Player Matchup

Medusa
Medusa
Ianxm
Medusa
Level 73
God Stats
48W - 33L
1,590 SR
Queue Stats
371W - 370L
1,536 Elo+
Solo
Chiron
Chiron
Shad0w IV
Chiron
Level 136
God Stats
34W - 18L
1,658 SR
Queue Stats
403W - 379L
1,543 Elo+
Party 1
Geb
Geb
ShadowChenm
Geb
Level 89
God Stats
42W - 28L
1,511 SR
Queue Stats
71W - 53L
1,421 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SlickLime
Tsukuyomi
Level 123
God Stats
8W - 11L
1,697 SR
Queue Stats
116W - 108L
1,480 Elo+
Party 1
Zhong Kui
Zhong Kui
legz_with_a_z
Zhong Kui
Level 108
God Stats
34W - 17L
1,670 SR
Queue Stats
143W - 126L
1,513 Elo+
Solo
Team Averages
Level 106
1,625 SR
1,499 Elo+

VS

Team Averages
Level 88
1,496 SR
1,402 Elo+
Cupid
Cupid
FL28Allday
Cupid
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 37L
1,103 Elo+
Solo
Mercury
Mercury
HighkeySweating
Mercury
Level 100
God Stats
7W - 13L
1,536 SR
Queue Stats
232W - 227L
1,495 Elo+
Party 2
Rama
Rama
IlliniFan_42
Rama
Level 124
God Stats
2W - 2L
1,472 SR
Queue Stats
309W - 297L
1,491 Elo+
Party 2
Merlin
Merlin
PistolPetey25
Merlin
Level 103
God Stats
6W - 8L
1,474 SR
Queue Stats
324W - 329L
1,485 Elo+
Party 2
Bacchus
Bacchus
Sloth King I
Bacchus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ianxm
Medusa
9
4 / 0 / 0
5,522
552
6,408
5,441
1,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
Shad0w IV
Chiron
13
6 / 0 / 0
7,410
741
6,294
5,400
1,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 4
5,593
559
2,341
4,301
1,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
SlickLime
Tsukuyomi
9
2 / 2 / 3
5,791
579
3,735
5,700
1,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
legz_with_a_z
Zhong Kui
12
2 / 0 / 0
6,718
672
3,516
2,899
2,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
9
0 / 3 / 0
4,848
485
946
6,275
2,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 3 / 1
5,230
523
2,232
8,254
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 1 / 0
4,693
469
1,880
5,360
1,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

9
1 / 4 / 2
5,159
516
3,185
4,248
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
Sloth King I
Bacchus
6
0 / 4 / 1
4,454
445
2,836
6,597
2,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
15
Kills
3
3
Deaths
15
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cupid
0
3
0
0
L
1
3
1
0.5
W
Medusa
Ianxm
Medusa
4
0
0
4
L
1
1
0
1
L
1
4
2
0.5
W
Chiron
Shad0w IV
Chiron
6
0
0
6
W
1
1
4
3
W
Tsukuyomi
SlickLime
Tsukuyomi
2
2
3
1.75
L
Bacchus
Sloth King I
Bacchus
0
4
1
0.13
W
Zhong Kui
legz_with_a_z
Zhong Kui
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,294
Damage
11,079
23,741
Taken
30,734
8,861
Mitigated
9,395
10,881
Healing
9,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
946
511
0
2,355
6,275
2,014
0
3,216
2,759
0
20,631
L
2,232
1,287
0
3,246
8,254
2,277
0
107
8,147
0
26,796
W
Medusa
Ianxm
Medusa
6,408
2,821
0
2,880
5,441
1,492
561
1,593
3,798
0
30,370
L
1,880
1,491
0
1,648
5,360
1,309
0
659
4,701
0
19,296
L
3,185
146
0
440
4,248
1,090
0
105
4,143
22,600
0
W
Chiron
Shad0w IV
Chiron
6,294
4,177
0
2,081
5,400
1,739
255
1,140
4,062
0
45,563
W
2,341
502
0
1,086
4,301
1,883
348
1,754
2,451
8,099
0
W
Tsukuyomi
SlickLime
Tsukuyomi
3,735
1,060
0
2,622
5,700
1,670
0
1,134
4,510
0
27,474
L
Bacchus
Sloth King I
Bacchus
2,836
344
0
1,672
6,597
2,705
0
1,470
5,127
10,301
0
W
Zhong Kui
legz_with_a_z
Zhong Kui
3,516
358
0
2,212
2,899
2,077
632
0
2,899
37,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,034
Gold Earned
24,384
303
Minions Killed
219
0
Camps Cleared
0
899,876
Distance Traveled
895,911
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,848
485
43
4
0
152,909
1
L
Mercury
5,230
523
63
6
0
197,959
4
W
Medusa
5,522
552
43
4
0
192,854
1
L
Rama
4,693
469
39
4
0
171,467
0
L
Merlin
5,159
516
57
6
0
171,793
3
W
Chiron
7,410
741
92
9
0
177,662
0
W
Geb
5,593
559
18
2
0
173,875
1
W
Tsukuyomi
5,791
579
56
6
0
200,541
3
L
Bacchus
4,454
445
17
2
0
201,783
5
W
Zhong Kui
6,718
672
94
9
0
154,944
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role