Player Matchup

Sylvanus
Sylvanus
Ar-gen-tino
Sylvanus
Level 27
God Stats
21W - 22L
1,314 SR
Queue Stats
441W - 550L
1,550 Elo+
Solo
Chernobog
Chernobog
Gunnah1352
Chernobog
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,675 Elo+
Solo
Amaterasu
Amaterasu
MushroomJump3
Amaterasu
Level 28
God Stats
4W - 5L
1,623 SR
Queue Stats
47W - 52L
1,624 Elo+
Solo
Ravana
Ravana
SaltyBunny64508
Ravana
Level 8
God Stats
0W - 4L
1,500 SR
Queue Stats
63W - 62L
1,488 Elo+
Solo
Aphrodite
Aphrodite
Tswui
Aphrodite
Level 24
God Stats
31W - 21L
1,491 SR
Queue Stats
127W - 134L
1,475 Elo+
Solo
Team Averages
Level 18
1,486 SR
1,562 Elo+

VS

Team Averages
Level 24
1,492 SR
1,539 Elo+
Tiamat
Tiamat
 
Tiamat
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Cleocakes
Janus
Level 28
God Stats
33W - 23L
1,655 SR
Queue Stats
84W - 57L
1,685 Elo+
Solo
Izanami
Izanami
Longroad2go
Izanami
Level 22
God Stats
4W - 5L
1,407 SR
Queue Stats
40W - 65L
1,489 Elo+
Solo
Artio
Artio
TheTwinPrince
Artio
Level 16
God Stats
2W - 4L
1,500 SR
Queue Stats
39W - 34L
1,562 Elo+
Party 1
Fenrir
Fenrir
adamsage187
Fenrir
Level 29
God Stats
5W - 11L
1,398 SR
Queue Stats
39W - 43L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ar-gen-tino
Sylvanus
16
1 / 4 / 1
9,347
425
9,983
22,199
14,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chernobog
Gunnah1352
Chernobog
13
2 / 7 / 3
8,736
397
12,373
19,397
7,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
MushroomJump3
Amaterasu
14
4 / 4 / 4
10,181
463
8,822
32,418
29,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
0 / 1 / 0
6,664
303
768
2,410
642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Tswui
Aphrodite
17
3 / 8 / 0
10,693
486
9,317
19,980
9,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
4 / 0 / 11
11,308
514
21,407
11,134
10,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Janus
Cleocakes
Janus
20
9 / 0 / 7
12,463
567
23,947
14,420
5,341
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Longroad2go
Izanami
12
1 / 6 / 4
8,369
380
6,224
9,717
3,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
1 / 0 / 8
9,590
436
6,875
14,428
11,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
15
9 / 4 / 3
10,301
468
11,126
17,793
8,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
10
Kills
24
24
Deaths
10
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
0
11
9.5
L
Sylvanus
Ar-gen-tino
Sylvanus
1
4
1
0.38
W
Janus
Cleocakes
Janus
9
0
7
12.5
L
Chernobog
Gunnah1352
Chernobog
2
7
3
0.5
W
Izanami
Longroad2go
Izanami
1
6
4
0.5
L
Amaterasu
MushroomJump3
Amaterasu
4
4
4
1.5
L
0
1
0
0
W
1
0
8
5
L
Aphrodite
Tswui
Aphrodite
3
8
0
0.38
W
Fenrir
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,263
Damage
69,579
96,404
Taken
67,492
62,122
Mitigated
38,292
40,811
Healing
26,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
21,407
2,237
679
5,348
11,134
10,172
180
4,003
6,826
80,932
0
L
Sylvanus
Ar-gen-tino
Sylvanus
9,983
2,460
2,403
7,990
22,199
14,879
450
8,902
13,164
51,799
10,688
W
Janus
Cleocakes
Janus
23,947
622
351
7,444
14,420
5,341
0
5,196
9,156
100,249
0
L
Chernobog
Gunnah1352
Chernobog
12,373
6,635
0
5,036
19,397
7,233
781
10,354
8,912
0
54,494
W
Izanami
Longroad2go
Izanami
6,224
4,377
0
1,971
9,717
3,531
1,048
2,083
7,609
0
43,109
L
Amaterasu
MushroomJump3
Amaterasu
8,822
3,132
0
13,637
32,418
29,674
421
17,083
14,974
2,535
36,661
L
768
305
0
462
2,410
642
0
183
2,217
0
12,357
W
6,875
1,390
921
3,812
14,428
11,143
0
3,040
11,330
44,561
0
L
Aphrodite
Tswui
Aphrodite
9,317
613
2,734
8,549
19,980
9,694
116
14,412
4,908
72,408
0
W
Fenrir
11,126
2,521
255
5,226
17,793
8,105
627
4,853
12,724
0
50,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,621
Gold Earned
52,031
417
Minions Killed
527
0
Camps Cleared
0
1,686,541
Distance Traveled
2,093,657
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,308
514
142
6
0
461,868
5
L
Sylvanus
9,347
425
98
4
0
335,748
3
W
Janus
12,463
567
176
8
0
499,476
0
L
Chernobog
8,736
397
74
3
0
440,909
0
W
Izanami
8,369
380
81
4
0
265,770
4
L
Amaterasu
10,181
463
56
3
0
432,553
3
L
Ravana
6,664
303
27
1
0
124,604
0
W
Artio
9,590
436
60
3
0
456,734
0
L
Aphrodite
10,693
486
162
7
0
352,727
0
W
Fenrir
10,301
468
68
3
0
409,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role