Player Matchup

Scylla
Scylla
 
Scylla
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Th3Gust3
Cernunnos
Level 29
God Stats
9W - 13L
1,481 SR
Queue Stats
77W - 104L
1,433 Elo+
Party 2
Mercury
Mercury
mendesals79384
Mercury
Level 92
God Stats
7W - 7L
1,282 SR
Queue Stats
259W - 247L
1,462 Elo+
Party 3
Osiris
Osiris
salasar0_0
Osiris
Level 84
God Stats
6W - 7L
1,477 SR
Queue Stats
339W - 347L
1,487 Elo+
Party 3
Chang'e
Chang'e
yusuque7
Chang'e
Level 108
God Stats
5W - 5L
1,566 SR
Queue Stats
183W - 192L
1,397 Elo+
Party 3
Team Averages
Level 80
1,461 SR
1,456 Elo+

VS

Team Averages
Level 74
1,530 SR
1,397 Elo+
Tsukuyomi
Tsukuyomi
Fabricio_Coelho-
Tsukuyomi
Level 109
God Stats
64W - 89L
1,498 SR
Queue Stats
339W - 342L
1,473 Elo+
Solo
Anhur
Anhur
FerMagia10
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,379 Elo+
Party 1
Chaac
Chaac
LEON-G15
Chaac
Level 66
God Stats
5W - 6L
1,610 SR
Queue Stats
124W - 148L
1,427 Elo+
Party 1
Hera
Hera
MaxiMariio
Hera
Level 82
God Stats
4W - 6L
1,500 SR
Queue Stats
545W - 510L
1,247 Elo+
Party 1
Tyr
Tyr
RsKih
Tyr
Level 85
God Stats
20W - 14L
1,541 SR
Queue Stats
201W - 225L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
3 / 0 / 4
6,499
650
4,517
3,372
974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
Th3Gust3
Cernunnos
9
2 / 1 / 3
5,281
528
2,303
4,861
1,498
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
5 / 0 / 2
6,251
625
3,859
6,283
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
salasar0_0
Osiris
11
0 / 0 / 1
6,156
616
3,969
5,345
3,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
yusuque7
Chang'e
8
0 / 1 / 3
5,286
529
1,877
4,756
3,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
8
1 / 1 / 1
4,978
498
2,398
6,422
2,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
8
0 / 3 / 1
4,482
448
1,069
4,213
1,145
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
LEON-G15
Chaac
10
0 / 1 / 0
5,590
559
3,457
6,434
3,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 3 / 1
5,170
517
3,394
3,952
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyr
RsKih
Tyr
7
0 / 2 / 2
4,886
489
2,483
7,234
3,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
10
Kills
2
2
Deaths
10
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
0
4
5
L
Tsukuyomi
1
1
1
1.5
L
Anhur
0
3
1
0.17
L
Chaac
LEON-G15
Chaac
0
1
0
0
L
1
3
1
0.5
L
Tyr
RsKih
Tyr
0
2
2
0.5
W
Cernunnos
Th3Gust3
Cernunnos
2
1
3
3.5
W
5
0
2
6
W
Osiris
salasar0_0
Osiris
0
0
1
0.5
W
Chang'e
yusuque7
Chang'e
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,525
Damage
12,801
24,617
Taken
28,255
10,899
Mitigated
11,290
14,548
Healing
10,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,517
151
0
1,580
3,372
974
393
316
3,056
33,037
0
L
Tsukuyomi
2,398
365
0
3,328
6,422
2,017
0
561
5,831
0
20,469
L
Anhur
1,069
640
0
750
4,213
1,145
0
2,144
1,989
0
13,788
L
Chaac
LEON-G15
Chaac
3,457
566
0
3,211
6,434
3,609
0
0
6,434
0
28,902
L
3,394
952
0
500
3,952
1,191
360
1,285
2,559
27,293
0
L
Tyr
RsKih
Tyr
2,483
191
0
2,308
7,234
3,328
0
2,094
5,048
0
16,387
W
Cernunnos
Th3Gust3
Cernunnos
2,303
1,010
0
1,632
4,861
1,498
565
1,426
3,435
0
22,762
W
3,859
2,270
0
3,314
6,283
1,944
249
457
5,826
0
24,159
W
Osiris
salasar0_0
Osiris
3,969
1,990
0
3,879
5,345
3,225
0
0
5,036
0
32,447
W
Chang'e
yusuque7
Chang'e
1,877
111
1,267
2,876
4,756
3,258
140
1,195
3,561
13,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,473
Gold Earned
25,106
285
Minions Killed
231
0
Camps Cleared
0
971,362
Distance Traveled
972,470
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,499
650
73
7
0
197,448
2
L
Tsukuyomi
4,978
498
51
5
0
204,687
0
L
Anhur
4,482
448
29
3
0
160,032
0
L
Chaac
5,590
559
72
7
0
201,434
1
L
Hera
5,170
517
50
5
0
193,573
2
L
Tyr
4,886
489
29
3
0
212,744
2
W
Cernunnos
5,281
528
62
6
0
162,714
2
W
Mercury
6,251
625
48
5
0
244,606
2
W
Osiris
6,156
616
83
8
0
191,493
1
W
Chang'e
5,286
529
19
2
0
175,101
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role