Player Matchup

Guan Yu
Guan Yu
IIIcrewIII
Guan Yu
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 30L
1,300 Elo+
Solo
Nu Wa
Nu Wa
Legend1200
Nu Wa
Level 36
God Stats
5W - 5L
1,436 SR
Queue Stats
123W - 123L
1,466 Elo+
Party 1
Ymir
Ymir
Lucurto
Ymir
Level 21
God Stats
14W - 21L
1,146 SR
Queue Stats
435W - 451L
1,363 Elo+
Solo
Nemesis
Nemesis
YoungTaoist640
Nemesis
Level 22
God Stats
11W - 3L
1,925 SR
Queue Stats
111W - 129L
1,368 Elo+
Party 1
Heimdallr
Heimdallr
iSlayrzZ
Heimdallr
Level 13
God Stats
14W - 17L
1,168 SR
Queue Stats
114W - 110L
1,457 Elo+
Solo
Team Averages
Level 21
1,435 SR
1,391 Elo+

VS

Team Averages
Level 20
1,335 SR
1,265 Elo+
Cthulhu
Cthulhu
Ahmonep
Cthulhu
Level 29
God Stats
0W - 2L
1,260 SR
Queue Stats
31W - 52L
1,319 Elo+
Party 2
Medusa
Medusa
Apolayz
Medusa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,376 Elo+
Party 2
Kali
Kali
DeadStarX4
Kali
Level 16
God Stats
2W - 6L
1,298 SR
Queue Stats
11W - 26L
1,168 Elo+
Party 2
Tiamat
Tiamat
Habooski
Tiamat
Level 19
God Stats
0W - 3L
1,117 SR
Queue Stats
18W - 39L
964 Elo+
Party 2
Cupid
Cupid
z3r0gravity
Cupid
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
IIIcrewIII
Guan Yu
17
1 / 2 / 6
10,595
482
2,015
10,332
9,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
20
16 / 0 / 8
13,368
608
31,943
11,028
4,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Lucurto
Ymir
16
2 / 1 / 9
10,598
482
2,491
7,552
6,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 4 / 9
9,698
441
8,441
13,975
5,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
iSlayrzZ
Heimdallr
17
12 / 2 / 5
11,182
508
19,671
11,587
5,187
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ahmonep
Cthulhu
14
5 / 4 / 0
9,543
434
10,054
15,612
13,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
Apolayz
Medusa
14
1 / 9 / 1
8,904
405
4,221
19,012
5,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
2 / 10 / 0
7,449
339
4,870
13,262
5,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
Habooski
Tiamat
16
0 / 2 / 0
9,267
421
1,502
15,018
8,038
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 8 / 3
8,835
402
3,777
13,977
3,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
13
33
Kills
9
9
Deaths
33
37
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ahmonep
Cthulhu
5
4
0
1.25
L
Medusa
Apolayz
Medusa
1
9
1
0.17
L
2
10
0
0.2
L
Tiamat
Habooski
Tiamat
0
2
0
0
W
Guan Yu
IIIcrewIII
Guan Yu
1
2
6
2
W
Nu Wa
16
0
8
20
W
Ymir
Lucurto
Ymir
2
1
9
6.5
W
2
4
9
1.63
W
Heimdallr
iSlayrzZ
Heimdallr
12
2
5
7.25
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,561
Damage
24,424
54,474
Taken
76,881
30,239
Mitigated
36,058
15,570
Healing
18,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ahmonep
Cthulhu
10,054
690
0
3,231
15,612
13,114
456
5,471
9,691
40,303
0
L
Medusa
Apolayz
Medusa
4,221
1,788
0
3,651
19,012
5,363
0
7,014
11,680
0
51,997
L
4,870
1,873
0
1,859
13,262
5,639
0
7,479
5,399
0
18,269
L
Tiamat
Habooski
Tiamat
1,502
248
0
5,277
15,018
8,038
771
8,046
6,544
49,940
0
W
Guan Yu
IIIcrewIII
Guan Yu
2,015
145
1,224
3,802
10,332
9,180
1,277
3,828
6,204
0
56,004
W
Nu Wa
31,943
6,863
0
1,776
11,028
4,475
3,030
2,333
8,645
118,916
0
W
Ymir
Lucurto
Ymir
2,491
702
0
1,039
7,552
6,052
591
0
7,517
21,570
0
W
8,441
4,162
0
4,433
13,975
5,345
622
3,536
10,214
0
50,707
W
Heimdallr
iSlayrzZ
Heimdallr
19,671
9,426
0
3,296
11,587
5,187
1,774
1,234
10,303
0
80,832
L
3,777
967
254
4,032
13,977
3,904
96
4,850
8,897
0
28,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,441
Gold Earned
43,998
538
Minions Killed
355
0
Camps Cleared
0
2,131,334
Distance Traveled
1,917,212
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,543
434
78
4
0
411,000
0
L
Medusa
8,904
405
86
4
0
389,117
0
L
Kali
7,449
339
33
2
0
382,571
0
L
Tiamat
9,267
421
96
4
0
364,567
0
W
Guan Yu
10,595
482
131
6
0
439,112
0
W
Nu Wa
13,368
608
180
8
0
428,433
3
W
Ymir
10,598
482
39
2
0
406,248
0
W
Nemesis
9,698
441
72
3
0
470,145
0
W
Heimdallr
11,182
508
116
5
0
387,396
0
L
Cupid
8,835
402
62
3
0
369,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role