
Pele
narkin
Pele
15,774
2,630
2,495
4,246
17,528
23,387
506
10,909
6,451
0
20,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,574
Gold Earned
55,204
128
Minions Killed
184
0
Camps Cleared
0
1,106,954
Distance Traveled
1,174,596
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,757
904
67
5
0
217,589
1
L
Sobek
8,439
649
10
1
0
189,485
2
W
Scylla
11,214
863
29
2
0
228,145
2
L
Ravana
9,123
702
16
1
0
236,935
1
L
He Bo
10,748
827
26
2
0
225,619
4
L
Ah Puch
10,036
772
41
3
0
210,621
0
W
Merlin
11,430
879
61
5
0
233,329
2
W
Sylvanus
9,721
748
8
1
0
246,263
2
L
Chang'e
10,228
787
35
3
0
244,294
1
W
Pele
11,082
852
19
1
0
249,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role