Player Matchup

King Arthur
King Arthur
Cryo Sentinel
King Arthur
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 12L
1,465 Elo+
Party 1
Merlin
Merlin
FALLENC1TY
Merlin
Level 156
God Stats
0W - 3L
1,482 SR
Queue Stats
116W - 113L
1,684 Elo+
Party 1
Xbalanque
Xbalanque
Stoutoak
Xbalanque
Level 104
God Stats
41W - 56L
1,475 SR
Queue Stats
533W - 762L
1,406 Elo+
Solo
Team Averages
Level 121
1,486 SR
1,518 Elo+

VS

Team Averages
Level 124
1,443 SR
1,431 Elo+
Danzaburou
Danzaburou
Paoyou69
Danzaburou
Level 142
God Stats
100W - 92L
1,508 SR
Queue Stats
910W - 1,272L
1,417 Elo+
Solo
Tiamat
Tiamat
ulltra-_-noob
Tiamat
Level 127
God Stats
12W - 14L
1,410 SR
Queue Stats
175W - 212L
1,466 Elo+
Party 2
Pele
Pele
xZ_Seeker_Giiba
Pele
Level 103
God Stats
4W - 5L
1,409 SR
Queue Stats
29W - 46L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cryo Sentinel
King Arthur
10
3 / 1 / 0
7,599
760
7,570
8,033
5,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
FALLENC1TY
Merlin
10
0 / 1 / 3
6,629
663
5,914
4,505
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Xbalanque
Stoutoak
Xbalanque
8
0 / 4 / 0
5,884
588
3,794
7,940
2,547
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Paoyou69
Danzaburou
10
2 / 1 / 2
6,974
697
4,623
8,830
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 1 / 3
7,461
746
7,652
6,819
5,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 1 / 3
7,165
717
3,325
7,364
2,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
3
Kills
6
6
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Cryo Sentinel
King Arthur
3
1
0
3
L
Merlin
FALLENC1TY
Merlin
0
1
3
1.5
W
Danzaburou
Paoyou69
Danzaburou
2
1
2
3
L
Xbalanque
Stoutoak
Xbalanque
0
4
0
0
W
3
1
3
4.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,278
Damage
15,600
20,478
Taken
23,013
9,788
Mitigated
10,439
4,693
Healing
9,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Cryo Sentinel
King Arthur
7,570
877
0
1,720
8,033
5,878
0
1,879
5,988
0
16,701
L
Merlin
FALLENC1TY
Merlin
5,914
454
0
919
4,505
1,363
0
1,560
2,770
28,492
0
W
Danzaburou
Paoyou69
Danzaburou
4,623
2,048
1,152
3,211
8,830
3,018
0
2,179
6,369
0
16,787
L
Xbalanque
Stoutoak
Xbalanque
3,794
1,096
516
1,538
7,940
2,547
0
3,710
4,004
0
16,801
W
7,652
627
0
2,394
6,819
5,002
225
1,727
4,888
29,855
0
W
3,325
829
0
3,026
7,364
2,419
0
1,318
5,786
0
26,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,112
Gold Earned
21,600
116
Minions Killed
126
0
Camps Cleared
0
513,452
Distance Traveled
593,997
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,599
760
25
3
0
193,270
0
L
Merlin
6,629
663
50
5
0
166,759
0
W
Danzaburou
6,974
697
25
3
0
196,744
1
L
Xbalanque
5,884
588
41
4
0
153,423
1
W
Tiamat
7,461
746
52
5
0
189,529
2
W
Pele
7,165
717
49
5
0
207,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role