Player Matchup

King Arthur
King Arthur
Fufi_7690
King Arthur
Level 66
God Stats
5W - 13L
1,504 SR
Queue Stats
189W - 206L
1,431 Elo+
Party 1
Hachiman
Hachiman
Gajjjy2
Hachiman
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 106L
1,508 Elo+
Party 1
Cthulhu
Cthulhu
Loading01
Cthulhu
Level 63
God Stats
6W - 7L
1,580 SR
Queue Stats
18W - 36L
1,342 Elo+
Party 1
Thanatos
Thanatos
Plata_Angel
Thanatos
Level 27
God Stats
9W - 7L
1,444 SR
Queue Stats
148W - 151L
1,420 Elo+
Party 1
Nu Wa
Nu Wa
elgrande_45PR
Nu Wa
Level 68
God Stats
1W - 4L
1,412 SR
Queue Stats
181W - 197L
1,380 Elo+
Party 1
Team Averages
Level 50
1,488 SR
1,416 Elo+

VS

Team Averages
Level 111
1,564 SR
1,464 Elo+
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ClumsyNinjx
Sylvanus
Level 142
God Stats
5W - 3L
1,500 SR
Queue Stats
112W - 134L
1,418 Elo+
Solo
Cernunnos
Cernunnos
Fallen8503
Cernunnos
Level 69
God Stats
4W - 1L
1,436 SR
Queue Stats
406W - 386L
1,421 Elo+
Solo
Hun Batz
Hun Batz
ZaneRKx
Hun Batz
Level 64
God Stats
2W - 0L
1,707 SR
Queue Stats
138W - 122L
1,530 Elo+
Solo
Tsukuyomi
Tsukuyomi
radamesin atu
Tsukuyomi
Level 118
God Stats
11W - 6L
1,676 SR
Queue Stats
84W - 82L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fufi_7690
King Arthur
19
6 / 2 / 3
13,032
483
16,102
27,810
23,520
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
Gajjjy2
Hachiman
14
2 / 4 / 0
9,461
350
6,239
15,108
4,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Loading01
Cthulhu
16
1 / 6 / 2
10,717
397
12,757
24,723
17,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Plata_Angel
Thanatos
18
7 / 11 / 5
11,909
441
10,522
22,537
14,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 5 / 6
10,898
404
24,555
16,071
5,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
20
7 / 8 / 8
14,237
527
20,318
18,271
7,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
ClumsyNinjx
Sylvanus
19
4 / 2 / 13
14,003
519
11,056
28,069
32,544
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
Fallen8503
Cernunnos
20
6 / 2 / 5
13,868
514
19,816
24,708
12,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
ZaneRKx
Hun Batz
18
4 / 4 / 8
12,007
445
7,399
17,510
6,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
radamesin atu
Tsukuyomi
20
6 / 5 / 6
14,915
552
20,861
25,796
12,858
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
67
19
Kills
27
28
Deaths
21
16
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
7
8
8
1.38
W
Sylvanus
ClumsyNinjx
Sylvanus
4
2
13
5.25
W
Cernunnos
Fallen8503
Cernunnos
6
2
5
4.25
L
King Arthur
Fufi_7690
King Arthur
6
2
3
3.75
L
Hachiman
Gajjjy2
Hachiman
2
4
0
0.5
L
Cthulhu
Loading01
Cthulhu
1
6
2
0.33
L
Thanatos
Plata_Angel
Thanatos
7
11
5
0.86
W
Hun Batz
ZaneRKx
Hun Batz
4
4
8
2
L
3
5
6
1.2
W
Tsukuyomi
radamesin atu
Tsukuyomi
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,175
Damage
79,450
106,249
Taken
114,354
65,684
Mitigated
71,407
38,374
Healing
33,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
20,318
617
0
0
18,271
7,365
406
5,981
11,904
117,069
0
W
Sylvanus
ClumsyNinjx
Sylvanus
11,056
2,563
8,216
9,705
28,069
32,544
1,556
9,661
17,974
43,146
0
W
Cernunnos
Fallen8503
Cernunnos
19,816
9,076
0
4,199
24,708
12,063
4,506
11,098
13,258
0
115,422
L
King Arthur
Fufi_7690
King Arthur
16,102
873
0
10,873
27,810
23,520
196
4,987
22,823
0
84,761
L
Hachiman
Gajjjy2
Hachiman
6,239
3,332
0
5,427
15,108
4,741
582
4,169
10,939
0
37,582
L
Cthulhu
Loading01
Cthulhu
12,757
849
1,155
7,196
24,723
17,403
204
7,220
17,503
49,126
0
L
Thanatos
Plata_Angel
Thanatos
10,522
3,420
0
10,952
22,537
14,398
32
7,101
15,436
0
74,576
W
Hun Batz
ZaneRKx
Hun Batz
7,399
1,279
0
3,188
17,510
6,577
2,242
5,628
11,422
0
54,257
L
24,555
3,949
124
2,647
16,071
5,622
644
7,897
8,174
70,538
0
W
Tsukuyomi
radamesin atu
Tsukuyomi
20,861
4,119
0
7,731
25,796
12,858
796
3,124
22,484
0
134,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,017
Gold Earned
69,030
526
Minions Killed
651
0
Camps Cleared
0
2,185,136
Distance Traveled
2,453,460
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
14,237
527
168
6
0
465,232
1
W
Sylvanus
14,003
519
47
2
0
470,232
0
W
Cernunnos
13,868
514
170
6
0
454,257
1
L
King Arthur
13,032
483
168
6
0
421,717
0
L
Hachiman
9,461
350
85
3
0
406,646
7
L
Cthulhu
10,717
397
75
3
0
457,937
2
L
Thanatos
11,909
441
103
4
0
487,624
2
W
Hun Batz
12,007
445
78
3
0
551,713
0
L
Nu Wa
10,898
404
95
4
0
411,212
2
W
Tsukuyomi
14,915
552
188
7
0
512,026
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role