Player Matchup

Terra
Terra
Silver II
 
Terra
Silver II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold V
DJRobRock
Tyr
Gold V
Level 158
God Stats
3W - 8L
1,284 SR
Queue Stats
584W - 589L
1,214 MMR
Solo
Susano
Susano
Silver V
Danieljavi12
Susano
Silver V
Level 58
God Stats
14W - 10L
1,646 SR
Queue Stats
56W - 80L
1,029 MMR
Party 2
Neith
Neith
Silver I
LAMOKIMEMES
Neith
Silver I
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,228 MMR
Solo
Poseidon
Poseidon
Bronze III
overheadsteam2
Poseidon
Bronze III
Level 57
God Stats
0W - 1L
1,344 SR
Queue Stats
3W - 7L
1,365 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 92
1,455 SR
1,267 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,577 SR
1,213 MMR
Bellona
Bellona
Gold V
BlackSkinCells
Bellona
Gold V
Level 68
God Stats
5W - 3L
1,647 SR
Queue Stats
44W - 49L
1,377 MMR
Party 1
Raijin
Raijin
Silver I
DrNkGaMbLa
Raijin
Silver I
Level 160
God Stats
7W - 9L
1,372 SR
Queue Stats
260W - 270L
1,213 MMR
Solo
Rama
Rama
Silver V
KingMavin
Rama
Silver V
Level 95
God Stats
2W - 0L
1,534 SR
Queue Stats
219W - 241L
1,055 MMR
Party 1
Ares
Ares
Silver I
ViciousTragic
Ares
Silver I
Level 128
God Stats
35W - 19L
1,716 SR
Queue Stats
239W - 249L
1,196 MMR
Solo
Apollo
Apollo
Gold IV
sonfreak
Apollo
Gold IV
Level 160
God Stats
38W - 36L
1,616 SR
Queue Stats
762W - 797L
1,222 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
0 / 7 / 4
8,842
421
5,539
21,484
17,994
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
1 / 3 / 0
11,286
537
6,250
18,954
19,093
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Susano
15
4 / 5 / 3
9,542
454
4,973
14,822
5,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 8 / 1
8,803
419
12,256
18,609
7,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
16
1 / 6 / 1
9,885
471
8,066
12,319
4,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Nu WaDanzaburouCthulhuCu ChulainnChaac

VS

Bans
SetYmirNemesisKing ArthurJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 1
11,882
566
13,112
11,602
13,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
DrNkGaMbLa
Raijin
19
6 / 1 / 4
11,743
559
6,786
12,417
4,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
16
5 / 4 / 10
9,891
471
12,070
14,123
6,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
3 / 2 / 16
10,226
487
12,011
14,204
8,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
sonfreak
Apollo
20
13 / 0 / 9
12,846
612
21,335
16,215
7,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
69
8
Kills
29
29
Deaths
9
9
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
7
4
0.29
W
2
2
1
1.25
L
1
3
0
0.33
L
Susano
4
5
3
1.1
W
Raijin
DrNkGaMbLa
Raijin
6
1
4
8
W
Rama
5
4
10
2.5
L
2
8
1
0.31
W
3
2
16
5.5
L
Poseidon
1
6
1
0.25
W
Apollo
sonfreak
Apollo
13
0
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,084
Damage
65,314
86,188
Taken
68,561
54,244
Mitigated
41,117
27,853
Healing
23,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,539
1,002
2,610
8,672
21,484
17,994
66
6,933
14,404
28,650
0
W
13,112
6,484
0
4,248
11,602
13,309
732
1,097
10,479
0
89,355
L
6,250
1,103
0
7,212
18,954
19,093
130
0
18,954
472
77,061
L
Susano
4,973
1,213
0
3,256
14,822
5,994
0
2,181
12,521
0
51,571
W
Raijin
DrNkGaMbLa
Raijin
6,786
687
116
5,643
12,417
4,975
879
1,955
10,076
74,959
0
W
Rama
12,070
10,144
0
5,767
14,123
6,471
845
1,838
12,285
0
55,064
L
12,256
6,629
0
4,583
18,609
7,132
1,064
4,101
14,502
0
62,985
W
12,011
200
0
3,760
14,204
8,981
34
4,416
9,680
35,314
0
L
Poseidon
8,066
1,049
0
1,520
12,319
4,031
456
5,025
7,010
59,756
0
W
Apollo
sonfreak
Apollo
21,335
12,389
0
3,565
16,215
7,381
1,456
3,910
12,113
0
113,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,358
Gold Earned
56,588
544
Minions Killed
590
0
Camps Cleared
0
1,955,091
Distance Traveled
1,984,972
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,842
421
41
2
0
441,857
1
W
Bellona
11,882
566
177
8
0
383,512
4
L
Tyr
11,286
537
180
9
0
399,639
2
L
Susano
9,542
454
90
4
0
394,285
3
W
Raijin
11,743
559
160
8
0
377,598
1
W
Rama
9,891
471
75
4
0
321,134
0
L
Neith
8,803
419
102
5
0
320,827
4
W
Ares
10,226
487
32
2
0
422,361
11
L
Poseidon
9,885
471
131
6
0
398,483
4
W
Apollo
12,846
612
146
7
0
480,367
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role