Player Matchup

Yemoja
Yemoja
Platinum IV
Kxptain
Yemoja
Platinum IV
Level 152
God Stats
2W - 3L
1,682 SR
Queue Stats
32W - 25L
1,750 MMR
Party 1
Arachne
Arachne
Platinum IV
MoDWrath
Arachne
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Gold V
SinisterStrudels
Chiron
Gold V
Level 143
God Stats
2W - 1L
1,737 SR
Queue Stats
40W - 31L
1,653 MMR
Solo
Janus
Janus
Platinum V
iLovePowder
Janus
Platinum V
Level 102
God Stats
16W - 21L
1,492 SR
Queue Stats
373W - 365L
1,789 MMR
Solo
Tyr
Tyr
Platinum II
tenacious1001
Tyr
Platinum II
Level 155
God Stats
6W - 9L
1,523 SR
Queue Stats
140W - 150L
1,675 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,587 SR
1,673 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,630 SR
1,677 MMR
Apollo
Apollo
Gold IV
GODSWORD94
Apollo
Gold IV
Level 159
God Stats
9W - 17L
1,851 SR
Queue Stats
158W - 151L
1,786 MMR
Solo
Serqet
Serqet
Gold II
Keisp
Serqet
Gold II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 133L
1,602 MMR
Solo
Athena
Athena
Gold IV
SuperNovaJason
Athena
Gold IV
Level 146
God Stats
4W - 7L
1,489 SR
Queue Stats
248W - 244L
1,528 MMR
Party 2
Merlin
Merlin
Gold I
TwoFatLips
Merlin
Gold I
Level 121
God Stats
1W - 2L
1,693 SR
Queue Stats
375W - 371L
1,681 MMR
Party 2
Hades
Hades
Platinum IV
swordspell
Hades
Platinum IV
Level 135
God Stats
15W - 10L
1,618 SR
Queue Stats
66W - 60L
1,789 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kxptain
Yemoja
20
2 / 5 / 19
14,885
480
12,684
20,693
20,074
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
MoDWrath
Arachne
20
18 / 7 / 8
19,582
632
30,328
32,601
17,762
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
1 / 4 / 7
16,781
541
15,985
25,223
11,958
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
8 / 6 / 16
17,367
560
30,031
18,778
6,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
1 / 7 / 19
15,080
486
11,776
30,588
33,792
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
PersephoneCu ChulainnSetScyllaDanzaburou

VS

Bans
Nu WaTsukuyomiSobekCupidKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GODSWORD94
Apollo
20
9 / 4 / 6
18,200
587
20,122
30,780
15,681
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serqet
Keisp
Serqet
20
5 / 5 / 13
16,749
540
11,310
30,223
19,061
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
1 / 9 / 14
14,917
481
11,982
33,850
36,505
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Merlin
TwoFatLips
Merlin
20
8 / 7 / 5
16,594
535
17,768
18,658
8,618
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hades
20
6 / 5 / 9
17,783
574
26,438
30,491
27,190
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
76
30
Kills
29
29
Deaths
30
69
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Apollo
GODSWORD94
Apollo
9
4
6
3
L
Serqet
Keisp
Serqet
5
5
13
2.3
W
Yemoja
Kxptain
Yemoja
2
5
19
2.3
W
Arachne
MoDWrath
Arachne
18
7
8
3.14
W
1
4
7
1.13
L
1
9
14
0.89
L
Merlin
TwoFatLips
Merlin
8
7
5
1.5
W
8
6
16
2.67
L
Hades
6
5
9
2.1
W
1
7
19
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,804
Damage
87,620
127,883
Taken
144,002
90,446
Mitigated
107,055
47,863
Healing
55,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
GODSWORD94
Apollo
20,122
14,095
0
18,544
30,780
15,681
4,441
6,324
24,382
0
184,760
L
Serqet
Keisp
Serqet
11,310
1,950
0
11,192
30,223
19,061
909
9,104
21,017
0
115,412
W
Yemoja
Kxptain
Yemoja
12,684
2,385
6,889
5,055
20,693
20,074
413
12,112
8,307
46,230
0
W
Arachne
MoDWrath
Arachne
30,328
21,738
0
9,450
32,601
17,762
0
13,428
17,715
0
159,854
W
15,985
8,332
1,508
14,461
25,223
11,958
5,496
5,552
19,491
0
173,065
L
11,982
3,021
0
4,627
33,850
36,505
40
11,796
21,798
58,655
0
L
Merlin
TwoFatLips
Merlin
17,768
661
0
1,955
18,658
8,618
568
9,043
9,433
112,655
0
W
30,031
2,434
0
2,819
18,778
6,860
434
10,022
7,903
156,035
0
L
Hades
26,438
2,120
1,181
17,758
30,491
27,190
698
10,627
19,724
127,152
0
W
11,776
1,729
0
7,681
30,588
33,792
350
14,923
15,200
0
87,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,695
Gold Earned
84,243
900
Minions Killed
900
0
Camps Cleared
0
3,074,888
Distance Traveled
2,995,016
34
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
18,200
587
255
8
0
581,750
5
L
Serqet
16,749
540
163
5
0
717,309
14
W
Yemoja
14,885
480
44
1
0
581,540
11
W
Arachne
19,582
632
175
6
0
619,355
1
W
Chiron
16,781
541
257
8
0
573,543
5
L
Athena
14,917
481
77
2
0
606,469
4
L
Merlin
16,594
535
168
5
0
513,976
2
W
Janus
17,367
560
255
8
0
667,033
5
L
Hades
17,783
574
237
8
0
575,512
8
W
Tyr
15,080
486
169
5
0
633,417
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role