Player Matchup

Danzaburou
Danzaburou
IWanzToSleep
Danzaburou
Level 64
God Stats
4W - 0L
1,671 SR
Queue Stats
7W - 6L
1,572 Elo+
Party 2
Chang'e
Chang'e
chrissy5
Chang'e
Level 63
God Stats
3W - 2L
1,485 SR
Queue Stats
9W - 4L
1,702 Elo+
Party 2
Sylvanus
Sylvanus
tehDougy
Sylvanus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,551 Elo+
Party 2
Team Averages
Level 58
1,552 SR
1,608 Elo+

VS

Team Averages
Level 84
1,657 SR
1,439 Elo+
Tyr
Tyr
BOOSHIE3690
Tyr
Level 88
God Stats
6W - 4L
1,662 SR
Queue Stats
271W - 331L
1,502 Elo+
Party 1
Ymir
Ymir
Reality_Point
Ymir
Level 121
God Stats
73W - 60L
1,761 SR
Queue Stats
381W - 491L
1,461 Elo+
Party 1
Nox
Nox
juuuuuuuukes
Nox
Level 42
God Stats
7W - 8L
1,549 SR
Queue Stats
10W - 17L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IWanzToSleep
Danzaburou
17
11 / 0 / 2
13,560
714
21,253
13,144
8,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
chrissy5
Chang'e
15
3 / 2 / 10
11,828
623
18,573
16,041
6,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
tehDougy
Sylvanus
14
0 / 3 / 13
12,212
643
9,803
21,127
21,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 3
10,601
558
9,456
19,243
19,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
2 / 3 / 3
11,714
617
9,641
30,122
30,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
2 / 4 / 3
10,924
575
15,079
12,387
4,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
14
Kills
5
5
Deaths
14
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
W
Danzaburou
IWanzToSleep
Danzaburou
11
0
2
12
L
2
3
3
1.17
W
Chang'e
chrissy5
Chang'e
3
2
10
4
L
2
4
3
0.88
W
Sylvanus
tehDougy
Sylvanus
0
3
13
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,629
Damage
34,176
50,312
Taken
61,752
35,862
Mitigated
54,632
28,037
Healing
20,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,456
1,395
0
5,489
19,243
19,064
0
7,388
11,508
0
46,935
W
Danzaburou
IWanzToSleep
Danzaburou
21,253
9,428
0
5,821
13,144
8,047
2,041
5,119
7,873
0
77,275
L
9,641
709
1,254
10,465
30,122
30,699
0
13,937
15,516
30,347
0
W
Chang'e
chrissy5
Chang'e
18,573
837
4,042
6,105
16,041
6,460
559
8,240
7,541
48,358
0
L
15,079
163
1,506
2,236
12,387
4,869
0
5,854
6,314
61,391
0
W
Sylvanus
tehDougy
Sylvanus
9,803
2,954
4,667
7,402
21,127
21,355
833
10,541
10,150
23,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,600
Gold Earned
33,239
183
Minions Killed
195
0
Camps Cleared
0
976,921
Distance Traveled
1,043,425
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,601
558
57
3
0
346,261
4
W
Danzaburou
13,560
714
110
6
0
328,844
3
L
Ymir
11,714
617
30
2
0
346,136
3
W
Chang'e
11,828
623
43
2
0
364,211
1
L
Nox
10,924
575
108
6
0
351,028
6
W
Sylvanus
12,212
643
30
2
0
283,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role