Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Patrizio2511
Janus
Level 25
God Stats
30W - 31L
1,377 SR
Queue Stats
330W - 345L
1,341 Elo+
Solo
Neith
Neith
VioletTatia
Neith
Level 25
God Stats
13W - 5L
1,872 SR
Queue Stats
71W - 36L
1,787 Elo+
Solo
Pele
Pele
damianburic1986
Pele
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
246W - 220L
1,513 Elo+
Solo
Nike
Nike
vitalyarv
Nike
Level 26
God Stats
19W - 8L
1,581 SR
Queue Stats
133W - 155L
1,387 Elo+
Solo
Team Averages
Level 25
1,566 SR
1,506 Elo+

VS

Team Averages
Level 19
1,621 SR
1,519 Elo+
Cerberus
Cerberus
Canneman1234
Cerberus
Level 29
God Stats
12W - 7L
1,778 SR
Queue Stats
278W - 323L
1,498 Elo+
Solo
Sun Wukong
Sun Wukong
DARKKRAKEN_OP
Sun Wukong
Level 28
God Stats
14W - 9L
1,533 SR
Queue Stats
100W - 88L
1,380 Elo+
Solo
Medusa
Medusa
Foooro
Medusa
Level 9
God Stats
7W - 7L
1,680 SR
Queue Stats
8W - 8L
1,705 Elo+
Solo
Amaterasu
Amaterasu
VN_Vaidez
Amaterasu
Level 17
God Stats
2W - 1L
1,616 SR
Queue Stats
9W - 10L
1,459 Elo+
Solo
Neith
Neith
lNA_sa
Neith
Level 12
God Stats
8W - 6L
1,500 SR
Queue Stats
131W - 138L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
16
3 / 3 / 10
10,104
481
12,757
12,674
7,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
0 / 1 / 2
11,087
528
4,623
5,561
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 2 / 3
11,722
558
12,881
17,210
6,177
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

20
12 / 3 / 5
12,521
596
17,418
17,136
10,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nike
18
9 / 0 / 10
12,062
574
17,510
15,481
14,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Canneman1234
Cerberus
13
2 / 5 / 4
8,937
426
11,892
21,957
15,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
DARKKRAKEN_OP
Sun Wukong
14
1 / 8 / 3
8,735
416
9,083
17,417
8,718
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Foooro
Medusa
15
2 / 6 / 3
9,391
447
9,285
16,517
5,576
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
VN_Vaidez
Amaterasu
11
0 / 7 / 1
7,451
355
4,020
18,799
6,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
lNA_sa
Neith
19
3 / 4 / 0
11,773
561
4,653
13,359
5,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
19
30
Kills
8
9
Deaths
30
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
3
3
10
2.67
L
Cerberus
Canneman1234
Cerberus
2
5
4
0.8
L
Sun Wukong
DARKKRAKEN_OP
Sun Wukong
1
8
3
0.31
L
Medusa
Foooro
Medusa
2
6
3
0.58
W
0
1
2
1
L
Amaterasu
VN_Vaidez
Amaterasu
0
7
1
0.07
W
6
2
3
3.75
W
12
3
5
4.83
L
Neith
lNA_sa
Neith
3
4
0
0.75
W
Nike
9
0
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,189
Damage
38,933
68,062
Taken
88,049
40,783
Mitigated
41,586
26,873
Healing
24,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
12,757
1,984
3,538
7,796
12,674
7,269
685
4,202
8,472
49,186
0
L
Cerberus
Canneman1234
Cerberus
11,892
435
0
7,127
21,957
15,096
120
5,685
16,197
32,872
0
L
Sun Wukong
DARKKRAKEN_OP
Sun Wukong
9,083
1,475
0
2,885
17,417
8,718
129
2,080
14,827
0
34,038
L
Medusa
Foooro
Medusa
9,285
2,846
0
5,768
16,517
5,576
1,247
3,300
13,115
0
66,482
W
4,623
106
0
1,438
5,561
1,946
0
0
5,561
73,744
0
L
Amaterasu
VN_Vaidez
Amaterasu
4,020
1,511
0
5,837
18,799
6,732
0
2,260
16,400
0
33,530
W
12,881
6,302
0
9,868
17,210
6,177
2,201
3,790
13,420
0
90,807
W
17,418
5,973
0
1,564
17,136
10,583
940
1,814
15,322
0
96,769
L
Neith
lNA_sa
Neith
4,653
1,306
0
3,181
13,359
5,464
0
3,703
9,400
0
83,499
W
Nike
17,510
3,791
207
2,462
15,481
14,808
1,658
2,086
13,395
0
76,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,496
Gold Earned
46,287
616
Minions Killed
422
0
Camps Cleared
0
1,961,813
Distance Traveled
1,853,963
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,104
481
77
4
0
385,087
3
L
Cerberus
8,937
426
53
3
0
409,319
1
L
Sun Wukong
8,735
416
50
2
0
376,364
2
L
Medusa
9,391
447
118
6
0
356,695
0
W
Janus
11,087
528
141
7
0
400,141
0
L
Amaterasu
7,451
355
57
3
0
350,669
3
W
Neith
11,722
558
145
7
0
339,239
0
W
Pele
12,521
596
124
6
0
418,472
4
L
Neith
11,773
561
144
7
0
360,916
1
W
Nike
12,062
574
129
6
0
418,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role