Player Matchup

Olorun
Olorun
Iseck-Del
Olorun
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 27L
1,706 Elo+
Party 1
Ymir
Ymir
The_1stWizard
Ymir
Level 27
God Stats
5W - 0L
1,847 SR
Queue Stats
115W - 91L
1,644 Elo+
Party 1
Cabrakan
Cabrakan
o0-Akronekis-0o
Cabrakan
Level 17
God Stats
28W - 15L
1,741 SR
Queue Stats
31W - 17L
1,726 Elo+
Party 1
Izanami
Izanami
smallnekgaming
Izanami
Level 17
God Stats
5W - 3L
1,847 SR
Queue Stats
25W - 14L
1,685 Elo+
Party 1
Nemesis
Nemesis
thehunter100
Nemesis
Level 25
God Stats
3W - 0L
1,847 SR
Queue Stats
33W - 20L
1,656 Elo+
Party 1
Team Averages
Level 42
1,756 SR
1,683 Elo+

VS

Team Averages
Level 17
1,520 SR
1,629 Elo+
Ra
Ra
FrostFireMG
Ra
Level 15
God Stats
1W - 4L
1,327 SR
Queue Stats
81W - 83L
1,618 Elo+
Solo
Ullr
Ullr
I NahNi I
Ullr
Level 19
God Stats
2W - 1L
1,903 SR
Queue Stats
104W - 71L
1,683 Elo+
Solo
Chaac
Chaac
Loko_Killer818
Chaac
Level 17
God Stats
33W - 25L
1,633 SR
Queue Stats
180W - 191L
1,610 Elo+
Solo
Hercules
Hercules
SwiftTheTurtle
Hercules
Level 7
God Stats
2W - 5L
1,426 SR
Queue Stats
14W - 22L
1,533 Elo+
Solo
Bakasura
Bakasura
guccinecht
Bakasura
Level 25
God Stats
1W - 2L
1,312 SR
Queue Stats
116W - 96L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Iseck-Del
Olorun
12
0 / 4 / 2
7,406
463
4,672
9,680
2,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
1 / 1 / 1
8,035
502
2,679
9,553
5,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cabrakan
17
7 / 0 / 1
10,277
642
11,290
10,834
7,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
0 / 2 / 0
8,182
511
4,121
8,957
3,075
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
thehunter100
Nemesis
14
1 / 2 / 1
8,395
525
3,160
8,811
3,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
7,740
484
6,572
7,260
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
13
1 / 2 / 3
7,542
471
7,271
8,071
2,773
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
4 / 0 / 0
8,342
521
3,869
7,668
4,415
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hercules
10
0 / 4 / 0
6,218
389
2,539
10,465
4,730
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
guccinecht
Bakasura
16
2 / 2 / 4
8,994
562
7,191
11,520
5,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
9
Kills
9
9
Deaths
9
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
1
2
3
L
Ullr
1
2
3
1.25
W
Olorun
Iseck-Del
Olorun
0
4
2
0.25
L
4
0
0
4
L
Hercules
0
4
0
0
W
1
1
1
1.5
L
Bakasura
guccinecht
Bakasura
2
2
4
2
W
Cabrakan
7
0
1
7.5
W
0
2
0
0
W
Nemesis
thehunter100
Nemesis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,922
Damage
27,442
47,835
Taken
44,984
22,126
Mitigated
19,185
13,470
Healing
15,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,572
493
60
3,940
7,260
2,091
0
784
6,432
45,480
0
L
Ullr
7,271
2,462
0
709
8,071
2,773
419
3,137
4,902
0
52,928
W
Olorun
Iseck-Del
Olorun
4,672
2,209
596
3,595
9,680
2,892
1,297
0
9,670
50,833
0
L
3,869
547
0
4,675
7,668
4,415
1,837
2,648
5,020
0
43,745
L
Hercules
2,539
882
0
3,247
10,465
4,730
0
7,477
2,652
0
19,660
W
2,679
627
0
2,122
9,553
5,334
388
0
9,553
19,155
0
L
Bakasura
guccinecht
Bakasura
7,191
4,698
0
2,550
11,520
5,176
208
4,087
7,337
0
62,492
W
Cabrakan
11,290
1,415
10
3,833
10,834
7,394
0
391
9,834
60,280
0
W
4,121
2,075
0
1,772
8,957
3,075
2,543
4,825
3,945
0
54,604
W
Nemesis
thehunter100
Nemesis
3,160
1,608
0
1,542
8,811
3,431
0
1,356
7,455
0
58,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,295
Gold Earned
38,836
454
Minions Killed
427
0
Camps Cleared
0
1,545,400
Distance Traveled
1,441,014
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,740
484
90
6
0
247,219
4
L
Ullr
7,542
471
82
5
0
269,192
1
W
Olorun
7,406
463
81
5
0
260,486
2
L
Chaac
8,342
521
84
5
0
336,211
0
L
Hercules
6,218
389
40
3
0
248,218
4
W
Ymir
8,035
502
34
2
0
320,631
6
L
Bakasura
8,994
562
131
8
0
340,174
4
W
Cabrakan
10,277
642
129
8
0
312,814
2
W
Izanami
8,182
511
104
7
0
300,055
1
W
Nemesis
8,395
525
106
7
0
351,414
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role