Player Matchup

Tiamat
Tiamat
AvgSpiderMonkey
Tiamat
Level 126
God Stats
6W - 15L
1,597 SR
Queue Stats
270W - 300L
1,529 Elo+
Party 1
Thanatos
Thanatos
FazeEfren14
Thanatos
Level 86
God Stats
8W - 10L
1,556 SR
Queue Stats
43W - 39L
1,533 Elo+
Party 2
Ganesha
Ganesha
Gh0stP3wP3w
Ganesha
Level 160
God Stats
5W - 9L
1,680 SR
Queue Stats
216W - 226L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
calebthekid99
Cthulhu
Level 77
God Stats
10W - 11L
1,515 SR
Queue Stats
229W - 273L
1,471 Elo+
Party 1
Ullr
Ullr
jeremy_themlg
Ullr
Level 112
God Stats
14W - 19L
1,524 SR
Queue Stats
118W - 112L
1,547 Elo+
Party 2
Team Averages
Level 112
1,574 SR
1,520 Elo+

VS

Team Averages
Level 93
1,629 SR
1,483 Elo+
Scylla
Scylla
ATLAS FLAME383
Scylla
Level 59
God Stats
7W - 7L
1,476 SR
Queue Stats
35W - 38L
1,452 Elo+
Solo
Cerberus
Cerberus
Purple_Mango87
Cerberus
Level 104
God Stats
8W - 7L
1,386 SR
Queue Stats
94W - 103L
1,316 Elo+
Party 3
Loki
Loki
jacobshooter
Loki
Level 126
God Stats
11W - 9L
1,831 SR
Queue Stats
25W - 23L
1,576 Elo+
Party 3
Izanami
Izanami
justintimberdank
Izanami
Level 89
God Stats
9W - 4L
1,814 SR
Queue Stats
207W - 174L
1,546 Elo+
Solo
Skadi
Skadi
lDwl Dantrix
Skadi
Level 87
God Stats
5W - 2L
1,636 SR
Queue Stats
102W - 91L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
8,945
497
4,502
12,176
6,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
FazeEfren14
Thanatos
14
4 / 6 / 1
8,994
500
5,907
15,503
6,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
Gh0stP3wP3w
Ganesha
14
0 / 3 / 7
8,624
479
5,396
12,850
9,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
14
1 / 6 / 3
8,066
448
7,482
15,169
8,692
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
3 / 3 / 2
8,829
491
9,401
10,525
3,814
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 7
9,481
527
7,972
6,577
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
13
1 / 4 / 5
8,318
462
3,016
11,132
6,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

18
13 / 1 / 3
11,131
618
15,415
11,748
4,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 4 / 1
8,722
485
4,706
13,229
3,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
8 / 0 / 4
10,787
599
15,949
12,059
4,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
10
Kills
22
22
Deaths
10
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
1
7
3.5
L
2
4
2
0.75
L
Thanatos
FazeEfren14
Thanatos
4
6
1
0.75
L
Ganesha
Gh0stP3wP3w
Ganesha
0
3
7
1.17
W
Cerberus
1
4
5
0.88
L
Cthulhu
1
6
3
0.42
W
13
1
3
14.5
L
3
3
2
1.33
W
0
4
1
0.13
W
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,688
Damage
47,058
66,223
Taken
54,745
35,517
Mitigated
21,154
18,419
Healing
21,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,972
112
498
1,586
6,577
1,778
432
3,109
3,468
63,049
0
L
4,502
573
0
3,027
12,176
6,796
687
3,776
8,090
55,935
0
L
Thanatos
FazeEfren14
Thanatos
5,907
829
0
10,522
15,503
6,264
0
506
14,957
0
45,688
L
Ganesha
Gh0stP3wP3w
Ganesha
5,396
250
0
4,299
12,850
9,951
144
2,746
10,036
32,571
0
W
Cerberus
3,016
122
600
4,145
11,132
6,899
156
3,956
7,176
29,268
0
L
Cthulhu
7,482
237
0
0
15,169
8,692
210
2,049
13,015
46,556
0
W
15,415
7,375
0
4,454
11,748
4,451
0
2,316
9,432
0
72,212
L
9,401
4,061
0
571
10,525
3,814
867
1,354
9,137
0
63,259
W
4,706
3,217
0
4,208
13,229
3,393
736
2,553
10,676
0
68,282
W
15,949
8,359
0
6,109
12,059
4,633
3,118
5,446
6,613
0
74,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,458
Gold Earned
48,439
473
Minions Killed
562
0
Camps Cleared
0
1,599,254
Distance Traveled
1,644,157
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,481
527
154
9
0
306,934
3
L
Tiamat
8,945
497
138
8
0
313,116
3
L
Thanatos
8,994
500
84
5
0
320,342
3
L
Ganesha
8,624
479
24
1
0
358,775
6
W
Cerberus
8,318
462
56
3
0
342,866
2
L
Cthulhu
8,066
448
93
5
0
309,081
3
W
Loki
11,131
618
110
6
0
365,740
4
L
Ullr
8,829
491
134
7
0
297,940
5
W
Izanami
8,722
485
124
7
0
306,498
2
W
Skadi
10,787
599
118
7
0
322,119
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role