Player Matchup

Cthulhu
Cthulhu
FakeTherapy
Cthulhu
Level 27
God Stats
52W - 32L
1,500 SR
Queue Stats
169W - 157L
1,267 Elo+
Party 1
Ymir
Ymir
Jackof42Trades
Ymir
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 17L
1,500 Elo+
Party 1
Pele
Pele
Laika87
Pele
Level 17
God Stats
8W - 12L
1,321 SR
Queue Stats
61W - 62L
1,267 Elo+
Party 1
Skadi
Skadi
Lazr Hipoh
Skadi
Level 18
God Stats
15W - 14L
1,592 SR
Queue Stats
206W - 182L
1,532 Elo+
Party 1
Tiamat
Tiamat
Mekatorque
Tiamat
Level 115
God Stats
6W - 8L
1,321 SR
Queue Stats
264W - 210L
1,267 Elo+
Party 1
Team Averages
Level 40
1,447 SR
1,366 Elo+

VS

Team Averages
Level 26
1,549 SR
1,492 Elo+
Kumbhakarna
Kumbhakarna
Itsyaaboii
Kumbhakarna
Level 22
God Stats
10W - 6L
1,602 SR
Queue Stats
117W - 125L
1,485 Elo+
Party 3
Thor
Thor
Reignheart
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Set
Set
bluejaem
Set
Level 42
God Stats
7W - 3L
1,810 SR
Queue Stats
291W - 272L
1,573 Elo+
Party 3
Ra
Ra
xMiasma
Ra
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anhur
Anhur
xxrLv
Anhur
Level 7
God Stats
1W - 6L
1,334 SR
Queue Stats
17W - 19L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FakeTherapy
Cthulhu
16
1 / 5 / 0
9,057
503
3,108
11,474
10,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
3 / 0 / 12
8,984
499
6,367
9,828
7,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
Laika87
Pele
16
9 / 3 / 4
10,205
567
9,393
11,284
4,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
15
6 / 1 / 8
9,475
526
12,796
7,814
2,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Mekatorque
Tiamat
19
8 / 0 / 7
11,164
620
14,318
9,991
9,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Itsyaaboii
Kumbhakarna
12
0 / 2 / 2
7,848
436
4,272
15,079
6,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 6 / 1
7,363
409
2,347
13,756
3,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
6 / 3 / 1
11,472
637
11,161
11,278
8,684
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 10 / 1
7,844
436
8,258
13,166
4,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
xxrLv
Anhur
10
1 / 6 / 1
6,742
375
5,815
10,925
2,605
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
27
Kills
9
9
Deaths
27
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FakeTherapy
Cthulhu
1
5
0
0.2
L
Kumbhakarna
Itsyaaboii
Kumbhakarna
0
2
2
0.5
W
3
0
12
9
W
Pele
Laika87
Pele
9
3
4
3.67
W
Skadi
6
1
8
10
W
Tiamat
Mekatorque
Tiamat
8
0
7
11.5
L
0
6
1
0.08
L
6
3
1
2.17
L
2
10
1
0.25
L
Anhur
xxrLv
Anhur
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,982
Damage
31,853
50,391
Taken
64,204
34,363
Mitigated
26,216
18,068
Healing
17,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FakeTherapy
Cthulhu
3,108
215
0
2,478
11,474
10,764
682
985
10,489
44,586
0
L
Kumbhakarna
Itsyaaboii
Kumbhakarna
4,272
386
0
5,325
15,079
6,704
0
5,887
9,092
34,254
0
W
6,367
887
458
1,665
9,828
7,818
396
2,735
7,093
19,214
0
W
Pele
Laika87
Pele
9,393
1,969
0
3,969
11,284
4,015
462
3,299
7,985
0
48,743
W
Skadi
12,796
6,041
0
2,981
7,814
2,334
2,660
2,640
5,174
0
51,255
W
Tiamat
Mekatorque
Tiamat
14,318
875
0
6,517
9,991
9,432
1,043
2,871
7,120
76,353
0
L
2,347
736
0
3,470
13,756
3,983
0
2,948
10,669
0
40,217
L
11,161
6,684
0
4,130
11,278
8,684
722
4,000
6,880
0
81,486
L
8,258
733
579
2,137
13,166
4,240
358
6,941
5,764
40,876
0
L
Anhur
xxrLv
Anhur
5,815
1,680
0
2,344
10,925
2,605
0
2,885
8,006
0
16,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,885
Gold Earned
41,269
420
Minions Killed
398
0
Camps Cleared
0
1,718,671
Distance Traveled
1,634,992
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,057
503
88
5
0
259,173
4
L
Kumbhakarna
7,848
436
65
4
0
332,764
5
W
Ymir
8,984
499
19
1
0
358,334
5
W
Pele
10,205
567
86
5
0
417,515
0
W
Skadi
9,475
526
93
5
0
311,831
2
W
Tiamat
11,164
620
134
7
0
371,818
1
L
Thor
7,363
409
71
4
0
352,261
3
L
Set
11,472
637
174
10
0
350,907
1
L
Ra
7,844
436
65
4
0
306,899
1
L
Anhur
6,742
375
23
1
0
292,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role