Player Matchup

Anhur
Anhur
Cordarrius18
Anhur
Level 94
God Stats
0W - 2L
1,258 SR
Queue Stats
130W - 144L
1,364 Elo+
Party 1
Cu Chulainn
Cu Chulainn
CursedCarter
Cu Chulainn
Level 141
God Stats
0W - 1L
1,303 SR
Queue Stats
61W - 57L
1,461 Elo+
Solo
Anubis
Anubis
EdAlNe
Anubis
Level 84
God Stats
1W - 7L
1,509 SR
Queue Stats
301W - 361L
1,476 Elo+
Solo
Hun Batz
Hun Batz
EnderMage1998
Hun Batz
Level 107
God Stats
9W - 12L
1,528 SR
Queue Stats
55W - 46L
1,607 Elo+
Solo
Athena
Athena
Mad_Mushroom8
Athena
Level 86
God Stats
19W - 16L
1,344 SR
Queue Stats
276W - 305L
1,396 Elo+
Party 1
Team Averages
Level 102
1,388 SR
1,461 Elo+

VS

Team Averages
Level 102
1,459 SR
1,444 Elo+
Chang'e
Chang'e
 
Chang'e
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
JusstSS
Hachiman
Level 57
God Stats
6W - 7L
1,396 SR
Queue Stats
550W - 623L
1,397 Elo+
Solo
Ares
Ares
KageXRonin
Ares
Level 67
God Stats
14W - 9L
1,521 SR
Queue Stats
54W - 51L
1,425 Elo+
Solo
Da Ji
Da Ji
MsSneakyChicken
Da Ji
Level 156
God Stats
19W - 32L
1,570 SR
Queue Stats
27W - 57L
1,432 Elo+
Party 2
Janus
Janus
maxumlee3045
Janus
Level 84
God Stats
1W - 1L
1,307 SR
Queue Stats
45W - 33L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
6,198
387
2,890
8,914
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
CursedCarter
Cu Chulainn
13
5 / 3 / 1
8,320
520
9,232
14,759
10,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
EdAlNe
Anubis
13
2 / 3 / 2
8,013
501
7,057
11,255
5,933
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
EnderMage1998
Hun Batz
14
2 / 2 / 3
7,861
491
4,442
11,162
3,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 5 / 4
6,649
416
4,667
11,768
6,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
2 / 3 / 1
7,348
459
3,313
8,230
7,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
JusstSS
Hachiman
13
5 / 3 / 3
8,055
503
9,612
13,296
4,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 1 / 8
8,211
513
7,998
10,379
8,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 2 / 2
7,517
470
4,236
9,188
3,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 3 / 5
8,493
531
7,850
6,530
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
11
Kills
16
16
Deaths
12
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
3
1
0.83
L
1
3
1
0.5
L
Cu Chulainn
CursedCarter
Cu Chulainn
5
3
1
1.83
L
Anubis
EdAlNe
Anubis
2
3
2
1
L
Hun Batz
EnderMage1998
Hun Batz
2
2
3
1.75
W
Hachiman
JusstSS
Hachiman
5
3
3
2.17
W
4
1
8
8
L
1
5
4
0.6
W
2
2
2
1.5
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,288
Damage
33,009
57,858
Taken
47,623
29,342
Mitigated
24,650
15,738
Healing
14,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,313
343
211
3,186
8,230
7,697
0
565
7,665
26,944
0
L
2,890
1,014
0
2,599
8,914
2,582
114
2,774
6,046
0
26,019
L
Cu Chulainn
CursedCarter
Cu Chulainn
9,232
2,778
0
3,433
14,759
10,794
615
4,089
10,233
980
47,015
L
Anubis
EdAlNe
Anubis
7,057
89
0
4,886
11,255
5,933
567
5,244
5,678
49,464
0
L
Hun Batz
EnderMage1998
Hun Batz
4,442
1,017
0
3,257
11,162
3,907
0
3,586
7,444
0
48,621
W
Hachiman
JusstSS
Hachiman
9,612
4,248
0
6,141
13,296
4,077
68
2,637
10,659
0
53,108
W
7,998
1,015
0
1,373
10,379
8,062
0
2,941
7,438
19,596
0
L
4,667
2,081
0
1,563
11,768
6,126
0
2,472
9,296
17,473
0
W
4,236
1,144
0
2,619
9,188
3,192
0
1,380
7,808
0
34,376
W
7,850
360
0
750
6,530
1,622
0
4,229
2,301
54,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,041
Gold Earned
39,624
343
Minions Killed
329
0
Camps Cleared
0
1,425,485
Distance Traveled
1,506,828
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,348
459
60
4
0
269,230
3
L
Anhur
6,198
387
45
3
0
272,347
3
L
Cu Chulainn
8,320
520
88
6
0
281,470
0
L
Anubis
8,013
501
86
5
0
233,284
2
L
Hun Batz
7,861
491
92
6
0
329,099
0
W
Hachiman
8,055
503
84
5
0
258,593
1
W
Ares
8,211
513
12
1
0
336,490
2
L
Athena
6,649
416
32
2
0
309,285
1
W
Da Ji
7,517
470
72
5
0
318,352
6
W
Janus
8,493
531
101
6
0
324,163
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role