Player Matchup

Janus
Janus
BurnV2 ttv
Janus
Level 89
God Stats
25W - 19L
1,611 SR
Queue Stats
78W - 71L
1,559 Elo+
Party 1
Apollo
Apollo
CRIMSONSUN911
Apollo
Level 24
God Stats
8W - 3L
1,832 SR
Queue Stats
108W - 50L
1,707 Elo+
Party 1
Kuzenbo
Kuzenbo
CrimsonCrusad3r
Kuzenbo
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 117L
1,625 Elo+
Party 1
Bellona
Bellona
fearsomed34n
Bellona
Level 113
God Stats
0W - 2L
1,304 SR
Queue Stats
257W - 198L
1,595 Elo+
Party 1
Thor
Thor
oHYDR4oTTV
Thor
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 152L
1,603 Elo+
Party 1
Team Averages
Level 98
1,549 SR
1,618 Elo+

VS

Team Averages
Level 94
1,686 SR
1,675 Elo+
Ymir
Ymir
Beeeeer
Ymir
Level 160
God Stats
43W - 29L
1,655 SR
Queue Stats
711W - 594L
1,735 Elo+
Party 2
Bellona
Bellona
DoraorDiego
Bellona
Level 39
God Stats
17W - 19L
1,634 SR
Queue Stats
577W - 498L
1,493 Elo+
Solo
Yemoja
Yemoja
IfDeathIsKind
Yemoja
Level 27
God Stats
41W - 10L
1,869 SR
Queue Stats
124W - 33L
1,850 Elo+
Party 2
Medusa
Medusa
NoJokeImHigh
Medusa
Level 86
God Stats
1W - 1L
1,416 SR
Queue Stats
67W - 42L
1,528 Elo+
Party 2
Hel
Hel
Rafinement
Hel
Level 160
God Stats
6W - 2L
1,855 SR
Queue Stats
389W - 233L
1,770 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
2 / 2 / 5
9,603
480
12,186
7,304
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 4 / 5
8,426
421
5,776
12,598
4,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 5 / 3
8,787
439
8,818
20,463
20,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
fearsomed34n
Bellona
12
2 / 13 / 2
8,087
404
9,059
20,485
15,636
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 5 / 5
9,569
478
9,978
16,884
12,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Beeeeer
Ymir
17
9 / 4 / 8
11,056
553
13,077
16,645
8,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
DoraorDiego
Bellona
19
9 / 3 / 4
12,260
613
16,153
21,958
22,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
3 / 1 / 12
10,621
531
12,013
14,389
13,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
11
4 / 1 / 0
7,967
398
3,206
5,784
1,684
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
4 / 2 / 9
11,227
561
15,760
14,358
6,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
62
11
Kills
29
29
Deaths
11
20
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ymir
Beeeeer
Ymir
9
4
8
3.25
L
Janus
2
2
5
2.25
L
0
4
5
0.63
L
3
5
3
0.9
W
Bellona
DoraorDiego
Bellona
9
3
4
3.67
W
3
1
12
9
W
Medusa
4
1
0
4
W
4
2
9
4.25
L
Bellona
fearsomed34n
Bellona
2
13
2
0.23
L
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,817
Damage
60,209
77,734
Taken
73,134
55,192
Mitigated
52,977
12,257
Healing
34,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Beeeeer
Ymir
13,077
2,420
0
4,565
16,645
8,035
485
5,517
10,958
66,304
0
L
Janus
12,186
57
924
1,841
7,304
2,356
94
5,778
1,300
59,614
0
L
5,776
2,809
0
1,652
12,598
4,280
608
5,934
6,554
0
60,859
L
8,818
3,451
0
4,069
20,463
20,753
314
11,536
8,680
32,045
0
W
Bellona
DoraorDiego
Bellona
16,153
6,198
0
10,719
21,958
22,882
1,295
2,736
19,122
0
85,616
W
12,013
1,982
2,324
2,061
14,389
13,955
588
5,982
8,281
54,876
0
W
Medusa
3,206
1,878
0
1,862
5,784
1,684
0
948
4,836
0
30,850
W
15,760
614
5,531
7,898
14,358
6,421
736
5,200
8,933
84,243
0
L
Bellona
fearsomed34n
Bellona
9,059
2,602
0
461
20,485
15,636
0
5,519
14,840
0
42,746
L
9,978
3,070
0
3,310
16,884
12,167
0
11,126
5,510
0
55,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,472
Gold Earned
53,131
433
Minions Killed
582
0
Camps Cleared
0
1,793,019
Distance Traveled
1,775,154
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,056
553
96
5
0
396,763
4
L
Janus
9,603
480
124
6
0
384,090
3
L
Apollo
8,426
421
97
5
0
368,753
5
L
Kuzenbo
8,787
439
34
2
0
362,669
2
W
Bellona
12,260
613
178
9
0
361,738
11
W
Yemoja
10,621
531
95
5
0
386,771
3
W
Medusa
7,967
398
53
3
0
224,469
0
W
Hel
11,227
561
160
8
0
405,413
3
L
Bellona
8,087
404
85
4
0
319,471
3
L
Thor
9,569
478
93
5
0
358,036
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role