Player Matchup

Ymir
Ymir
BUFISIMO
Ymir
Level 85
God Stats
29W - 15L
1,721 SR
Queue Stats
301W - 107L
1,846 Elo+
Party 1
Tiamat
Tiamat
Baklav
Tiamat
Level 43
God Stats
74W - 20L
1,836 SR
Queue Stats
299W - 103L
1,847 Elo+
Party 1
Zeus
Zeus
BilvBester
Zeus
Level 65
God Stats
67W - 21L
1,791 SR
Queue Stats
158W - 63L
1,817 Elo+
Party 1
Danzaburou
Danzaburou
JerkyRiley552
Danzaburou
Level 107
God Stats
3W - 4L
1,683 SR
Queue Stats
247W - 128L
1,807 Elo+
Party 1
Geb
Geb
Kar E Madh
Geb
Level 125
God Stats
18W - 6L
1,773 SR
Queue Stats
259W - 115L
1,846 Elo+
Party 1
Team Averages
Level 85
1,761 SR
1,833 Elo+

VS

Team Averages
Level 45
1,434 SR
1,492 Elo+
Nu Wa
Nu Wa
JusNuckingFuts
Nu Wa
Level 34
God Stats
4W - 7L
1,466 SR
Queue Stats
10W - 10L
1,489 Elo+
Solo
Hercules
Hercules
NJDempsey20
Hercules
Level 53
God Stats
1W - 1L
1,524 SR
Queue Stats
123W - 107L
1,488 Elo+
Party 2
Cu Chulainn
Cu Chulainn
PandaTavii
Cu Chulainn
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
SkînFlute
Jormungandr
Level 14
God Stats
0W - 1L
1,197 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
x_shampagne
Xbalanque
Level 23
God Stats
10W - 7L
1,484 SR
Queue Stats
70W - 70L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
12 / 3 / 18
12,595
1,260
15,059
15,183
24,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Baklav
Tiamat
18
16 / 0 / 17
12,038
1,204
21,914
6,139
8,844
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 2 / 28
11,247
1,125
39,765
6,665
2,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
JerkyRiley552
Danzaburou
17
9 / 2 / 23
11,976
1,198
17,791
10,394
4,739
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 2 / 32
11,580
1,158
12,360
13,207
15,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

335

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 12 / 4
10,087
1,009
12,046
20,181
7,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
NJDempsey20
Hercules
15
1 / 6 / 6
9,188
919
5,207
25,052
10,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
PandaTavii
Cu Chulainn
14
2 / 10 / 5
9,199
920
6,088
22,058
9,902
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
SkînFlute
Jormungandr
15
0 / 6 / 7
9,099
910
5,211
18,327
9,961
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
x_shampagne
Xbalanque
14
1 / 12 / 4
8,902
890
8,015
24,595
8,508
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
34
46
Kills
8
9
Deaths
46
118
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ymir
12
3
18
7
W
Tiamat
Baklav
Tiamat
16
0
17
24.5
W
7
2
28
10.5
W
Danzaburou
JerkyRiley552
Danzaburou
9
2
23
10.25
L
4
12
4
0.5
W
2
2
32
9
L
Hercules
NJDempsey20
Hercules
1
6
6
0.67
L
Cu Chulainn
PandaTavii
Cu Chulainn
2
10
5
0.45
L
Jormungandr
SkînFlute
Jormungandr
0
6
7
0.58
L
Xbalanque
x_shampagne
Xbalanque
1
12
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,889
Damage
36,567
51,588
Taken
110,213
56,030
Mitigated
46,703
6,336
Healing
6,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
15,059
1,447
0
1,644
15,183
24,513
0
3,038
11,807
25,451
0
W
Tiamat
Baklav
Tiamat
21,914
1,073
0
1,083
6,139
8,844
0
2,577
3,391
32,440
0
W
39,765
2,346
0
0
6,665
2,752
0
3,868
2,554
56,268
0
W
Danzaburou
JerkyRiley552
Danzaburou
17,791
7,362
0
2,026
10,394
4,739
0
3,539
6,186
0
34,257
L
12,046
2,419
576
660
20,181
7,459
0
16,136
3,759
23,137
0
W
12,360
511
401
1,182
13,207
15,182
0
3,223
9,566
19,393
0
L
Hercules
NJDempsey20
Hercules
5,207
1,408
0
4,171
25,052
10,873
0
19,667
5,193
0
10,466
L
Cu Chulainn
PandaTavii
Cu Chulainn
6,088
770
0
0
22,058
9,902
0
17,411
4,353
0
17,902
L
Jormungandr
SkînFlute
Jormungandr
5,211
1,245
0
0
18,327
9,961
0
13,867
4,260
13,346
0
L
Xbalanque
x_shampagne
Xbalanque
8,015
5,816
0
975
24,595
8,508
0
20,791
3,550
0
17,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,436
Gold Earned
46,475
125
Minions Killed
104
5
Camps Cleared
4
936,508
Distance Traveled
765,223
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,595
1,260
23
2
2
156,569
0
W
Tiamat
12,038
1,204
17
2
0
211,575
0
W
Zeus
11,247
1,125
38
4
0
170,161
0
W
Danzaburou
11,976
1,198
42
4
2
179,306
0
L
Nu Wa
10,087
1,009
19
2
2
161,581
0
W
Geb
11,580
1,158
5
1
1
218,897
0
L
Hercules
9,188
919
14
1
2
168,393
0
L
Cu Chulainn
9,199
920
24
2
0
156,700
1
L
Jormungandr
9,099
910
22
2
0
149,106
0
L
Xbalanque
8,902
890
25
3
0
129,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role