Player Matchup

Nemesis
Nemesis
AssyrianSouljah
Nemesis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 59L
1,370 Elo+
Party 1
Apollo
Apollo
Boade
Apollo
Level 106
God Stats
23W - 19L
1,633 SR
Queue Stats
54W - 70L
1,460 Elo+
Solo
Hercules
Hercules
Coulrophiliac
Hercules
Level 128
God Stats
19W - 19L
1,471 SR
Queue Stats
571W - 617L
1,452 Elo+
Solo
Chaac
Chaac
CzHEAD_sh0tCz
Chaac
Level 21
God Stats
11W - 17L
1,325 SR
Queue Stats
204W - 296L
1,414 Elo+
Party 1
Janus
Janus
FatVeggieNut
Janus
Level 80
God Stats
9W - 14L
1,508 SR
Queue Stats
167W - 207L
1,466 Elo+
Solo
Team Averages
Level 69
1,487 SR
1,432 Elo+

VS

Team Averages
Level 78
1,503 SR
1,473 Elo+
Guan Yu
Guan Yu
Azurmalf
Guan Yu
Level 17
God Stats
5W - 4L
1,552 SR
Queue Stats
74W - 74L
1,403 Elo+
Solo
Anhur
Anhur
BigChip
Anhur
Level 49
God Stats
5W - 4L
1,479 SR
Queue Stats
144W - 194L
1,492 Elo+
Party 2
Ratatoskr
Ratatoskr
MAAKAPAKA
Ratatoskr
Level 126
God Stats
2W - 1L
1,680 SR
Queue Stats
148W - 191L
1,505 Elo+
Party 2
Cthulhu
Cthulhu
SolRegem-
Cthulhu
Level 68
God Stats
4W - 3L
1,500 SR
Queue Stats
435W - 466L
1,494 Elo+
Solo
Janus
Janus
SpiceyWiener420
Janus
Level 130
God Stats
10W - 11L
1,306 SR
Queue Stats
296W - 332L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 5
9,040
411
5,533
18,392
6,111
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
Boade
Apollo
17
6 / 5 / 4
11,597
527
12,899
18,042
5,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Coulrophiliac
Hercules
17
3 / 0 / 6
11,138
506
14,588
22,343
22,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
2 / 8 / 7
9,185
418
13,211
20,849
14,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 4 / 2
9,677
440
9,855
10,359
3,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Azurmalf
Guan Yu
17
3 / 2 / 4
10,538
479
12,383
18,026
24,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
BigChip
Anhur
19
9 / 2 / 6
12,264
557
10,819
12,300
6,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ratatoskr
MAAKAPAKA
Ratatoskr
16
3 / 4 / 9
10,646
484
10,169
18,753
7,244
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
SolRegem-
Cthulhu
15
6 / 4 / 11
10,138
461
19,129
20,462
20,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
4 / 3 / 8
12,398
564
13,026
14,815
5,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
63
15
Kills
25
25
Deaths
15
24
Assists
38
Player
Kills
Deaths
Assists
KDA
L
0
8
5
0.31
W
Guan Yu
Azurmalf
Guan Yu
3
2
4
2.5
W
Anhur
BigChip
Anhur
9
2
6
6
L
Apollo
Boade
Apollo
6
5
4
1.6
L
Hercules
Coulrophiliac
Hercules
3
0
6
6
L
2
8
7
0.69
L
4
4
2
1.25
W
Ratatoskr
MAAKAPAKA
Ratatoskr
3
4
9
1.88
W
Cthulhu
SolRegem-
Cthulhu
6
4
11
2.88
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,086
Damage
65,526
89,985
Taken
84,356
52,019
Mitigated
64,685
34,571
Healing
33,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,533
2,152
0
4,029
18,392
6,111
255
6,674
11,468
0
59,494
W
Guan Yu
Azurmalf
Guan Yu
12,383
2,278
2,170
7,008
18,026
24,725
276
1,448
15,953
0
55,547
W
Anhur
BigChip
Anhur
10,819
4,807
0
4,995
12,300
6,488
1,450
984
11,141
0
87,007
L
Apollo
Boade
Apollo
12,899
6,237
0
9,053
18,042
5,726
180
2,722
15,170
0
73,132
L
Hercules
Coulrophiliac
Hercules
14,588
4,848
0
13,082
22,343
22,426
391
6,158
15,310
0
65,132
L
13,211
1,830
0
8,407
20,849
14,317
768
10,910
9,651
0
42,411
L
9,855
410
0
0
10,359
3,439
484
4,803
5,481
49,637
0
W
Ratatoskr
MAAKAPAKA
Ratatoskr
10,169
3,298
0
5,662
18,753
7,244
0
2,039
16,539
0
71,916
W
Cthulhu
SolRegem-
Cthulhu
19,129
1,140
1,070
8,541
20,462
20,612
0
2,591
17,422
52,737
0
W
13,026
265
0
4,403
14,815
5,616
3,318
2,793
11,722
91,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,637
Gold Earned
55,984
494
Minions Killed
562
0
Camps Cleared
0
2,112,935
Distance Traveled
2,189,386
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,040
411
91
4
0
452,681
0
W
Guan Yu
10,538
479
92
4
0
491,496
0
W
Anhur
12,264
557
151
7
0
416,389
7
L
Apollo
11,597
527
116
5
0
384,925
3
L
Hercules
11,138
506
138
6
0
435,563
0
L
Chaac
9,185
418
71
3
0
405,275
0
L
Janus
9,677
440
78
4
0
434,491
2
W
Ratatoskr
10,646
484
100
5
0
414,324
2
W
Cthulhu
10,138
461
53
2
0
430,635
4
W
Janus
12,398
564
166
8
0
436,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role