Player Matchup

Set
Set
Gold I
LAMOKI VEGA
Set
Gold I
Level 103
God Stats
5W - 5L
1,578 SR
Queue Stats
118W - 129L
1,618 MMR
Party 2
Cernunnos
Cernunnos
Silver I
LAMOKIMEMES
Cernunnos
Silver I
Level 100
God Stats
0W - 1L
1,471 SR
Queue Stats
32W - 33L
1,273 MMR
Party 2
Athena
Athena
Gold IV
ReliableFever
Athena
Gold IV
Level 157
God Stats
2W - 7L
1,334 SR
Queue Stats
153W - 156L
1,441 MMR
Solo
King Arthur
King Arthur
Silver II
SoOdeEx
King Arthur
Silver II
Level 46
God Stats
1W - 2L
1,604 SR
Queue Stats
7W - 9L
1,461 MMR
Solo
Hel
Hel
Gold IV
Xurpreme
Hel
Gold IV
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 161L
1,434 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,498 SR
1,445 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,618 SR
1,448 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold V
BlakViper52
Ah Muzen Cab
Gold V
Level 88
God Stats
4W - 2L
1,744 SR
Queue Stats
24W - 23L
1,445 MMR
Party 1
Bellona
Bellona
Gold II
Forever I Fall
Bellona
Gold II
Level 126
God Stats
2W - 0L
1,706 SR
Queue Stats
82W - 83L
1,459 MMR
Solo
Thoth
Thoth
Gold I
SpCazper
Thoth
Gold I
Level 147
God Stats
10W - 4L
1,741 SR
Queue Stats
134W - 122L
1,458 MMR
Solo
Cerberus
Cerberus
Gold V
The Red King PF
Cerberus
Gold V
Level 138
God Stats
48W - 43L
1,399 SR
Queue Stats
555W - 578L
1,431 MMR
Solo
Mercury
Mercury
Gold V
tonybeatZ
Mercury
Gold V
Level 72
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 22L
1,445 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,477
448
2,752
7,762
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
LAMOKIMEMES
Cernunnos
6
0 / 4 / 0
4,037
404
2,990
6,898
1,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

6
0 / 4 / 0
4,168
417
2,375
8,323
3,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
SoOdeEx
King Arthur
7
0 / 4 / 0
4,104
410
3,839
6,215
3,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 4 / 0
4,499
450
1,627
5,957
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
CthulhuScyllaNu WaApolloCu Chulainn

VS

Bans
NemesisCabrakanDanzaburouDiscordiaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BlakViper52
Ah Muzen Cab
9
3 / 0 / 6
6,098
610
4,737
4,806
1,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 0 / 7
6,379
638
4,919
5,853
4,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thoth
SpCazper
Thoth
11
10 / 0 / 6
6,871
687
6,638
5,495
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
10
4 / 0 / 10
5,991
599
4,847
6,726
2,240
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
tonybeatZ
Mercury
10
3 / 0 / 7
6,123
612
3,119
4,756
1,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
58
0
Kills
22
22
Deaths
0
0
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BlakViper52
Ah Muzen Cab
3
0
6
6
W
2
0
7
5.5
L
0
6
0
0
L
Cernunnos
LAMOKIMEMES
Cernunnos
0
4
0
0
L
0
4
0
0
L
King Arthur
SoOdeEx
King Arthur
0
4
0
0
W
Thoth
SpCazper
Thoth
10
0
6
13
W
Cerberus
4
0
10
9
L
0
4
0
0
W
Mercury
tonybeatZ
Mercury
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,583
Damage
24,260
35,155
Taken
27,636
12,409
Mitigated
11,692
8,168
Healing
10,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BlakViper52
Ah Muzen Cab
4,737
2,848
0
3,350
4,806
1,855
212
688
4,049
0
30,741
W
4,919
1,564
0
1,545
5,853
4,617
83
333
5,388
0
37,237
L
2,752
1,266
0
1,850
7,762
2,412
0
2,450
5,312
0
20,241
L
Cernunnos
LAMOKIMEMES
Cernunnos
2,990
1,629
0
1,877
6,898
1,427
0
2,009
4,889
0
15,660
L
2,375
378
0
793
8,323
3,073
0
2,227
6,096
10,133
0
L
King Arthur
SoOdeEx
King Arthur
3,839
590
0
1,558
6,215
3,619
0
742
5,473
0
14,690
W
Thoth
SpCazper
Thoth
6,638
476
0
2,057
5,495
1,638
179
1,135
4,249
30,171
0
W
Cerberus
4,847
313
513
3,165
6,726
2,240
162
1,229
5,447
14,583
0
L
1,627
47
117
1,973
5,957
1,878
0
4,057
1,900
17,418
0
W
Mercury
tonybeatZ
Mercury
3,119
1,829
0
0
4,756
1,342
0
475
4,269
0
31,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,285
Gold Earned
31,462
143
Minions Killed
259
0
Camps Cleared
0
837,830
Distance Traveled
990,991
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,098
610
50
5
0
188,145
0
W
Bellona
6,379
638
69
7
0
191,672
3
L
Set
4,477
448
43
4
0
185,348
2
L
Cernunnos
4,037
404
26
3
0
161,776
3
L
Athena
4,168
417
22
2
0
168,273
0
L
King Arthur
4,104
410
16
2
0
174,814
0
W
Thoth
6,871
687
52
5
0
194,289
2
W
Cerberus
5,991
599
23
2
0
179,676
0
L
Hel
4,499
450
36
4
0
147,619
3
W
Mercury
6,123
612
65
7
0
237,209
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role