Player Matchup

Merlin
Merlin
Silver V
xDEATHxxGUNx
Merlin
Silver V
Level 69
God Stats
18W - 22L
1,553 SR
Queue Stats
66W - 107L
713 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 69
1,553 SR
713 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 88
1,500 SR
784 MMR
Hades
Hades
Bronze III
jewishtyphoon
Hades
Bronze III
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
66W - 91L
784 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
0 / 4 / 0
9,655
690
7,909
11,041
5,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
OsirisAh Muzen CabBellonaSkadiKali

VS

Bans
He BoZhong KuiCu ChulainnSetPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 0
12,051
861
7,624
13,699
8,956
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
Merlin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,909
Damage
7,624
11,041
Taken
13,699
5,727
Mitigated
8,956
1,002
Healing
10,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,624
864
0
10,602
13,699
8,956
2,082
7,945
5,754
85,928
0
L
Merlin
7,909
527
0
1,002
11,041
5,727
460
7,660
3,381
67,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,655
Gold Earned
12,051
109
Minions Killed
159
0
Camps Cleared
0
203,389
Distance Traveled
255,478
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,051
861
159
11
0
255,478
0
L
Merlin
9,655
690
109
8
0
203,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role