Player Matchup

Ganesha
Ganesha
Markuroneko
Ganesha
Level 33
God Stats
5W - 6L
1,301 SR
Queue Stats
338W - 443L
1,353 Elo+
Party 3
Ra
Ra
PintoConLizano
Ra
Level 16
God Stats
2W - 8L
1,496 SR
Queue Stats
140W - 133L
1,524 Elo+
Solo
Pele
Pele
WaterCrayon733
Pele
Level 28
God Stats
9W - 0L
1,829 SR
Queue Stats
78W - 65L
1,427 Elo+
Solo
Odin
Odin
loviloki
Odin
Level 18
God Stats
23W - 18L
1,488 SR
Queue Stats
55W - 59L
1,455 Elo+
Party 3
Ullr
Ullr
prime997
Ullr
Level 4
God Stats
2W - 0L
1,687 SR
Queue Stats
10W - 5L
1,655 Elo+
Solo
Team Averages
Level 20
1,560 SR
1,483 Elo+

VS

Team Averages
Level 34
1,443 SR
1,510 Elo+
Xbalanque
Xbalanque
BeanDip421
Xbalanque
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
318W - 231L
1,810 Elo+
Party 1
Janus
Janus
DeadAcePool
Janus
Level 18
God Stats
4W - 6L
1,256 SR
Queue Stats
96W - 109L
1,281 Elo+
Party 2
Ymir
Ymir
LeaveYourHouse
Ymir
Level 26
God Stats
0W - 3L
1,210 SR
Queue Stats
8W - 11L
1,562 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Spacehomer135
Cu Chulainn
Level 96
God Stats
1W - 3L
1,749 SR
Queue Stats
221W - 193L
1,585 Elo+
Party 1
Set
Set
Wozdamack87
Set
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 78L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Markuroneko
Ganesha
15
0 / 3 / 12
10,455
475
3,769
16,507
14,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
12 / 1 / 8
12,794
582
23,022
14,725
8,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
7 / 3 / 4
12,324
560
8,176
15,551
6,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
15
2 / 4 / 5
9,530
433
2,576
15,133
8,535
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
18
10 / 2 / 8
11,998
545
17,350
17,729
7,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BeanDip421
Xbalanque
16
5 / 7 / 3
10,400
473
19,511
15,095
5,861
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 11 / 4
8,000
364
6,082
15,081
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 4 / 6
9,735
443
7,036
17,726
15,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cu Chulainn
Spacehomer135
Cu Chulainn
17
5 / 2 / 4
11,198
509
18,123
13,277
13,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 7 / 5
8,338
379
3,443
14,002
5,130
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
35
31
Kills
13
13
Deaths
31
37
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
BeanDip421
Xbalanque
5
7
3
0.93
L
0
11
4
0.18
L
3
4
6
1.5
W
Ganesha
Markuroneko
Ganesha
0
3
12
2
W
12
1
8
16
L
Cu Chulainn
Spacehomer135
Cu Chulainn
5
2
4
3.5
W
7
3
4
3
L
0
7
5
0.36
W
Odin
2
4
5
1.13
W
Ullr
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,893
Damage
54,195
79,645
Taken
75,181
45,309
Mitigated
43,489
27,382
Healing
13,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
BeanDip421
Xbalanque
19,511
10,991
0
3,287
15,095
5,861
350
3,792
11,162
0
92,853
L
6,082
991
0
656
15,081
4,275
662
6,227
8,503
38,840
0
L
7,036
1,708
0
3,840
17,726
15,193
138
8,238
9,089
19,178
0
W
Ganesha
Markuroneko
Ganesha
3,769
605
891
2,650
16,507
14,169
727
3,601
12,710
24,619
0
W
23,022
3,231
5,035
9,616
14,725
8,476
1,674
3,747
10,651
101,481
0
L
Cu Chulainn
Spacehomer135
Cu Chulainn
18,123
3,415
0
3,687
13,277
13,030
444
3,552
9,413
4,254
79,124
W
8,176
1,630
0
3,707
15,551
6,760
0
2,970
12,407
0
78,992
L
3,443
1,498
0
2,307
14,002
5,130
1,714
3,930
9,927
0
30,994
W
Odin
2,576
320
0
835
15,133
8,535
1,546
2,214
12,580
0
27,980
W
Ullr
17,350
8,052
0
4,648
17,729
7,369
5,739
2,027
15,602
0
88,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,101
Gold Earned
47,671
476
Minions Killed
424
0
Camps Cleared
0
2,141,521
Distance Traveled
1,919,494
30
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
10,400
473
137
6
0
349,921
2
L
Janus
8,000
364
54
2
0
360,249
5
L
Ymir
9,735
443
16
1
0
433,222
0
W
Ganesha
10,455
475
7
0
0
414,244
7
W
Ra
12,794
582
167
8
0
429,184
4
L
Cu Chulainn
11,198
509
156
7
0
388,203
2
W
Pele
12,324
560
115
5
0
457,756
3
L
Set
8,338
379
61
3
0
387,899
3
W
Odin
9,530
433
55
3
0
428,600
5
W
Ullr
11,998
545
132
6
0
411,737
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role