Player Matchup

Pele
Pele
Baggs312
Pele
Level 85
God Stats
18W - 9L
1,415 SR
Queue Stats
170W - 193L
1,515 Elo+
Party 2
Scylla
Scylla
Carnafex
Scylla
Level 106
God Stats
39W - 35L
1,452 SR
Queue Stats
417W - 445L
1,554 Elo+
Party 2
Cerberus
Cerberus
Gibbsathon
Cerberus
Level 17
God Stats
3W - 5L
1,494 SR
Queue Stats
28W - 19L
1,659 Elo+
Party 2
Cthulhu
Cthulhu
Niromanti
Cthulhu
Level 106
God Stats
25W - 12L
1,732 SR
Queue Stats
418W - 446L
1,554 Elo+
Party 2
Anhur
Anhur
PapaSMOrc
Anhur
Level 106
God Stats
29W - 22L
1,616 SR
Queue Stats
416W - 445L
1,554 Elo+
Party 2
Team Averages
Level 84
1,542 SR
1,567 Elo+

VS

Team Averages
Level 73
1,530 SR
1,530 Elo+
Erlang Shen
Erlang Shen
ACEOptimum
Erlang Shen
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
145W - 158L
1,479 Elo+
Party 1
Olorun
Olorun
Francesco0809
Olorun
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 123L
1,510 Elo+
Party 1
Zeus
Zeus
JefeLo
Zeus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 142L
1,601 Elo+
Party 3
Xing Tian
Xing Tian
ProtectorsOfTram
Xing Tian
Level 18
God Stats
28W - 29L
1,516 SR
Queue Stats
89W - 107L
1,504 Elo+
Party 1
Sun Wukong
Sun Wukong
nhentaai
Sun Wukong
Level 14
God Stats
15W - 9L
1,636 SR
Queue Stats
22W - 16L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
12 / 0 / 2
9,765
651
11,012
7,505
2,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
Carnafex
Scylla
15
1 / 0 / 7
9,054
604
4,329
3,626
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Gibbsathon
Cerberus
13
0 / 1 / 4
8,078
539
4,994
12,068
8,075
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
Niromanti
Cthulhu
12
1 / 0 / 8
7,513
501
3,360
8,918
5,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anhur
PapaSMOrc
Anhur
13
3 / 1 / 5
8,120
541
4,585
4,081
1,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ACEOptimum
Erlang Shen
11
0 / 5 / 2
6,581
439
2,846
12,414
3,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
0 / 4 / 0
6,171
411
2,467
6,620
1,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Zeus
JefeLo
Zeus
13
1 / 3 / 0
7,589
506
3,942
5,942
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
9
0 / 2 / 1
6,249
417
501
8,907
6,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
nhentaai
Sun Wukong
14
1 / 3 / 0
7,935
529
7,872
12,274
6,306
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
17
Kills
2
2
Deaths
17
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
ACEOptimum
Erlang Shen
0
5
2
0.2
W
Pele
12
0
2
13
W
Scylla
Carnafex
Scylla
1
0
7
4.5
L
0
4
0
0
W
Cerberus
Gibbsathon
Cerberus
0
1
4
2
L
Zeus
JefeLo
Zeus
1
3
0
0.33
W
Cthulhu
Niromanti
Cthulhu
1
0
8
5
W
Anhur
PapaSMOrc
Anhur
3
1
5
5.5
L
Xing Tian
0
2
1
0.25
L
Sun Wukong
nhentaai
Sun Wukong
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,280
Damage
17,628
36,198
Taken
46,157
19,047
Mitigated
19,635
12,185
Healing
12,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
ACEOptimum
Erlang Shen
2,846
1,507
0
4,408
12,414
3,945
0
1,823
10,547
0
39,102
W
Pele
11,012
4,117
0
301
7,505
2,398
0
972
6,385
0
67,934
W
Scylla
Carnafex
Scylla
4,329
556
0
2,160
3,626
1,101
0
566
2,962
65,480
0
L
2,467
146
117
1,630
6,620
1,394
413
2,310
4,270
40,903
0
W
Cerberus
Gibbsathon
Cerberus
4,994
648
0
5,226
12,068
8,075
488
0
11,518
43,160
0
L
Zeus
JefeLo
Zeus
3,942
224
0
250
5,942
1,773
0
1,290
4,564
46,945
0
W
Cthulhu
Niromanti
Cthulhu
3,360
203
108
2,464
8,918
5,906
0
2,803
6,024
23,761
0
W
Anhur
PapaSMOrc
Anhur
4,585
2,183
0
1,926
4,081
1,567
0
2,208
1,799
0
50,682
L
Xing Tian
501
139
0
1,283
8,907
6,217
56
2,645
6,232
7,436
0
L
Sun Wukong
nhentaai
Sun Wukong
7,872
2,154
0
4,793
12,274
6,306
308
4,413
7,861
0
52,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,530
Gold Earned
34,525
483
Minions Killed
398
0
Camps Cleared
0
1,431,957
Distance Traveled
1,322,533
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,581
439
86
6
0
286,062
1
W
Pele
9,765
651
104
7
0
347,138
3
W
Scylla
9,054
604
127
8
0
286,629
4
L
Olorun
6,171
411
83
6
0
250,536
1
W
Cerberus
8,078
539
109
7
0
251,407
0
L
Zeus
7,589
506
104
7
0
261,414
6
W
Cthulhu
7,513
501
35
2
0
288,377
5
W
Anhur
8,120
541
108
7
0
258,406
4
L
Xing Tian
6,249
417
7
0
0
257,635
10
L
Sun Wukong
7,935
529
118
8
0
266,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role